Hachi's Defense Guide (Everything)
Since I have quit evony and do not plan to return to the game itself, I figure I can help out the people that are just starting the game or wish to know more.
Advanced Defense Mechanics
By Hachi
Alright, first things first I’m going to lay out the three main types of defense. They are “5k” “Compact” and “Mech D” Each of these are vastly different from the others, and all have their strengths and weakness’. I don’t recommend one over the other, that is solely up to you and the type of player you are. Also, this guide takes for granted all your techs are lvl10 and walls at lvl10.
5k Defense
Walls:
5k defense is called 5k because the range of the walls are set out to 5,000 units. This means that you have traps and abatis’ on your walls. The most popular and recommended wall setup is 17333 AT’s and 1k of each traps and abatis.
Toops:
Troops in this kind of defense are mainly archers, as a 5k defense allows you to play “Naked Arch.” When playing a 5k defense, I use the following troops:
Workers: 25000..........................Warriors: 150000
Scouts: 300000 .........................Pikemen: 25000
Swordsmen: 25000...........................Archers: 300000
Cavalry: 5000............................Cataphract: 1000
Transporters: 10000...........................Ballista: 10000
This is for a fairly advanced player, and works well for several months into the game. Also, this is going to be the cheapest city to run foodwise, only being about -6 million. The 300k archers are usually enough to hold out until you can get reinforcements there to help you defend. Also, there are adequate troops to attack smaller players that might port into your city. I have found it to be a solid defenses.
Using a 5k Defending:
Now, defending with the 5k defense is the hardest to actively defend with, as adjustments need to be made to properly defend to each incoming attack. There are several basic waves that I have found used most frequently on recent servers. The first being clearing waves: trying to clear out all your layers so that a player can smack your arch heavy defense out with cavalry. To defend against these clearing waves, you simply pull all but 10 of your layers out of your city and defend with naked archers. When you send your troops out, ALWAYS camp time them. This allows you to recall these troops at a seconds notice and have them in your city to defend with. The other wave that I have found used frequently is the 99k arch 1k cav wave. This wave only works properly when you have very little to no layers in your city and will kill about 50k arch a wave. To defend properly, with little losses, recall your layering troops. The archers will simply smack on your layers and kill very little.
If you do happen to lose you layers and a player is trying to run down your abatis to cav smack you, you want to use the little box on the right that displays your walls. Build abatis 1 at a time, and keep an eye on the little box on the right. Be checking your incoming waves, looking for a smack. When you abatis reaches 1, close gates and get your abatis back up. You dont need to lose your archers to a cav smack. Rebuild 10 or so abatis, then reopen gates. You will get pleasurable results.
Later on into a server, players might send a mech wave at your city. You will take losses on these mech waves, however, hopefully by then you will be able to have more troops in your city. What you want to do, is pull your traps and abatis, getting rid of all of them. This is the only time you want to delete your 5k walls. Immediately after you pull the walls, (leave AT’s) you want to rebuild 2 abatis then 1 at a time. Make sure you have these walls finishing AFTER the mech wave hits. Depending on the mech wave sent, you could lose anywhere from 50k-200k archers.
Remember, you can always close gates to waves you dont want to fight against.
Compact Defense
Walls:
Walls on a compact defense include no range (no traps and abatis). You want all AT’s and perhaps a few rolling logs. 17000 AT’s and 450 Rolling Logs are a recommended wall setup. You do not want to lose AT’s using a compact defense, always be building them if you lose a few.
Troops:
A compact defense uses layered troops to protect the archers inside the city. Warriors are popular near the beginning of the server, and then the trend changes to swordsmen. When running a compact defense, I recommend the following troops inside the city:
Workers: 50000...........................Warriors: 250000
Scouts: 300000..........................Pikemen: 50000
Swordsmen: 500000..........................Archers: 300000
Cavalry: 5000.............................Cataphracts: 1000
Transporters: 10000...........................Ballista: 10000
This defense is more expensive to run on food, however it is more effective against most attacks. The city will run about 9.5 million. This is still possible to achieve with lvl5 npc farming however, don’t expect to be gaining any food.
Using a Compact Defending:
The Compact Defense is incredibly easy to defend with. The only things you are really going to want to do is heal, and build AT’s as you lose them.
However, most players will want to try to clear you city using cav. Since you have no abatis on the wall, cav smacks will kill troops with some effectiveness. In order to defend this, build small amounts of abatis as they send cav waves. If the player stops sending cav waves and switches to archers or mech, make sure the abatis are not on the walls.
Scoutbombs: Never close your gates for scoutbombs when running a compact defense. Those archer towers are your friend, and the scouts will only kill small amounts of swordsmen so you need not worry about it.
Archer rainbows will do very little to this defense, as they are only really effective clearing a city with 5k defense (above).
Gates: Try not to ever close your gates when running this defense, if you need to, you are best not reopening unless you have at least 10 AT’s on the walls.