Chapter IV: The Attack
The Attacks on a level 10 NPC is important... but mainly the first attack called the spearhead is the star of the line. A spearhead can be extremely different from other players spearhead, because of one players believe and another players believe. Some major factors that beginners always get confused on are the Attacks, and the spearhead part. What you need to know is what to do. Here is a newly released step-by-step procedure that you should do before attacking.
Regular Scout Report of a Level 10 NPC
Remember to activate all required items/things before attacking!!!
Scouting for a low hero does NOT give lower losses shown here...
ALSO, remember to check your medic camp frequently if you want some archer returns (wounded proportion of troops).
This strategy is to tell you how to "teleport" yourself within a 100mile radius of your home cities, and begin laying down the smack instantaneously
General Idea: - Extension of the regular level 10 NPC conquest, except doing it without waiting for troops to return. - It takes exactly 40 attacks (with new revised method) within a 6 minute window in order to conquer a lvl10 NPC city successfully - It needs coordination and timing, but can be done solo.
Send an attack to a random (close-by) NPC city. - send 6 scouts, timed 1-6 minutes camped to the same NPC city right after attack lands - use scout reports to determine *exactly* when the 6 minute refresh interval is, and do a +1 minute for safety. - So if it refreshes at 1:02. You can bet that at 12:03-12:08 there will be no respawns of troops. - So choose the 12:03 -> 12:04 window for your attacks to land.
For the initial strike: 3) Send attacks using camp time to have them all land within your window (I try to do them all within 1 minute usually)
a) for short range, I typically send 15k balls + 5k pults along with rest archers. There is a big danger in doing this because you may lose some mechanics during the fight.
b) for Mid range, I will send 100k archers
c) for long range, I will send 8k workers + 92k archers with a *very* high attack hero (this works up to 120 miles radius)
d) for longer range, I will send 98k archers, 2k transporters.
e) even longer if you are willing to take more archer losses Warning: Initial attack with archers only requires high ATK hero with max techs.
The second attack, I will send 1 more archer wave to clear out towers. I usually send 30k war/30k archers (it can be done with as little as 20k warrior / 14k archers, or even 20k archers). - Range/losses will be your deciding factors. For the rest of the 38 attacks, you can just send 10k warriors, plus whatever transporters/workers needed to make the trip. Make sure you prepare all your towns with the right amount of troops (if you are only close to it), all heroes returned, max out heroes per city always. For the last attack, minimally you can send 10k warriors. But if you want to put your forward troops there, send the troops you want to be there when you takeover (in case you are afraid of an immediate response)
Timings (example window 12:03-12:09). Here's how you would time your attacks. (Green Means that a reader had reported that this part was wrong) 1xInitial Strike: 12:03:00 1xAT clears: 12:03:05 37x Primary 10k war waves: 12:03:10 1x Last conquering wave
: 12:04:00 The whole thing requires only about 130k archers, 400k warriors, and whatever your "conquering force" is. Your last attack to conquer will place your troops into the forward base. Could be like a 100k archer wave, and you have yourself a lvl10 forward base, with lvl10 rally point which you can then start sending out that 100k archer wave at someone's city.. This requires the usage of CAMP function in attacks. What you will need to do is figure out where your "furthest city is" Send the attack from there first. lets say it takes 1 hr to reach destination from furthest city. You send your N attacks from that city. Choose the next closest city, this city lets say takes 50 mins to reach destination. So you camp for 8-9min (depending on how fast you switched). This will allow your attacks from the 2nd city to land inside the same minute as the attacks from the first city. Keep doing this for N cities that you are launching from The key to using camp function properly is to look at the ARRIVAL time on the lower right corner of your attack dialog box. This will allow you to coordinate your attacks
This is another kind of attack style you can use.
1. Send 6x 5k warriors to clear traps
2. This 2nd link of a wave report at step 3 is what a wave from a level 10 rally without buffs looks like so Either/Or don't Equip War Horn, Corselet (i don't know if Corselet works when you are attacking so apply this if you think it does, i will attack another level 10 without Corselet and check if it makes a difference, to be editted ) and War Ensign, and if you want also penicillin but i haven't used this for this level 10. You do this by going to My Items, underneath Your Account picture in the North-East corner, search for War Horn and Corselet, click on them and Apply, after you've done that you click on the level 10 barb and in the North-West corner of the window that pops up you can just select war assign.
3. Next you send out 1 big wave with a hero that has a high attack level (mine had 133 att ): 112200 archers, and around 25 of every kind of troop, though it slows your army down, doesn't matter at this point, it should look like the following.
Wave Report: Report
Now, i have succesfully conquered a level 10 from my city wich was a former level 10 barbarian. I only had 1 war ensign left and i thought by myself, if you have the guts you try this without war ensign, so i did. NO War Horn, NO War Ensign, NO Corselet, NO pennicillin. Sending 1k Pikeman, Swordsman and Scouts along should decrease casualties to about 7k or less
War Report: Report
4. Once your 1st wave returned, send out 9 waves. These 9 waves should exist out of:
1 big one (this is called a spearhead, this wave should exist out of 40k archers
and 8 small waves of 10k, *rainbow these 9 waves also
The gap between the waves should be as little time as you need for changing the 4 in 40k archers to 10k archers, that should take about 2 seconds.
You want to sent this attack so fast after the spearhead because you want your smaller waves to have as much profit of the spearhead. The spearhead clears all the traps, and thus these traps will, pretty fast, regenerate. Thats why nimble-fingeredness is important here, send out those subsequent waves out as fast as you can to warrant them as little resistance as possible. The delay between the waves doesn't affect the loyalty they lower per wave so you might aswell send them out fast. Make sure you act fast because a delay of either 2 or 20 seconds makes the difference between 500 or 2000 archer casualties.
Here i lost most troops. These first 10 waves, 2k each and at 1st wave 10k, lost 40k archers overall but thats because i was STUPID ENOUGH TO NOT RAINBOW MY FIRST 10 WAVES.
May the following be clear: always rainbow your first 10 waves remember, big losses cause not rainbowed, with rainbow the losses should decrease dramaticly...
War report of Second wave: Report
War report of Third to Ninth wave; This is what it should look like: Report
Now that you have cleared all the defenses that this level 10 has, it is all about timing. Every 5 minutes and 57 seconds this barbarian will spawn 10% of his army and defenses, that means 40k warriors and a couple of traps and AT's. So make sure you time the following step carefully because you don't want your spearhead to hit just before the spawn of his army and the little waves get saddled with the spawn, this can cause some serious damage so either just wait (5min57s - (attack and return time)) or don't care and send waves of 30k archers each, method 2 is probably the best thing to do if you just don't care about a couple more k of archer casualties.
5. after your first 10 waves you want to send: 40k archers (rainbowed) and the following waves 2-9 will be 10k archers only (losses aprox 500 each) from now on , including this step, you don't have to rainbow anymore. Just watch the time and loyalty drop
6. Keep op repeating step 5
7. VICTORY! This is what your level 10 will look like:
Your level 10 produces around 360k of food, send over a level 80 politics guy and it produces 570k+...
8. What to do when level 10 barb. Conquered.
^This was taken from another guide btw.
Level 10 NPC Barbarian Guide
Made by WN1 Hit