Plugging your results into the formula for the high int vs no hero case

Attackers' damage

B/100(H + T + 100)N

B base attack, H hero attack, T Military Training (percentage), N number of attackers

We get into the linear maths issue here but I think what you're getting at is better expressed as: (B*N*(100+T +N))/100.

For

B = 250; H = 0; T = 45; N= 100

Attacker's damage = 36,250

Defence

1 - (((I + T + 100)/100)D)/1000)

I intelligence, T Iron Working (percentage), D base defence

For

I =138; T=50; D=150

1 - (((138 + 50 + 100)/100)*150)/1000

Defence = 0.568

Life

L x 1.T

L base life, T Medicine (percentage)

L=300; T=50

Life = 450

Effective Life

Life/Defence

Life (as derived from above formula),Defence (ditto)

Life=450; Defence=0.568

Effective life= 792.3

Casualties

Attacker's Damage/Effective Life

Attackers' Damage (as derived from above formula),Effective Life (ditto)

Attacker's damage = 36250; Effective Life=792

36250/792

Casualties = 45.77

But fractions are dropped when working out casualties in melee so 45 it is (which fits with the observed result).

## Bookmarks