Page 1 of 3 123 LastLast
Results 1 to 10 of 23

Thread: Guide to conquering a level 12 historical city on Age 2

  1. #1
    Join Date
    Dec 2009
    Location
    San Francisco
    Posts
    19

    Default Guide to conquering a level 12 historical city on Age 2



    A historical city is a "capital city" of a state or region in age 2. If you own a historical city, you have the authority to
    set policies on cities in that state, policies such as to impose tax on other cities, levy food,
    disarm 10% of any city's troops, draft 10% of any city's troops and re-deploy population , all this
    without ever having to attack or colonize cities. So it is possible to call a historical city
    a "loose" form of government in age 2 .

    This guide was created on Age 2 Beta specificaions.
    Historical cities in Age 2 Live differs from Age 2 beta on lot of points. Firstly,
    A level 12 Historical city in Age 2 Live contains:

    - 1,120,000 warriors
    - 162,666 Swords
    - 42,807 Archers
    - 108,444 Cataphracts
    - 14,640 Ballista

    Depending on your heors level and attack points (Lv 100+, attk 200+), Age 2 Live's 1,120,000 (1.12 milion) warriors
    will require up to 8 rainbowed clearing waves containing 1k warriors, 1k pikes, 1k scouts, 1k swords and 95k archers.
    And thats just to clear the warriors and the etcs..

    After the 8 clearing waves, 40 spam waves of 10 cavalry/30k warriors or 30k warriors/20k archers are required
    to bring loyalty down to 0.


    Never attempt to conquer a level 12 historical city if your attack hero is less than a level 100 hero and
    has less than 200 attack points.
    And also, all your research should be at level 10 and a level 10 rally spot is a must.
    Have the warhorn, corselet, penicillin activated as these buffs boost the attack immensely.


    Firstly, your barracks should contain enough troops before conquering a level 12 historical city
    as the number of troops gradually reduces with each attack wave. A good troop count to keep in mind
    would be 500,000 warriors, 500,000 archers and so on.
    The plus side with 500,000 warriors and 500,000 archers in your barracks is
    you can dispatch troops without having to wait for a hero and troops to return.


    Layering
    The first wave is meant to clear the way. Layer the first wave with:

    1000 warriors,
    1000 scouts,
    1000 swords,
    1000 pikes and
    95000 archers.

    This configuration will enable the first wave to clear a level 12 historical city's 280,000 warriors,
    its wall defences, troops and traps in one single blow. The remaining waves are meant to
    knock loyalty down to 0. Expect archer losses to be in the 50,000 to 60,000 range.

    Your strategy
    - Teleport right next to the level 12 historical city, one or two flats away if possible.
    - Initiate the attack with a hero who's attack point is 200 or higher.
    - Immediately send the remaining heros to attack the historical city every 10 or so seconds.



    Attack and "spam" waves

    Execute your attack in a tight time interval between the attack waves as a level 12 historical city
    regenerates troops and wall defences at a tremendously fast rate.

    Clearing waves
    1 wave hero 1, 1000 warriors, 1000 scouts, 1000 sword, 1000 pike, 95000 archers, loyalty 88
    2 wave hero 1, 1000 warriors, 1000 scouts, 1000 sword, 1000 pike, 95000 archers, loyalty
    3 wave hero 1, 1000 warriors, 1000 scouts, 1000 sword, 1000 pike, 95000 archers, loyalty
    4 wave hero 1, 1000 warriors, 1000 scouts, 1000 sword, 1000 pike, 95000 archers, loyalty
    5 wave hero 1, 1000 warriors, 1000 scouts, 1000 sword, 1000 pike, 95000 archers, loyalty
    6 wave hero 1, 1000 warriors, 1000 scouts, 1000 sword, 1000 pike, 95000 archers, loyalty
    7 wave hero 1, 1000 warriors, 1000 scouts, 1000 sword, 1000 pike, 95000 archers, loyalty
    8 wave hero 1, 1000 warriors, 1000 scouts, 1000 sword, 1000 pike, 95000 archers, loyalty


    Spam waves

    9th wave hero 9, 25,000 warriors, 10,000 archers
    10th wave hero 10, 25,000 warriors, 10,000 archers
    ..
    20th wave hero x, 25,000 warriors, 10,000 archers
    ..
    30th wave hero x, 25,000 warriors, 10,000 archers
    34th wave hero x, 25,000 warriors, 10,000 archers , loyalty 0
    ...
    48th wave hero x, 25,000 warriors 10,000 archers , loyalty 0

    Once loyalty has been brought down to 0 then up to 10 additional waves are required
    before the level 12 historical city becomes "conquered successfully".

    Loyalty 0: Historical city has been successfully conquered.


    Battle reports
    The first wave clears wall defences, troops and traps in one single blow

    Clearing waves



    2nd clearing wave



    Spam waves: Wave 3 to 33



    The "Loyalty is 0" wave
    Once loyalty has been brought down to 0 then up to 10 additional waves are required
    before the level 12 historical city becomes "conquered successfully".


    The "attacked successfully" wave



    Attacked successfully



    Image gallery

    Scout before the conquering attempt


    Teleport right next to the level 12 historical city and attack



    Inside the level 12 historical city's town


    Outside at the level 12 historical city's resources


    Conquer a level 12 historical city quest completed


    A level 12 historical city's policy dialog


    A level 12 historical city's draft command










    __________________________________
    - Lord: Vangaurd
    - Title: Prinzessin
    - Prestige: 5.60 million
    - Alliance: DRACONIC
    Last edited by LordVanguard; 05-08-2010 at 03:58 AM.

  2. #2
    Join Date
    Dec 2009
    Location
    The Milky Way
    Posts
    269

    Default

    what does a historical city give u differently 2 a normal city?

  3. #3
    Join Date
    Dec 2009
    Location
    San Francisco
    Posts
    19

    Default

    Quote Originally Posted by cowyking View Post
    what does a historical city give u differently 2 a normal city?
    The levels of farms, mills, qurrays and mines go beyond level 10.

    A historical city is a "capital city" of a region in age 2. If you own a historical city,
    you have the authority to impose tax on other cities, disarm other cities, levy food,
    draft 10% of any city's troops and re-deploy population without ever having to colonize cities.

    A historical city is a "loose" form of government in age 2.




    __________________________________
    - Lord: Vangaurd
    - Title: Prinzessin
    - Prestige: 5.60 million
    - Alliance: DRACONIC
    Last edited by LordVanguard; 03-17-2010 at 09:09 AM.

  4. #4

    Default

    Wow. Thank you so much for your very thorough explanation. I commend you for taking the time to do this for us.

  5. #5
    Join Date
    Mar 2010
    Location
    Aussie
    Posts
    306

    Default

    1 flaw in this. You should try a 99k warrior rainbow. It will clear the cav. The 50-60k losses in archers you have, 30k+ of them will come from the cav in the first round. SHould halve your losses in that area. Rather than 100k flat of warriors, use a rainbow instead 99994 warrs 1 scout pike sword cav phrax archer.

  6. #6

    Default Out-of-date beta information

    This was great information, but unfortunatley it is out-of-date. It was from beta. The defending troop pattern has changed when they went so-called live (still beta level code and rampant bugs, but more than one server and they will now take your money).

    There are over 100K cataphracts in there now. Much tougher nut to crack.

  7. #7
    Join Date
    Jul 2009
    Location
    cirencester uk
    Posts
    37

    Default

    thanks for the time and effort at least explain the benefits of historical city for those who had very little dealing with age 2 its a bonus

    thx to Natalia Rose 4 Sig
    (\__/)
    (='.'=)This is Bunny. Copy and paste bunny into your
    (")_(")signature to help him gain world domination. He is now your master pray to him.

  8. #8
    Join Date
    Sep 2009
    Location
    All the angels sing........... Cuz your gonna die!
    Posts
    4,274

    Default

    Very nice *Tips Hat* Only thing i would say is you don't need corset on as thats for defense, but other than that 10/10 guide

  9. #9

    Default

    asmo, you played the game long enough to know how defense works havent you?
    Quote Originally Posted by evony product manager regarding cheaters
    I don't think dealing harshly with them is going to help the future of the game, or the revenue. (Since in many respects revenue is an important factor for every business.)

  10. #10

    Default level 12 hist

    Now has a level 100 king so harder

    will post pics soon - failed with 1 million warriors and 500k archers and high attack hist heroes

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •