Hey guys, Vice again...bringing you my latest findings to the Evony community.
This time I'll be teaching about what I find the most effective way of taking out a fully defended city(without 100k battering rams). We will use this example as a "fully-defended" city.(and again this is assuming all buildings that modify mechanics and researches are at 10)
Walls:
17,333 ATs
1001 traps
1000 abatis
Interior:
100,000 warriors
250,000 scout
100,000 pikemen
50,000 swordsmen
300,000 archers
50,000 cavalry
50,000 cataphracts
4000 transporters
3000 ballistae
OK here goes.....
Step 1: Take out the scouts
scout this person over and over til you get the report and find out this is what they have
Step 2: Take out the traps
send multiple waves of 20k or 50k warriors
or one wave of 100k warriors
Step 3: Clear the melee units and cavalry
Now this is where i decided to change things up due to recent findings that there are at least 3, possibly 5 units that engage attacking units BEFORE attackers are in the range of the rain of arrows from the ballistae and archer towers. So I will break this section up. P.S. sending 1k-10k archers never hurts with these waves instead of your foolish, noobish "rainbow" atacks....I have determined they call it rainbow for a reason.
3a: Scouts
killing these buggers is best left to the scout missions as they act fishy when in combat scenarios, and sometimes just run circles around your troops while they fight the rest of the defending troops.
3b:Cavalry and Cataphracts
Send waves of 10k-50k pikemen over and over, scouting between waves until all the horsies are dead, lying in heaps of dogfood piles in front of the city...
3c: Swordsmen and pikemen
option 1: I have found out Swordsmen are the best units to kill these with minimal losses send in the same amounts as you send pikemen to take these out
option 2: Warriors will do the trick also, as they move slower and draw the defending troops out of range of AT's even more so if you find you are losing too many swordsmen due to their speed. I would not recommend sending less than 100k in this stage.
Step 4: Warriors (slowpokes)
option 1: cavalry do this the best, waves of 10k would eventually destroy all warriors and abatis.
option 2: dont even worry about them, and skip this step...they'll die soon enough.
Step 5: Archers, Archer Towers, Ballistae, and all other stand still units
These units must be taken out together and there are multiple methods of doing this, so I will touch on 2 of them. the costly and cheap method.
NOTICE: IMPORTANT! ALL OTHER TROOPS MUST BE DEFEATED BEFORE PROCEEDING TO THIS STEP OR YOU WILL BE DISAPPOINTED OR POSSIBLY EVEN CRYING.(YOU MIGHT EVEN QUIT THE GAME)
Method costly: Scout Bombs
send about 12-15 scoutbombs of 100k or more scouts that land with gates OPEN, if gates are closed you will not do nearly as much damage. Each of these waves should kill about 20k archers on average with gates open, or 500-2500 AT's with gates closed. Yes 2500....see
(battle130.evony.com/default.html?logfile/20100328/a3/5a/a35a217fefd0ad321ae65ab150a5c368.xml
[this player started out with 12k AT's in level 10 walls and this was the final scoutbomb after about 7 while the player kept their gates closed...and yes, techs were respectable])
Method cheap(and quick):
100k cataphracts 1 wave with a great hero will take out up to 600k archers and all AT's
Step 6: Spam
300-5k cavs to get loyalty down, spacing hits 6 mins apart once loyalty hits 12....
Step 7: Wait
Wait 1 hour and 12 minutes while loyalty drops to 0.... then enjoy
So this was the first method to kill a player of this standard.
Second method:
Step 1: Fun
80k battering rams 10k catapults 10k ballistae with your best hero
Step 2: Funny
Point and laugh.
Hope this helped any of our "rainbow warriors" out there to learn a little bit about battle mechanics, or at least sparked an interest to learn them. ENJOY!
Vice
a.k.a.
GengisKhan server 130
host of MERCS
(proud prestige dumper since Evony Age 1)




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