Well, I think honor is something that must be addressed. I dont agree with how honor effects heal rate, but it is how it is. And I have lots of it. So, Im going to be working on a guide on how to drop honor effectively.
Max honor drop for the various units (No enemy units or fortifications killed):
100k warriors : 305,000 honor (8m food, 10m lumber, 5m iron)
100k scouts : 695,000 honor (12m food, 20m lumber, 15m iron)
100k arch : 1,348,000 honor (30m food, 35m lumber, 30m iron)
100k cavs : 2,840,000 honor (100m food, 60m lumber, 50m iron)
100k phracts : 8,700,000 honor (200m food, 50m lumber, 250m iron)
The amount of honor loss is based on your heal rate.
10% heal rate : Max honor drop
20% heal rate : Max honor drop
30% heal rate : 1/2 max honor drop
40% heal rate : 1/3 max honor drop
50% heal rate : 1/4 max honor drop
*Note - the honor drop per heal rate works fractionally. Example, if your opponent has 1.9x the amount of honor you have (giving you 30% heal rate, see table below) you will not get the 1/2 max honor drop. You will receive closer to 1/3 the max honor drop. The game considers you to have a 39% heal rate here, for the sake of honor dropping.
Conclusion:
It is best to drop honor on someone who has between 10% - 50% the amount of honor you have, so as to receive the most efficient honor drop per unit.
*Theory, scouts dont move on defense. If you have 5 mil scouts for example, at one city with no fortifications and no other troops, you could have a friend attack these scouts with a small number of archers. Battle will last 100 rounds, so he wont win, and therefore lose no troops and gain no honor. You meanwhile will drop alot of honor by losing alot of scouts. However, burdening your opponents with honor is a very effective tactic
Credits:
DCJerboa for information regarding the relation of honor drop to heal rate, and additional information about using scouts
Eriicoza, my friendly neighbour who has been the unwilling guinea pig for all of my tests
Melri, for the information regarding heal rates





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