
Originally Posted by
MiraLicious
Perhaps you missed the part where he asked if there was ANY way to reduce the numbers and still have it be effective?
In compact defense, generally the attacker's troops will be targeting the ATs as well as small amounts of other troops. It will take a number of attacks before the attacker does enough damage to even reach the swords or warriors, as they will have to get through the cavs, phracts, and pikes first. Not to mention the fact that if he keeps swords AND warriors, as opposed to just swords like you suggest, the attacks will alternate targeting between these two before hitting the archers. Once they do hit the archers, the archers' attack value will be reduced as well, and then the attackers go back to targeting the swords and/or warriors. Hence, the entire defense is NOT ruined, just proportionately reduced. AND, when you take into account the number of ballies and pults he has, losing a few archers every couple of waves isn't going to hurt him nearly as much as you're thinking it will. The whole point of compact defense is to withstand huge numbers of attacks with correspondingly few losses. OF COURSE I understand there will be more than one attack. I just also understand that compact defense will not crumble after two or three attacks...unless they are huge, well-formed mech attacks -- in which case, if you're not online, you're screwed anyway, lol.
This is slightly off the topic, but still applicable to compact defense. If you really want to do the enemy some damage while only defending, build up your scouts and have your alliance reinforce you with even more scouts. You would be amazed how many people will attack without being able to get a scout report. It's the funniest thing ever to watch rainbowed phract and archer waves targeting scouts and barely scratching them. However, this tactic is most useful if you've just teleported into enemy territory, when you can't move troops out of your city....it won't really happen in a compact defense city on your home turf.
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