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Thread: Basic 100% Tax Plan, aka Bilking your peasants of all their gold

  1. #11

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    [QUOTE=Knuckles;10072]
    Quote Originally Posted by slacattack View Post

    no. hot chicks in a game is not needed. Go play your naked NE and /dance
    Have you seen the ads for this game?

    "IT'S TRAVIAN! WITH TITTIES!"

  2. #12

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    Couple more points to add, the above numbers for the two comforting techniques are not accurate, and will be quite a bit lower. The reason is that if for instance you go from 95 loy to 100 using Disaster relief, the population does not immediately rise with it, so you will not be getting the max gold until the population increases, which will not happen because the tax rate would still be at 100%.

    This means you'll be getting only 100% of 95% of the pop initially, and then it will increase a little and eventually meet the loyalty level, but never the max.

    Also it may be slightly unwise to bring your loyalty down too low, as well as run at 50% because your city will be that much easier to capture with such a low loyalty.

  3. #13

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    Your data:

    100% down to 50 loyalty (loyalty change in parens)
    t1 - 10000 (100 -> 90)
    t2 - 9000 (90 -> 80)
    t3 - 8000 (80 -> 70)
    t4 - 7000 (70 -> 60)
    t5 - 6000 (60 -> 50)
    total for first sequence = 40000
    t1 - 2000 (50 -> 60, pop 5k * .4)
    t2 - 1800 (60 -> 70, pop 6k * .3)
    t3 - 1400 (70 -> 80, pop 7k * .2)
    t4 - 800 (80 -> 90, pop 8k * .1)
    t5 - 0 (90 -> 100, pop 9k * 0)
    subtotal for second sequence = 6000, and total gold 46000

    the best possible case scenario is 100%loyalty with 100% tax rate, all the time. (impossible but we are trying to get as large of fraction of that amount as possible) so for your 10 ticks, the most u could earn would be 10000*10=100k. you earn 46k with your plan, which is rounded up, but ill give it to you....

    suppose you turned your tax rate to zero every other 'tick'

    100% down to 50 loyalty (loyalty change in parens)
    t1 - 10000 (100 -> 90)
    t2 - 0 (90 -> 100)
    t3 - 10000 (100 -> 90)
    t4 - 0 (90 -> 100)
    t5 - 10000 (100 -> 90)
    t6 - 0 (90 -> 100)
    t7 - 10000 (100 -> 90)
    t8 - 0 (90 -> 100)
    t9 - 10000 (100 -> 90)
    t10 - 0 (90 -> 100)
    total gold 50k

    i have rounded up the same way as the example you gave so the numbers are both valid for comparison.

    the BIGGEST portion of that 100% tax rate and 100% population (100k gold) that you can get without ever using a comfort is 50% (50k gold). that is a FACT!!! any other scenario where you let your loyalty drop below even 99%, you are earning less than %50 of that 100k gold amount.

    my numbers here have been rounded but if you shorten your intervals (say only letting your loyalty drop to 99%) you will increase your gold up to that %50 mark.

    if you begin using comforts like disaster relieve, you reduce the amount of time you need to have your tax rate at zero %, increasing your overall earning.

    NOTE: the plan the original poster showed is a nice one to use if you dont want to change your tax rate alot for the first half of the example but your changing it every 'tick' for the 2nd half, so its not much different than worrying about it all the time.

    THEREFORE: for the same amount of time put in on your part, alternating between 100% and 0% tax rate when your loyalty drops even the smallest amount is the highest possible yield w/o using comforts!!! ITS FACT!!! IF YOU GO DOWN TO 50% THEN BACK UP YOUR NOT BEING AS EFFICIENT AS STAYING MUCH CLOSER TO 100%!!!!!!!!! FACTFACTFACTFACT.

    try running your experiment only going down to 75% loyalty, you will find you will earn more money, or only go to 80%, etc. thank you and goodnight.

  4. #14

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    ahh Uniquename, i didnt realize this was your thread. seems like we are reading and replying to the same stuff back and forth.........

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