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Thread: Leadership tests

  1. #11
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    I dont think INT is capped somewhere, it just keeps adding life

  2. #12

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    Quote Originally Posted by Woldere View Post
    I dont think INT is capped somewhere, it just keeps adding life
    If so whats a good number to have and is it worth switching individual attack pieces to intel.

    My HH hero's range from 40 intel to 91 intel.

  3. #13
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    On age 1 intell gives a percentage boost to life
    On age 2 it gives a boost to def and since the max def on a troop is 500 because other wise a very powerful intell hero could make troops invincible
    So in a way intell is capped
    By the way def reduces the damage done so 500 def halves the damage done to the troops
    Some troops like phract can be maxed on def fairly easily
    Last edited by Oro; 08-31-2010 at 04:43 PM.

  4. #14
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    All the angels sing........... Cuz your gonna die!
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    *whispers to Woldere* "bro try running a HH at a HH same stats (as close as Possible) with no wall def and same troops for attacking and defending you get some funny reports"

    *Runs away Giggling*

  5. #15

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    Quote Originally Posted by Oro View Post
    On age 1 intell gives a percentage boost to life
    On age 2 it gives a boost to def and since the max def on a troop is 500 because other wise a very powerful intell hero could make troops invincible
    So in a way intell is capped
    By the way def reduces the damage done so 500 def halves the damage done to the troops
    Some troops like phract can be maxed on def fairly easily
    age I gives a percentage increase to defence
    age II gives a flat increase to life

  6. #16
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    Quote Originally Posted by Gringo View Post
    age I gives a percentage increase to defence
    age II gives a flat increase to life
    I disagree
    Its the other way around
    Age 1 was the time of flat increases
    Age 2 is the time of complicated equations

  7. Default

    where the rest of the pics..............this is misleading if you dont do the same attacks with both heros
    I have yet to see a burn out that rivals the Skyline
    Heres a video of a bad burnout

    www.youtube.com/watch?v=lB2qsj4Tzm0

  8. #18

    Default No pics

    I dont have any pics But from my 14, i sent 150k Warriours to a 10 i won(800 attack 75 int), lost approx 90k warriours, (yes warriours) i put the same hero, (600 Int 200ish attack) I lost 123k, It seems the higher the Attack or Int is, attack is gunna be better, But For instance if ur smashing warriours against 12s/14/16s maybe should think about using Int/attack Heroes for Best Life/Attack Ratio, i cant be Testing where or if anywhere i could get less losses on a 10, some useful info maybe or me rambling

  9. #19

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    Quote Originally Posted by Oro View Post
    I disagree
    Its the other way around
    Age 1 was the time of flat increases
    Age 2 is the time of complicated equations
    is this your own pet theory or are you mixing-up what someone else once told you? you have them back to front but I'm happy to see any reports you have to prove otherwise

  10. Default

    Quote Originally Posted by xMichealx View Post
    I dont have any pics But from my 14, i sent 150k Warriours to a 10 i won(800 attack 75 int), lost approx 90k warriours, (yes warriours) i put the same hero, (600 Int 200ish attack) I lost 123k, It seems the higher the Attack or Int is, attack is gunna be better, But For instance if ur smashing warriours against 12s/14/16s maybe should think about using Int/attack Heroes for Best Life/Attack Ratio, i cant be Testing where or if anywhere i could get less losses on a 10, some useful info maybe or me rambling
    i dont know much about what the workshop can doo for heros but i do know there is a lvl cap on heros..........how can you get this attack and intel with a farily low hero cap?
    I have yet to see a burn out that rivals the Skyline
    Heres a video of a bad burnout

    www.youtube.com/watch?v=lB2qsj4Tzm0

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