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Thread: Guide

  1. #1
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    Default Guide

    Battle Mechanics



    1st you need to know the battle mechanics. With out this you wont get many wins on the battle field.



    All troops move according to there speed.

    They attack the 1st troop that is within their range.

    If 2 or more troop types are within striking distance then they attack the unit with highest speed. (In compact defense)

    And ranged units attack closest troops unless there is a range unit withing range. They will ignore any and all troops and focus on ranged units.

    If more then 1 range unit is with range they attack the troop with the highest total attack value.



    In a 5k defense. Troops are attacked in the following order:
    Cavs
    Phracts
    Pike
    Swords
    Wars
    Workers
    Archers

    (Even though archers are faster then wars and workers, archers stop once a troop is within range so wars and workers will pass them)


    Archers attacking will follow the same order as in foot troops since the advance out of range of defending archers. However wars and workers will be within defending archers range so attacking archers will over look them and attack archers be wars and workers.


    Archers attacking in following order

    Cavs
    Phracts
    Pike
    Swords
    Archers
    Wars
    Workers


    Scouts don't get involved in battle until all defending troops get killed. After defending troops get killed scouts attack city ATs.







    Defense types



    5k Defense

    This is the most used type of defense in evony. Typically you are suppose to have each type of wall fortification on your wall.

    Preferred Wall Defense (well for me)

    16100 Ats
    2k traps
    2k abatis
    100 DTs
    50 logs


    Preferred Troops

    low layering
    larger amount of archers

    400k archers
    400k wars
    600k scouts
    300k swords
    20k pike
    10k cavs
    5k phracts
    10k ballistas
    2k pults

    (these are the important troops)


    Strengths:
    Effective against cav, phract and ram waves when layered
    properly.
    Lower Food Upkeep


    Weaknesses:
    Sustainable to Archer and mech RBs
    Not so stable when offline



    Compact Defense

    The key to a Compact Defense(CD) is 0 traps abatis, and defense trebs. as this forces the enemy to fight your entire army at once instead of 1 at a time.


    Preferred Wall Setup (well for me)

    18k ATs
    250 rolling logs


    Preferred Troops

    Heavy Layering
    Archers aren't needed as much as in a 5k defense but always good.

    300k Archers
    500k wars
    600k scouts
    100k pike
    500k swords
    100k cavs
    50k phracts
    30k ballistas
    10k rams
    4k pults


    Strengths:
    Very affective against Archer RBs and mech hits
    Forces enemy to use more troops
    Sturdy even when player is offline


    Weakness:
    Troop Upkeep can get more expensive do to heavy layering
    Open to cav and phract smacks
    Sustains massive damage from a ram attack



    Reinforcement

    You can get Plundered if you try to transport or reinforce someone much larger then you in prestige.

    Formula

    0-2.99x prest = 0% losses
    3-4.99x prest = 46% losses
    5-6.99x prest = 73% losses
    7-8.99x prest = 86% losses
    9+ x prest = 93% losses


    Its not a 100% chance that you will be plundered. Might get lucky but the formula above tells you max amount of troops you can loose.



    Breaking Defense

    Best way to break a CD is a ram attack, cavsmack or phractsmack. The closer you are to the defending city the more effective you can make the hit. Adding 1 archer, 1 ballista, and 1 pult will give your attack 3 extra rounds free from fire from enemy archers. But at the same time will increase march time. So very important to know when to add them and when to hold off adding them.

    CD have no traps or abatis leaving them weak to these attacks as they get in range of all troops in 1 round doing serious damage.


    Best way to break a defense with 5k settlers is a mech wave or an archer RB.

    5k defenses are weak to these attacks as the defending troops march to attacking opposing army depending on there speed. This forces defending troops to spread out allowing archers to pick them off 1 unit at a time.



    Heroes

    I)What each hero is used for


    1)Politics

    A)As mayor

    -Increases amount of resources you get per hour.

    -Cuts down the amount of time it takes to build

    something.


    B)When attacking

    -Increases the chance of capturing the enemy hero when capping city.



    2)Intel

    A)As mayor

    -Cuts down time it takes to research something in

    academy.


    B)When attacking

    -Increases the chance of finding medals/battle items.

    -Increases troops defense. (Each type of troop gets a boost up until intel reaches a certain point.)



    3)Attack

    A)As mayor

    -Cuts down time it takes to make troops in barrack.


    B)When attacking

    -Increases the individual troop attack, therefore increasing the chance of winning a battle.


    C)When Defending

    -The hero that has the highest attack in your city is automatically chosen to defend the the city.



    II)How to train a Politics/Intel hero (I know of 3 ways, but will only post 2. If anyone knows of more please feel free to reply.)

    1)Use this hero to attack lvl5 NPCs but give the points to

    attack. When he hits 160 attack start to hit lvl10 NPCs

    when you feel he is strong enough and has gained a lot of

    points use holy water and replace the points into

    politics. (This way can be expensive but fast)



    2)Use your hero and attack lvl5 NPCs send your normal amount

    of balls and trans as you would with any other weak hero,

    but also add 1k warriors to 5k depending on how many you

    can afford or how much experience. 1k is usually enough

    but sending 5k will set of a few more.



    III) Honor/Exp

    What determines how much experience you gain.Its is not by how many troops you loose or what type of troop you loose. experience is gain by how many of the opponents army/defense you take down. So on a lvl5 NPC you gain experience from the troops you kill. Since you're not take down the logs, traps, or abatis your bot getting full experience.sending warriors will set of the logs and also some traps, but even though sending cavs will set of abatis they r expensive compared to the cheap and quick to make warriors.



    IV)Loyalty

    Each hero has a base of 70 loyalty when first recruited from the inn. You can increase hi loyalty by either giving him gold or if you are low a medal. (Can also be rewarded with an item Excalibur, Wealth of Nation or Art of War) All of your heroes should have a loyalty of 100 at all time by rewarding with gold. This can be done every 15 minutes. If the heroes loyalty is to low he can leave or if you get attacked then there is a chance he will leave and get captured joining the enemy.



    V)Gold

    Each hero is payed in gold. The higher the lvl of the hero the more he is paid. If you have no gold in the city the hero will just leave.



    VI) Main Hero

    This is very important. never attack with your main hero. he has to remain in your city to builf troops and defend the city. The only time he sould be out is 2 attack NPC's.
    Last edited by Prodigy the 5; 05-27-2011 at 07:38 AM. Reason: Update

  2. #2
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    Default Guide part 2

    VII) Exp for Heros

    (1) Using items.

    - Anabasis: Increase hero's experience by 1,000 or 8% of current level cap

    -Epitome of Militarty Science: Increase hero's experience by 10,000 or 30%

    -On War - Increase hero's experience by 100,000 or 100%


    This is typically the least common way of increasing a hero's experience since you either need to buy these items or win them off the wheel. And once you get to a high enough level, 8% hardly puts a dent in your experience.



    (2) Being Mayor

    The experience you receive from making troops only goes to the mayor of your city when the troops are FINISHED being made, not when you originally que them up. The following is a list of how much experience you get per troop that is made.


    -1 Worker: 1.125
    -1 Warrior: 1.525
    -1 Scout: 3.475
    -1 Pikeman: 4.5
    -1 Swordsman: 6.75
    -1 Archer: 7
    -1 Cavalry: 14.25
    -1 Cataphract: 43.75
    -1 Transporter: 14.875
    -1 Ballista: 50
    -1 Battering Ram: 68.75
    -1 Catapult: 145

    -1 Trap: 4.375
    -1 Abatis: 8.375
    -1 Archer's Tower: 27.25
    -1 Rollinglog: 31.5
    -1 Defensive Trebuchet: 83


    For the buildings


    Farm: 5, 11, 22, 45, 90, 180, 360, 720, 1440, 2880

    Sawmill: 7, 14, 29, 58, 116, 232, 464, 928, 1856, 3712

    Quarry: 9, 19, 39, 79, 158, 316, 633, 1267, 2534, 5068

    Ironmine: 11, 23, 46, 92, 184, 369, 739, 1478, 2956, 5913

    Cottage: 4, 9, 18, 37, 74, 148, 296, 592, 1184, 2368

    Warehouse: 21, 43, 87, 174, 348, 696, 1392, 2784, 5568, 11136

    Inn: 26, 53, 106, 212, 424, 848, 1696, 3392, 6784, 13568

    Feasting Hall: 35, 70, 141, 282, 564, 1128, 2256, 4512, 9024, 18048

    Market: 32, 65, 130, 260, 520, 1040, 2080, 4160, 8320, 1o6640

    Rally Spot: 25, 50, 101, 203, 406, 812, 1624, 3248, 6496, 12992

    Barracks: 28, 57, 114, 228, 456, 912, 1824, 3648, 7296, 14592

    Beacon Tower: 39, 79, 158, 316, 632, 1264, 2528, 5056, 10112, 20224

    Forge: 26, 53, 106, 213, 426, 852, 1704, 3408, 6816, 13632

    Stable: 36, 73, 146, 292, 584, 1168, 2336, 4672, 9344, 18688

    Workshop: 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384

    Academy: 30, 61, 122, 244, 489, 979, 1958, 3916, 7833, 15667

    Embassy: 19, 39, 79, 158, 316, 632, 1264, 2528, 5056, 10112

    Relief Station: 83, 167, 335, 670, 1340, 2680, 5360, 10720, 21440, 42880

    Walls: 128, 257, 515, 1030, 2060, 4120, 8240, 16480, 32960, 65920


    Technologies

    Agriculture: 52, 105, 210, 420, 840, 1680, 3360, 6720, 13440, 26880

    Lumbering: 63, 127, 255, 510, 1020, 2040, 4080, 8160, 16320, 32640

    Masonry: 82, 165, 330, 660, 1320, 2640, 5280, 10560, 21120, 42240

    Mining: 110, 220, 440, 880, 1760, 3520, 7040, 14080, 28160, 56320

    Metal Casting: 258, 517, 1035, 2070, 4140, 8280, 16560, 33120, 66240, 132480

    Informatics: 101, 203, 406, 812, 1624, 3248, 6496, 12992, 25984, 51968

    Military Science: 131, 262, 525, 1051, 2102, 4204, 8408, 16816, 33632, 67264

    Military Tradition: 157, 314, 628, 1256, 2513, 5027, 10054, 20108, 40217, 80435

    Iron Working: 183, 366, 732, 1464, 2928, 5856, 11712, 23424, 46848, 93696

    Logistics: 154, 309, 618, 1236, 2472, 4944, 9888, 19776, 39552, 79104

    Compass: 153, 306, 612, 1224, 2448, 4896, 9792, 19584, 39168, 78336

    Horseback Riding: 305, 610, 1220, 2440, 4880, 9760, 19520, 39040, 78080, 156160

    Archery: 266, 533, 1066, 2132, 4264, 8528, 17056, 34112, 68224, 136448

    Stockpile: 126, 252, 504, 1008, 2016, 4032, 8064, 16128, 32256, 64512

    Medicine: 187, 375, 750, 1500, 3000, 6000, 12000, 24000, 48000, 96000

    Construction: 305, 610, 1220, 2440, 4880, 9760, 19520, 39040, 78080, 156160

    Engineering: 361, 722, 1445, 2890, 5780, 11560, 23120, 46240, 92480, 184960

    Machinery: 295, 590, 1180, 2360, 4720, 9440, 18880, 37760, 75520, 151040

    Privateering: 550, 1100, 2200, 4400, 8800, 17600, 35200, 70400, 140800, 281600



    (3) (The most common) Through attacking other players, valleys, and NPC's

    As you all know (I hope) the most common way to get experience for your hero is to send him/her on an attack. Your hero gain exp by the amount of troops you kill not by how much you loose!!!

    -Worker - 2.25
    -Warrior - 3.05
    -Scout - 6.95
    -Pikeman - 9
    -Swordsman - 13.5
    -Archer - 13.5
    -Cavalry - 28.5
    -Cataphract - 87.5
    -Transporter - 29.75
    -Ballista - 100
    -Battering Ram - 137.5
    -Catapult - 290

    -Trap - 8.75
    -Abaitis - 16.75
    -Archer's Tower - 54.5
    -Rolling log - 63
    -Defensive Trebuchet - 166


    The following is a list of how much experience you will get assuming you destroy every last enemy troop, including traps, abaitis, and logs. The number in parenthesis is how much experience you'll get if you only send ballistae and transporters, simulating a farming situation. Of course your results may vary depending upon how many traps, abaitis, and logs you take out when you attack.

    -LvL 1 - 10,030 (1,280)
    -LvL 2 - 27,615 (2,215)
    -LvL 3 - 74,852 (40,602)
    -LvL 4 - 112,551 (41,770)
    -LvL 5 - 204,681 (93,212)
    -LvL 6 - 325,262
    -LvL 7 - 518,100
    -LvL 8 - 752,220
    -LvL 9 - 1,152,150
    -LvL 10 - 1,865,000


    VIII) Capping/Loosing Heroes.

    When you get attacked you can cap the hero if the attacking hero has low loyalty. Heroes can be lost when spamming your enemy so to spam its best to use heroes that you wouldnt want to loose. And evony has confirmed that heroes CAN be lost scouting no matter how unlikely it is of happening.


    IX) How to give hero.

    To give a hero away you will 1st have to attack an npc until the hero loy reaches 0. This step isnt needed but will help speed things up. After hero reaches loy of 0 you will attack the city in which the other player wants to receive hero. Of course this step may need to be repeated as just having 0 loy wont mean hero will automatically transfer.


    X) Rank needed for hero persuading.

    Hero Level Title Needed
    1 - 9 Civilian
    10 - 19 Knight
    20 - 29 Baronet
    30 - 39 Baron
    40 - 49 Viscount
    50 - 59 Earl
    60 - 69 Marquis
    70 - 79 Duke
    80 - 89 Furstin
    90+ Prinzessin


    XI) Medals needed for persuading heros

    Hero Level Amount needed Medal Needed
    1 - 50 - -
    51 - 60 1 Cross
    61 - 70 2 Rose
    71 - 80 3 Lion
    81 - 90 4 Honor
    91 - 100 5 Courage
    101 - 110 6 Wisdom
    111 - 120 7 Freedom
    121 - 130 8 Justice
    131 - 140 9 National

    From lvl 131 and up a National medal is needed to persuade a hero. And the amount of national medals needed increase 1 every 10 lvls.

    The formula for the amount of National medals needed is
    ((Hero Level Round Up Nearest 10)-50)) /10.

    Examples:
    Hero Level 278 requires = (280-50)/10= 23 Nation Medals
    Hero Level 200 requires = (200-50)/10= 15 Nation medals
    Hero Level 183 requires = (190-50)/10= 14 Nation Medals


    Some heroes have been shown to not follow the chart, but most do. And the amount of gold needed is always 1k gold for each lvl.


    XI) Instant Army

    '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' ''''''''''''''Levels needed for
    '''''''''''''''''''''''''''''''''''''''''''''''''' ''''''''''''''''With Excalibur''''''''''''''next troop with excal
    Warrior - - - - - - - - 432 - - - - - - 346 - - - - - - - - -111
    Workers - - - - - - - - 571 - - - - - - 457 - - - - - - - - -111
    Scouts - - - - - - - - -709 - - - - - - 568 - - - - - - - - - 64
    Pikeman - - - - - - - - 790 - - - - - - 632 - - - - - - - - - 65
    Swordsman - - - - - - 871 - - - - - - 697 - - - - - - - - - 71
    Archer - - - - - - - - -959 - - - - - - 768 - - - - - - - - - 56
    Calvary - - - - - - - - 1030- - - - - - 824 - - - - - - - - -111
    transporter - - - - - -1168- - - - - - 935 - - - - - - - - - 65
    Cataphracts - - - - - 1249- - - - - - 1000 - - - - - - - -111
    Ballista - - - - - - - - 1388- - - - - - 1111 - - - - - - - - 64
    Battering rams - - - - 1468- - - - - - 1175 - - - - - - - - 46
    Catapults - - - - - - - 1526- - - - - - 1221 - - - - - - - - -0



    XII) Instant wall Defenses

    '''''''''''''''''''''''''''''''''''''''''''''''''' ''''''''''''''''''''''''''''''''''''''''''''Levels needed for
    ''''''''''''''''''''''''''''''''''''''Wealth of Nations''''''''''''''next wall D with wealth
    Traps - - - - - -607 - - - -486 - - - - - - - - 110
    Abatis - - - - - 745 - - - -596 - - - - - - - - -65
    AT's - - - - - - -826- - - - 661- - - - - - - - 111
    Logs - - - - - - 965- - - - 772 - - - - - - - - -81
    Treb - - - - - - 1066- - - -853 - - - - - - - - -0


    XIII) Hero Base

    And finally this could be the most important aspect of a hero. The hero base is basically how we determine a heroes potential. The higher the base the more we want it to be our main hero. You can choose between high base attack, politics and intel.


    Hero base is the lvl of the hero subtracted from the main focus of hero.

    IE: attack is 680, intel is 60, politics is 13 and lvl is 600

    Base is lvl attack 680 - attack 600

    so base is 80

    Base bellow 60 are worthless. Only use is for spamming.
    Base of 60-63 are bad but worth keeping.
    Base of 64-66 are ok.
    Base of 67-69 are good bases which you should look for.
    Base of 70-79 are incredibly lucky finds if found in inn. These are heroes you want.
    Base of 80-89 are the best heroes. These can ONLY be found in Mars item.

    Base of 90+ and you know ur addicted to evony case ur dreaming of hero bases.
    Last edited by Prodigy the 5; 05-27-2011 at 07:40 AM. Reason: Update

  3. #3
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    Default Guide part 3

    NPC

    Early on in the game you will need to make lvl 5 npcs so that you can farm while you army is small. But as you grow you will see that lvl 5 npcs wont be able to feed you army. For this you will need to make lvl 10 npcs. Lvl 10 npcs will also be need to train your heroes so they can lvl up and eventually have a hero that can make instant anything. And a final use for lvl 10s is capping them. A lvl 10 npc has all buildings lvl 10 so when capped you will have complete many quest and not have to upgrade most buildings. The down side is that you will have to demolish buildings to make barracks and farms to sawmills/iron mines unless you want a farm city.


    Capping an NPC

    Method 1

    1st wave - 3rd waves
    Hero attack- 170+
    91k archers
    3k warriors
    3k workers
    3k scouts

    Spam the NPC with:
    20k Warriors
    15k Archers
    3k scouts

    continue until capped

    This method is best for npcs close to you city. And you only need one city.


    Method 2

    1st wave (1st second)
    Hero attack- 170+
    91k archers
    3k warriors
    3k workers
    3k scouts

    2nd wave (2nd second)
    Hero attack- 120+
    91k archers
    3k warriors
    3k workers
    3k scouts

    3rd wave - 39th wave (3rd second)
    Hero attack-100+
    10k warriors
    1k archers

    40th wave + (4th second)
    Hero attack- What ever hero you want 2 take over that city
    20k warriors
    5k archers
    1k pikeman
    1k swordsman
    2k workers


    For this you will need to time each attack to land withing 5 seconds. And you will also need 5 cities or be in an alliance where your alliance members can help you cap the npc. This method s best for when you want to cap a specific npc over a distance.
    Last edited by Prodigy the 5; 05-27-2011 at 07:42 AM. Reason: Update

  4. #4
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    Default Guide part 4

    City & Troops

    Without an effective city, getting far in the game will be very hard. But how the city is built will be determined by your hero. The troops will be determined by what you can feed.



    Start of Server

    When you 1st start on a server your city will be composed of mainly barracks. Making troops quickly is needed to be able to get a lead on the others. Another thing to note is that you don't want to waste to many scripts on your 1st city.

    You will want to build 1 of each building in the city.

    You will have:
    1 Forge lvl 9
    1 Workshop lvl 9
    1 Stable lvl 9
    1 Warehouse lvl 9 (or lvl 10 if you will want to have all research lvl 10)

    These building will just be to do research. And will be demolished after.

    Rally Spot lvl 10 (important to start hitting 10s)
    Feasting Hall lvl 10
    Academy lvl 9-10
    Relief Station lvl 9
    Embassy lvl 9
    Beacon Tower lvl 9

    These will be permanent buildings.

    You will keep a lvl 1 market. If you need an inn to hire new heroes you can demolish the market a build an inn. This will save you 1 more slot to be able to build another barrack.


    6 cottages lvl 9
    15 barracks lvl 9

    Once research is down you will demo the 4 buildings you have for research and build 4 more lvl 9 barracks for a total of 19. And when your hero grows you will be able to demo barracks for cottages.

    You will want to take walls to lvl 10 and town hall to lvl 9.


    With lvl 9 Town hall you will have 37 resource fields

    You will have:

    20 Sawmills lvl 9
    10 Ironmines lvl 9
    4 Quarries lvl 9
    3 Farms lvl 9

    When you are able to start farming 5s then you can demo the quarries and farms to build iron mines.



    As for the troops, at the start of the server you will want to have a 5k defense as it is easier to feed.

    You should 1st try to get 4k ballis and trans. This will be to be able to farm 5s

    Then with this you will build:

    250k archers
    200k scouts
    20k ballis
    10k trans
    5k cavs
    2k rams
    2k pults
    1k phracts
    1k pike
    1k swords
    1k workers
    1k warriors

    This will give you about 5mil upkeep which is very easy to maintain on just 5s


    After you are getting your field set you will want to remember to build at least 1 lvl 10 npc as close to your city as you can. The lvl 10 will be your future city. But before you attempt to take it you will want to take your main hero over 200 attack.



    Developed

    Once you get get yourself setup with the above you will want to start building 6000 archers, 4000 scouts, 2000 workers and warriors. Should actually building as much as you can, but building these troops will allow you to hit 10s. This will help you train your hero to build your army bigger. I
    d suggest using to heroes to hit 10s, this way you will have a second hero ready to lead you second city.

    When you build 600k archers + layers, you can cap the lvl 10. This city take some time convert.

    In this city everything will be lvl 10 which you can use to finish the research. Demo some of the cottages and the stable, workshop and forge. If you have any dynamite this is when you will want to use them.

    I suggest having 16 barracks and 9 cottages. But in general you will want to have enough barracks so that a FULL que of archers takes about 4 hours.

    As for the resource fields, you will want to turn them all into sawmills.

    When this city is set up you will cap another lvl 10 npc and turn that into an iron city.
    Last edited by Prodigy the 5; 05-27-2011 at 07:43 AM. Reason: Update

  5. #5
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    Default Guide extras

    Links



    Im going to use this post to add some links that not only did I find helpful, but I think are good to know and read.


    For a detailed guide on combat movement:

    Hellfire's Advance Combat Guide

    And

    Key Issues on Combat Mechanics


    Both of these are very great sources for players to learn the mechanics in a detailed way.

    For details on how intel plays into battles:

    Combat Calculator redux




    I know some players are curious on when will they shave another sec of training archers/cavs or any troop. For that this guide can help.

    Age I Determing Hero Troop Training Times at every level


    At the start of the server you don't have all your tech but farming is still very important. For that this is a great guide.

    Age I Everything about NPC farming




    My idea of medal farming is hitting every valley close and hoping for something. So im not the best person to explain medal farming. But these are some great guides for medal farming.

    Awesomeness5577's Medal Guide

    And

    Age I Best way to get medals!




    Now the following link isn't a guide, its actually a discussion of different attack types.

    Age I Attack List and Explanation



    This is a guide that is a great help for new players on new servers.
    Higher level Inn on early server
    Last edited by Prodigy the 5; 05-28-2011 at 11:44 PM. Reason: Update
    Sig by the lovely Luda
    Available Sigs

  6. #6

    Default

    Lots accomplished in this guide but there's like 5% of it wrong in the specifics... as this game is all about nuance... giving incorrect information, even if its 95% or even 99% right can have disastrous results. I would review hellfire's guide (won't link to it as it is apparently considered to be spam) for a more nuanced look at how units move, target one another, and interact in general on the battlefield. While the information you have on battle mechanics might be right in some instances, in most it will be wrong, as each unit type follows a different set of rules for how it will move and how it will target other units; trying to be as general as this guide is will just end up being incorrect most of the time despite a somewhat good grasp of the fundamentals based on minor differences encountered in each city.

    Hope that helps, again 95% of this stuff is correct

    Well, for example, the way you list out targeting orders is incorrect. Ranged units target first the ranged block that does the most combined damage, then the fastest moving unit, not the closest unit. Melee units will target the closest unit to them, with tiebreakers going to the unit group with the highest damage output. Any list made 'this is the order units get targeted' will be incorrect because it will change in each situation depending on what is targeting them and the situation they are in when deciding what to target.

    When you say 'the best way to take out a compact defense is such and such' this will also often be incorrect b/c there will be different strategies to optimally take out each city depending on what is specifically defending it, meaning that your methodology may actually be really awful in some circumstances while it may be best in others.

    Quote Originally Posted by Prodigy the 5 View Post
    Well in a 5k defence, defending troops are moved out in the order by speed. So in that order cavs would be killed 1st followed my phracts and so on.

    Seperate for archers which follow same set up till the reach wars inwhich you can see archer switch target from wars to archers as soon as they get within range.


    If attacking units don't finish killing 1st troop set b4 the 2nd unit gets within range, then they will target unit with highest total attack. Which is usualy seen in a CD.



    As for CD breaking, cavs/phracts/rams are the most effective units to use.
    None of these statements are universally true is my point. They are certainly true under some circumstances, but not under all or even most. Differing techs, different defensive units, and a multitude of other factors can change what you're saying to become horribly wrong. For example, if you're facing a compact defense with few AT and super heavy layers and fewer ranged units, then sending a few small archer waves followed by a well-layered mech wave would be much more efficient than bombing away with melee and killing at best what you lose each round.

    Clearing horseback units with cav or phractsmacks is rarely best in a compact defense, and while there are examples where this can be correct, they are only when facing very precise defenses and when layered precisely that they work well. The rest of the time it is a colossal waste.

    I could come up with more examples but they're not necessary; the fact is that this is a very nuanced game and saying 'the best way to generally tackle this generic situation is x' will never be true because very small details can very significantly alter results.
    Last edited by acer5200; 05-25-2011 at 07:13 AM.
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    Quote Originally Posted by supbates View Post
    Lots accomplished in this guide but there's like 5% of it wrong in the specifics... as this game is all about nuance... giving incorrect information, even if its 95% or even 99% right can have disastrous results
    Originally posted this when I thought evoliance was closing so used this 2 hold most of the info I knew and didn't want to loose. If any of it is wrong hope ppl correct it as it would mislead others.

    Well in a 5k defence, defending troops are moved out in the order by speed. So in that order cavs would be killed 1st followed my phracts and so on.

    Seperate for archers which follow same set up till the reach wars inwhich you can see archer switch target from wars to archers as soon as they get within range.


    If attacking units don't finish killing 1st troop set b4 the 2nd unit gets within range, then they will target unit with highest total attack. Which is usualy seen in a CD.

    As for CD breaking, cavs/phracts/rams are the most effective units to use.

    Well yes, its understandable that different situations will need different attacks. But this is a general guild line. Will be difficult to write a guild covering every single type of defence. Well not dificult just long and im 2 lazy
    Last edited by acer5200; 05-25-2011 at 07:17 AM.
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    MOST IMPORTANT thing ( to me ) was heroes with high intellengence attacking meant higher prize rate. i hav a heroe with 85int. wats the attack:medal ratio.

    i liked the guide..really useful

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    bumpity bump ... nice work, especially liked the hero descriptions. There are a couple other efficent ways to break a cd, that dont involve using cavs. Also it might be good to include mech d in the diffrent defence tactics. Another way to up poly mayor is to stockpile a couple bil exp and then hw and upgrade.

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    yea just wanted to put basic info lol
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