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Thread: training, research and construction times

  1. #1

    Default training, research and construction times

    Although, I assume they are posted somewhere, I didn't see a post of the equations for age II construction, research and training times while browsing around the forums. They are different than for age I. Here they are:

    For construction of buildings the equation is:

    time = base_time * 2^(lvl-1) * (0.9^construction) * (0.9986^politics)

    For construction of fortifications:

    time = base_time * (0.9^construction) * (0.9986^politics)

    For troop training:

    time = base_time * (0.9^[MS or MC]) * (0.9986^attack)

    where the tech is metal casting or military science depending on troop

    For research:

    time = base_time * 2^(lvl-1) * (0.9986^intelligence)

    The difference from age I is the 0.9986. In age I it is 0.995. Thus, everything takes longer in age II for a given hero attribute. For example:


    x 0.995^x 0.9986^x
    --------------------
    0 1.00000 1.00000
    10 0.95111 0.98609
    20 0.90461 0.97237
    30 0.86038 0.95884
    40 0.81832 0.94550
    50 0.77831 0.93235
    60 0.74026 0.91938
    70 0.70407 0.90659
    80 0.66965 0.89397
    90 0.63691 0.88154

  2. #2
    Join Date
    Apr 2011
    Location
    Coming Soon Near You.
    Posts
    152

    Default

    Is there an age2 troop training time calculator, or do we still have to do it manually?
    lol

    ^Thanks to GermainZ^
    ss58 s135 na22 na33 na36
    13 5 1 0

  3. #3

    Default

    Gcalc, still on page 1.

  4. #4

    Default

    age 2 monuelly?

  5. #5
    Join Date
    Jan 2010
    Location
    Eating a cat
    Posts
    2,259

    Default

    time = base_time * (0.9^[MS or MC]) * (0.9986^attack)

    to determine attack needed for any given time

    ln[(time+1/base bt)/.9^[MS or MC]]/ln (.9986)=hero lvl

    Or use GCalc its easier that way

  6. #6

    Default

    Gcalc, still on page 1.


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