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Thread: 18mill wood/iron without losing much troops

  1. #1

    Default 18mill wood/iron without losing much troops

    Hey this is how you get 18mill wood/iron losing much res....
    get 2 cities.
    1 near a lvl 10 forest or hill. ( lets say forest for this. )...
    the other can be anywhere, but should be close as well.
    1 should have no valley slots, the other should have 1 slot.

    from the city with full valley slots
    send out the waves:
    30k archers, 1 work,war,sc,pike,sword,cav,phract

    then send another wave with 1mins camp time, then another 2mins,3mins,4mins, 5mins, etc.. untill all hero's are out.

    each time one of your attacks land, quickly send 1 scout to the same valley, from the city with an open valley slot.

    the big wave will bounce back, but will loot the valley, then when your scout lands it will capture the valley.
    immediately abandon the valley.

    Your next big wave will hit, and you do the same thing again and again.
    your troops usually raid 300k -600k res, and you hit once a min.

    1hour = 18mill -36mill resources ( wood/iron )

    that is a single city's res income over 1-3 days, in 1hour..

    have fun
    BMS
    Last edited by acer5200; 08-23-2011 at 10:54 PM. Reason: lolno

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  2. #2
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    Nice tip there badmanstor
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  3. #3

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    Quote Originally Posted by Grito97 View Post
    Nice tip there badmanstor
    Ahh thanks lol,
    thought i'd help the people that want 18mill wood/iron and didnt have no one to attack around them lol
    its also really good for new servers,... need all the res you can get.. right lol

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  4. #4

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    Sorry, i can no longer allow you to post useful information. Useless guides only in the guides section.
    SS37

    Less QQ more PewPew

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    Ya.

  5. #5

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    Quote Originally Posted by cushseth View Post
    Sorry, i can no longer allow you to post useful information. Useless guides only in the guides section.
    :O, ow no, its the cush police :L.
    LMAO, glad to know, this information is useful lol.
    have fun.
    BMS

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  6. #6
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    One should take into account loses tho

    The author made it sound like there's no losses to calculate as well lol

    Can anyone calculate losses then factor in to the total gain/loss?
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  7. #7

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    Quote Originally Posted by Melri View Post
    One should take into account loses tho

    The author made it sound like there's no losses to calculate as well lol

    Can anyone calculate losses then factor in to the total gain/loss?
    the max loss in lvl 10 valley, from
    1 hit = 500-1000 archers.
    60hits = 30k - 60k archers - that is a loss of 10.5mill - 21million wood and iron. average = 15.75 mill

    the mini loss in lvl 10, from
    1 hit = 0 archers, 1 cav, 1 sword, 1 pike, 1 phract
    60 hits = 0 archers 60 cav, 60 sword, 60 pike, 60 phract - so around 5000 res loss...

    the average is 15.75million + 5000 /2 = 7877500

    thats the stats...

    7mill is quite big,... and thats only if your unlucky enough to attack a lvl 10 and get a 1k archer loss each time LMAO

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  8. #8
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    Was thinking about losses as well, but when you are getting 300k -600klumber per >1k archers then I think the good outweighs the bad. You can aslo just use warriors to attack the valleys?
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  9. #9

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    Quote Originally Posted by Grito97 View Post
    Was thinking about losses as well, but when you are getting 300k -600klumber per >1k archers then I think the good outweighs the bad. You can aslo just use warriors to attack the valleys?
    yh you can...
    good over comes the bad.. basically...
    this method of getting res is pretty good if you need res in 1hour, and are starting off in new server..
    works with any number of lvl valley's..




    BMS

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  10. #10
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    Remember:
    1. You need two cities FH slots to do this. It ties up two cities instead of one
    2. Are you really able to attack, camp, attack, camp archer rbs then switch over to another city and attack,camp,attack,camp scouts to land inbetween each wave... for hours on end?

    Even automated programs cannot achieve this due to the time variability and the need to abandon before the next wave arrives.
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