This cooldown has a lot negative impacts on players and few positive ones. So many of the changes evony has made are claimed to be attempts to "level the playing field" well this change has been put into place to stop players from passing cities and heros along to smaller members to help them get going? I fail to understand how that will improve gameplay.
Things this interferes with include:
- Visiting an ally for diplomatic reasons
- Changing alliance within an alliance family to re-enforce smaller players
- Drafting down inactives within an alliance (perhaps this is one thing evony wants to prevent, but this leaves us with huge issues when members just up and quit because they get sick of the bull)
- Giving undesired cities to smaller players to help them get a headstart, one of the perks of being in a good alliance
- Giving heros to smaller players to help out, or as prizes
Yes a 24 hour hour cooldown instead of 72 would help some, but it's still gonna be a serious issue.
EDIT. More on the change in length of time.. Yes 24 hours is a big improvement. One of my members was stranded this morning and went to an ally for a while. I dropped alliance myself and went with him to keep him company. Myself I actually enjoy short visits to allies, but 72 hours is an AWFUL long time to be locked out from my friends and companions. 24 hours will be less intimidating.
Last edited by ElfFromSpace; 11-26-2011 at 01:59 AM.
Reason: Making it easier for me to read
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