View Poll Results: What do you think of the 24 hour cool down instead of 72 hours?

Voters
858. You may not vote on this poll
  • I like it better than 72 hours.

    276 32.17%
  • I do not like the reduction of hours.

    79 9.21%
  • I'd prefer a cap on how many alliances I can join in a 72 hour period

    503 58.62%
Page 4 of 36 FirstFirst ... 2345614 ... LastLast
Results 31 to 40 of 357

Thread: Developer Chat: Reducing Alliance Rejoin Cool Down

  1. #31
    Join Date
    Oct 2009
    Location
    in my room ^_^
    Posts
    90

    Default

    presbyters and officers are useless now
    thanks evony for screwing us over and over
    "He who knows when he can fight and when he cannot, will be victorious. "



    rodel18

  2. #32
    Join Date
    Dec 2009
    Location
    Arkansas
    Posts
    2,262

    Default

    I can not revote

    ~Betrayed's Little Geeky Kitty~

    ~Read My Story Here Show Your Support~

    I cyber stalk people for fun

  3. #33

    Default

    This will be fun...a member leaves the alliance and is left out for at least 24hrs....would be lots of fun attacking those in cool down....they have to sleep and since no one in their alliance knows that their member is being attacked, they can't help those members in cool down. LOVE THE IDEA EVONY!!!

  4. #34

    Default

    I have no problem with the 72 hour cooldown. It will mean that people need to learn to play the game and be able to defend themselves instead of always depending on other players. It also creates opportunities for people like me, who don't use an alliance, to hit players without them being reinforced.

    Alliances can negotiate with other alliances to stay friendly but neutral so that city swaps can still be done.

  5. #35
    Join Date
    May 2009
    Location
    Alusair cave
    Posts
    2,636

    Default

    Taking a look at the poll to see if I can fix the issue of previous voters being locked out, please give me a few moments.

  6. #36

    Default

    you did reset the vote however those of us that have voted cannot revote

  7. #37

    Default

    LOL you added a new option. I want to do my vote over :P cap on alliances.

  8. #38

    Default

    people leave then rejoin alliances for many reasons. I understand what you are trying to achieve, but having a cooldown of any length could be detrimental to many for reasons explained here already.
    For this reason I have voted for a cap on the amount of alliances in a 72hrs.

  9. #39
    Join Date
    Dec 2009
    Location
    Arkansas
    Posts
    2,262

    Default

    Well since I can't revote, I'll just state what I wanted to say.

    I like the 24hour cool down better than the 72 hour one. Although I'm really confused on why it was put on Age I servers when ever response I get is about Age II and HCs (something Age I does not have).

    Could someone enlighten me on this?

    ~Betrayed's Little Geeky Kitty~

    ~Read My Story Here Show Your Support~

    I cyber stalk people for fun

  10. #40
    Join Date
    Jan 2010
    Location
    not sure
    Posts
    111

    Default

    first off too thalin thank you for this thread.

    but my main worry is spys are now OP (over powered) if they kick everyone1 below there rank then theres 72 or even 24 hours of madness, and re organizing a defense will be next to impossible even with 24 hours it can mean defeat if the enemy alliance is determined. a cool-down of any-kind is gonna mean pain for a alliance who made 1 mistake promoting a well covered spy to presbyter. how is this issue gonna be avoided?

  11. 11-26-2011, 01:23 AM

    Reason
    banned member

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •