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Thread: This is how you break a 12

  1. #11

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    Gear was 6-10. stars 9-12
    Att a bit over 500 (uprised) and int over 90
    HC: 2 5 1 0

    FYI - You don't NEED to coin in this game

  2. #12
    Join Date
    Aug 2011
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    With ur motha at ur hc
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    Nice hit wat server u on?

  3. #13
    Join Date
    Feb 2012
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    In your hc..after i capped it
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    ....50k archers lost? woah.....ummmm........ why didnt you just send a simple 125k mech?

    only 8k or so loss of ballista if you have a 9+ starset

    187,500 troops sent doesnt lower the loss lol....
    HHs-5 HCs- 8
    5 3 0 0

  4. #14
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    ...and this is how you break one with a L14 or L16 and lose 50k less archers :P
    http://www.flickr.com/photos/7592260...n/photostream/
    Last edited by Jonathan Na1; 03-25-2012 at 05:14 PM.
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  5. #15
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    Feb 2012
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    In your hc..after i capped it
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    Quote Originally Posted by Jonathan Na1 View Post
    ...and this is how you break one with a L14 or L16 and lose 50k less archers :P
    http://www.flickr.com/photos/7592260...n/photostream/
    TY HG....proving something right lol......you dont need to send from a 14 or 16....(dont know what he sent from)

    a good 125k mech wave from a lvl 10 RS is good enough to break A 12
    HHs-5 HCs- 8
    5 3 0 0

  6. #16
    Join Date
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    Quote Originally Posted by Jonathan Na1 View Post
    ...and this is how you break one with a L14 or L16 and lose 50k less archers :P
    http://www.flickr.com/photos/7592260...n/photostream/
    Quote Originally Posted by Terght View Post
    This is how you break a sword cav ram level 12 HC.



    EDIT: It gets bigger when you click it.. Or use this link. http://www.imgplace.com/viewimg69/9805/91net.png
    These hits lose about the same in barracks training. 10 Archers = 1 Ballistae in time consumed while training, so they each lose about 100k Archers, all things being equal.

  7. #17
    Join Date
    Nov 2010
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    Beside Your City...Or what is left of it.
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    Quote Originally Posted by Satan View Post
    These hits lose about the same in barracks training. 10 Archers = 1 Ballistae in time consumed while training, so they each lose about 100k Archers, all things being equal.
    Satan is correct, 10k bally is about equal to 50k archers + 4.6kish bally (approximately) in terms of total barracks time.

    Personally, I would never send archers with a bally wave to break a 12. It just seems a bit... inefficient to me, as bally waves appear to be much cheaper:

    Example:
    http://www.evonyurl.com/d2unru

    (Note: Hero has full attack, that specific report occurred when I had my Level 14 star set. (also, note the combo being hit).

    Quote Originally Posted by CronicD View Post

    187,500 troops sent doesnt lower the loss lol....
    Once your attack exceeds about 400-500, a 125k wave and 200k wave aren't very different. the only difference comes down to how much intel you can apply/what your starset level is. So, whether or not his wave was 187.5k or not doesn't matter. A 125k wave and a 187.5k wave with his attack should be nearly identical, assuming the same variables are in play.
    "Now, I am become Death, the destroyer of worlds."
    --To those who say you can't play this game without coining: Anything is possible....Come check out the Level 15 Star Set that I built through farming---

  8. #18

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    Damn Jonny hitting phracts lol

    From The Lands Of Middle Earth Only The Strong Will Stand

  9. #19
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    Quote Originally Posted by JonnyAngel View Post

    Once your attack exceeds about 400-500, a 125k wave and 200k wave aren't very different. the only difference comes down to how much intel you can apply/what your starset level is. So, whether or not his wave was 187.5k or not doesn't matter. A 125k wave and a 187.5k wave with his attack should be nearly identical, assuming the same variables are in play.
    Well if you can lower the amount of rounds you are taking to finish the 12 off, then you will usually take less losses.

    When one-shotting 12s, the best idea in my opinion is to send 9 waves of spam warrior waves before the ballistae wave. Usually saves 4-5k ballistae.

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