So the other day I was fighting a battle with a guy I had arranged to battle for awhile now and we went at it back and forth for a few days. One of us would be on the attack the other on defence. I made a promise to him that he couldn't kill me online and offered 50 bil food if he could do so. Both of us had 2 cities but could only attack the persons main (fine by me since that's where the bulk of troops are). Any heros you want could be used and as a consequence our main heroes were gettin tossed around on mechs since FH's were agreed to be full. We are in red allainces and have both tried to kill each others members in the past and this is not the first time we've met on the battlefield either. We both hit each other 100s of times and dropped each others honor when we wanted to switch up attacker and defender. Eventually I got a decent hit on him with my main and showed it to my alliance:
Some of the players there claimed it was not a legitimate fight and compared it to them killing millions of mechs in a setup hit for hero xp and to transfer troops to another player. This got a debate going in AC about whether full FH fights count as being as legitimate as any other fight. They argue that I'd never use my main hero to attack if it was not arranged like this (probably true) and as such the results were skewed by the large heroes used. They also point out that the fact that since no waves are needed for fh spamming it is more about brute forceing the opponent then skill, especially since every wave can have a big hero and none are going to be inn heroes (though only my main hero I don't normally use the rest I'd use any other time). Also mentioned was that the rigid rule set of only hitting one city and taking set turns attacking and defending takes away the challenge aspect of it.
My argument was that if anything arranged full fh fights make it more legitimate then sneaking around trying to catch people offline and take them out that way. The way I see it fighting an online player is the true test of skill since they can react to everything you do and plan their defence accordingly. In addition when you are on the defence (which I spent most of the time doing) it is far more challenging doing a full FH fight against someone since every single one of their hits that connects has the potential to do significantly more damage since in general larger heroes are used. I think any large hits done on an online player should be more celebrated then hitting offline players since there is no reason for an online defender to allow a big kill at all. It is my opinion that it is also more honorable to do this format since both players get the chance to retaliate on the other with full heal rate meaning neither is at a major disadvantage unless one player dies in the first round.
Anyway I'm just wondering what everyone else thinks of it. Do you think planned, full FH fights are every little bit as legitimate as any other fight? Do you think they are better? Or as some in my allaince state, is it not really a fight at all? Let's see what everyone else has to say on it.