
Originally Posted by
ssfgrgawer
MechDbreaker = small amount of mechs, (5-20k assorted ballys and pults normally), 500 each layer, rest scouts. Same idea as dirty scoutbombs, But will cut through layers before hitting defending mechs (where as drip fed layers will stop a standard dirtyscoutbomb)
there are probally other names for it, but thats what ive allways called em
Not sure if it applys to age 2, since i dont know age 2 mechanics, But i believe it still works the same.
Also:
Ramslam: 100k - 125k or 156k rams sent to run over small mechDs. Again not sure if age 1 specific, (Often accompanyed by a 164 intel hero on age one for maximum buff)
Intel CD: type of defence, using a large intel hero and a pile of archers to suck up mech waves. requires massive amount of archers and a monster hero (deffo age 1 specific since age 2 cant level heros high enough for maximum age 1 intel buff to archers.)
^ the above is a good definition of turtleing, where one crawls up into there shell (archers) and lets the enemy beat on them till they run out of mechs.
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