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Thread: Gilgad's Combat Mechanics Guide!

  1. #11
    Join Date
    Mar 2011
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    Very good guide, well explained. Will recommend
    +rep
    If you need any reports tested i'm happy to throw some troops around.
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  2. #12
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    Nov 2012
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    Quote Originally Posted by Grito97 View Post
    Very good guide, well explained. Will recommend
    +rep
    If you need any reports tested i'm happy to throw some troops around.
    That would be brilliant, I got most of my reports 5 or so months ago and I dont have any account to use for testing.

    Please add me on skype:

    xogilly

    Also, if anyone has any reccomendations that they would like to see me add to the guide feel free to let me know, i'm open to anything.

    UPDATES: Will be changing the tables to be suited for google doc format (looks fine on word) and will be erasing split damage skype convo and putting it into basic format for people to understand how it went.

    Again, if you have any suggestions, please don't hesitate to contact me
    Last edited by The Real Gilgad; 11-19-2012 at 11:10 PM.
    In game name: Gilgad


  3. #13
    Join Date
    May 2011
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    juss' creepin'
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    6

    Default Good job!

    About time you've got this up and ready for people to begin understanding how the mechanics work. Hopefully there'll be far less generic and wasteful waves thrown around servers!

    I will however take an actual look at it at some stage.

    Oh and remove the random conversation in the guide... That Steve person seems like a knob...

    Aight keep it up mang!

  4. #14
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    Shurruuup steve!! :'(

    Don't worry, already removed it and replaced it in a nutshell, a few people have already asked that :P

    and thanks for feedback!!

    MORE Feedback people, I can't improve it without anyone telling me what they like/dislike??
    In game name: Gilgad


  5. #15
    Join Date
    May 2011
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    Quote Originally Posted by The Real Gilgad View Post
    Shurruuup steve!! :'(

    Don't worry, already removed it and replaced it in a nutshell, a few people have already asked that :P

    and thanks for feedback!!
    I'm stoked you've done really well mate, keep it up.

    People will keep giving feedback it'll take some time, you already know that these guides will get plenty of use.

    Your goal should be fine tuning and having it be stickied!

  6. #16
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    Yeah man! About 90% of this guide is screen shot evidence, but I haven't played evony for 7 months so I havn't got any accounts to do any tests with :/

    Thankfully I do have some good mates that are volunteering to do some tests, they will be mentioned!

    MORE FEED BACK PLEASE

    Would like to improve my guide even MORE!!
    In game name: Gilgad


  7. #17
    Join Date
    Dec 2010
    Location
    in the past
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    i cant seem to get past the first section.

    the understanding here is that the battles are taking place in a city.
    you do not detail what level walls are at and what level of archery is.
    both being maxed provides
    50% for arc 10
    49.5-50% for walls level 10. (disputed as taken from other guides)
    u specify base ranges but do not add in for the walls or archery.
    yes archers have a base range of 1200, u add the given 200 base field bonus, but do not add in the other bonuses, wich increase range of the archer.
    maxed techs and walls make archers range 2600 (2400 +200)
    all other ranged troops(and towers) get this range bonus.
    wich voids ur guide right off the bat.
    sometimes its hard to follow your words as range is thrown around alot when sometimes field size would be appropriate.
    i understand u want to help teach the newbies and relate on a newby level with them.
    but deliver the right facts please.
    its far from complete but i admire ur desire, and the time u have taken into this.
    some tweaks here and there and u will be set.
    cheers mate

    na 33 INSOMNIA retired
    na 36 Debauch active
    *The Original Solo artist*
    Cipher Inc. KILLing THREATS since 2009
    thank u righteous for the design of the sig

  8. #18

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    Quote Originally Posted by KILLTHREAT View Post
    i cant seem to get past the first section.

    the understanding here is that the battles are taking place in a city.
    you do not detail what level walls are at and what level of archery is.
    both being maxed provides
    50% for arc 10
    49.5-50% for walls level 10. (disputed as taken from other guides)
    u specify base ranges but do not add in for the walls or archery.
    yes archers have a base range of 1200, u add the given 200 base field bonus, but do not add in the other bonuses, wich increase range of the archer.
    maxed techs and walls make archers range 2600 (2400 +200)
    all other ranged troops(and towers) get this range bonus.
    wich voids ur guide right off the bat.
    sometimes its hard to follow your words as range is thrown around alot when sometimes field size would be appropriate.
    i understand u want to help teach the newbies and relate on a newby level with them.
    but deliver the right facts please.
    its far from complete but i admire ur desire, and the time u have taken into this.
    some tweaks here and there and u will be set.
    cheers mate
    Walls give about 4.5% more range per level, for a total of 45%. That is the bonus from walls. The +200 is only considered when finding out the size of the battlefield, and it has nothing to do with actual range.
    NA24: CELTS - Retired
    NA33: INSOMNIA - Retired
    NA43: Relapse

  9. #19
    Join Date
    Nov 2012
    Location
    In no Time Zone
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    Quote Originally Posted by KILLTHREAT View Post
    i cant seem to get past the first section.

    the understanding here is that the battles are taking place in a city.
    you do not detail what level walls are at and what level of archery is.
    both being maxed provides
    50% for arc 10
    49.5-50% for walls level 10. (disputed as taken from other guides)
    u specify base ranges but do not add in for the walls or archery.
    yes archers have a base range of 1200, u add the given 200 base field bonus, but do not add in the other bonuses, wich increase range of the archer.
    maxed techs and walls make archers range 2600 (2400 +200)
    all other ranged troops(and towers) get this range bonus.
    wich voids ur guide right off the bat.
    sometimes its hard to follow your words as range is thrown around alot when sometimes field size would be appropriate.
    i understand u want to help teach the newbies and relate on a newby level with them.
    but deliver the right facts please.
    its far from complete but i admire ur desire, and the time u have taken into this.
    some tweaks here and there and u will be set.
    cheers mate
    I already had this range argument with jonsnow from visa 8 months ago and proved him wrong the next day as I went out of my way to do tests. If your saying that a range of a battlefield is all of the techs and bonuses added, (Jonsnows claim) Then that means having archers as a range setter would be 2600.

    I thought screen shots would be enough, jeez, some people can be really ignorant. How can a cavalry unit (1500 speed movement) reach the other side where there are nothing but archers? I know!! because what I say in my guide is correct. -_-

    Thanks for pointing out that range bonus as 4.5% from walls, as I said, I haven't read any other guide, so I didn't know that minor detail.

    CLEARLY this is for pvp and guess what! It doesnt matter whether the battle takes place in the valley or not, it still takes the same rules into account. No walls in valley? short defence (1400,1500,1600,1700) catapults in it (1700 defence) no catapults but there are lista (1600), etc you get the idea. Please look at the screen shots, you're the only person who doesn't understand it either, everyone else that has pm'd me, messaged me ingame, gone out of their way to email me have actually done their own tests and say that it's successful and appreciate my work.

    SO to wrap things up, this basically makes your comment void, "i understand u want to help teach the newbies and relate on a newby level with them", glad I could help you. I admire your desire and the time you have taken to do no testing and trash talk other peoples work with no evidence, but, deliver the facts right please.

    Cheers, mate.
    Last edited by The Real Gilgad; 11-19-2012 at 02:57 PM.
    In game name: Gilgad


  10. #20
    Join Date
    Dec 2010
    Location
    in the past
    Posts
    349

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    for the longest time i have been under the (false) understanding that
    if no wall def at all were present that size was determined by this formula as follows
    200(starting size) + 1200 ( archer range) + 540 ( level 10 walls) + 600 ( level 10 archery)= 2,540

    hence archery research and wall level determined final field size.
    in the past reading guides i always assumed that it did.
    im quite astounded tbh. i should have known better.
    i humbly stand before everyone and to you gilgad and admit i was wrong.

    now to get personal.
    i think u might have taken a snippet of my words out of context,
    and thought i was calling you a newby.
    i wasnt, i envisioned a time back when our ac's were the same and u having the desire to help new players that are coming into evony, hence the qoute
    i understand u want to help teach the newbies and relate on a newby level with them"

    after all that is a goal of this is to explain mechanics in a not so formal vocabulary right?

    i do admire ur effort and time spent in making this.
    i was being genuine.
    ive never called you a newby even when u were a noob.
    i remember helping you understand some things in the past,
    ironic for you to come back and classify me as a newby. lol
    an oversight on my part hardly warrants the classification fellow insomniac.
    if you still desire to draw the line in the sand, very well.

    na 33 INSOMNIA retired
    na 36 Debauch active
    *The Original Solo artist*
    Cipher Inc. KILLing THREATS since 2009
    thank u righteous for the design of the sig

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