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Thread: Intel/Attack stats for defending/attacking heroes

  1. #1

    Default Intel/Attack stats for defending/attacking heroes

    Ok, so I know that age one, attack means far less than intel for a defending hero, but that intel is always a good factor in attacking heroes, but with Age II limited to hero level, the effects of intel were altered (based on previous information I had)

    There was a thread around here somewhere that explained in better detail what happens with Age II, but for the life of me I cannot find it.
    I can only go from memory which was that intel was only really beneficial to about 110 or so, because after that, the bonus is no longer applied to mechs, whcih kinda satisfies the defence question, but really wanna look at further benefits. What affect does different intel have on attacking arch bows or cav waves, and how will intel of defending hero make a difference with defending said type of hits, or with the different types of attacks.

    Anyone got a good brief on this?

  2. #2
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    Maybe this will help you

    bbs(DOT)evony(DOT)com/showthread.php?137778-Combat-Calculator&highlight=Brittles
    Last edited by KILLTHREAT; 01-29-2013 at 09:52 AM.

    na 33 INSOMNIA retired
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    *The Original Solo artist*
    Cipher Inc. KILLing THREATS since 2009
    thank u righteous for the design of the sig

  3. #3

    Default

    You got to show me how to use that, i cant figure it out lol. As for the posters question out of experince i know that when im being attacked i run right around 300 attack/ 654 int/ 300 leadership these stats Ive found will cut losses on scouts VS scouts by half, archer/cav waves by over 30% ect. Im sure somone has better numbers but thats what Ive found works
    NA23 JUSTICE/ENDGAME------retired
    NA33 INSOMNIA-----------------retired
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  4. #4
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    yeah as far as i know, there is no intel cap. as with age 1, intel increased troop defense.
    age 2 intel affects the life of the troop
    jaye from carebears once told me,

    the more rounds in a battle, the more intel you want.
    the less rounds in a battle, the more attack you want.
    age 2 heroes are limited to the total points u can play with.
    for instance i have 474 points i think, without uprise buff
    knowing what situation u are facing
    and how to split these points up between attack and intel
    is a big factor.
    from a stufy i did once, back when me and oldbob and others were messing around with numbers
    i found that, you can never have to much intel,
    but,
    having to little attack can hurt you badly..
    theres a point where intel adversely effects attack
    if your not careful, you can defeat your intentions.
    on defense, 300-400 attack, the rest intel
    on attacking,
    i usually go with minimum 125 intel to max 200 intel
    as attack matters more when your attacking.
    uprising gives your troops if i remember correctly, 50% more defense, when maxed uprised.
    30% more attack
    and hero attack strength is increased by 30%
    the biggest factor imo,
    is the star set life modifier bonus,
    level 9 is a must for minimum,
    level 12 is status qou
    without one of these your in for a rough time.
    i recently got to level 14 star set, and contrare to popular belief, im not finding evidence of a life modifier increase at level 14 stars.

    na 33 INSOMNIA retired
    na 36 Debauch active
    *The Original Solo artist*
    Cipher Inc. KILLing THREATS since 2009
    thank u righteous for the design of the sig

  5. #5

    Default

    Thanks
    that thread was the one I had been looking for

    Im not deep into the math so now how good enough guideline for it

  6. #6
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    killthreat is pretty much right. u can do more attack if you have 15 set becuse troops live long enough anyways

  7. #7

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    Yeah. I always keep my attack at 300 and put the rest to int if I am defending.

    Reasons for this is anything above 300 attack doesn't matter much when defending, whereas putting the rest of your points into int will make a bigger difference.

    When attacking attack definately matters more than int and I never put more than 130 int. I only put it to 130 if it's a pike bomb, for rams its always about 115. For normal arch or mech waves it doesn't really matter.
    Last edited by D820; 04-20-2013 at 07:04 PM.

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