Gameplay issues - CoE
I'm making this thread as a general issues with playing CoE of all sorts. Mostly efficiency issues but also glitches and exploits that alter the level of the playing field. I will keep this updated with problems I find as I play and would love validation by others and additional findings of problems/ issues they have.
Problems Post 1.0:
#1: Unlimited exploit:
There was an exploit unveiled early in Beta that seems to have become rampantly used in larger/higher level alliances. The unveiling was by Daisy and is shown to be used by evidence such as extraordinary building levels of many players and extreme ranks of generals and players. Ganjaturtle is a prime example of this last bit.
#2 and 3: Resource Problem leading to troop problem
As many have pointed out there is a major problem with resource production. The main way I have found to gain resources is the use of matches and, before having finished the 100th wave, those as well. Today, however, I noticed two changes - one minimally helpful, the other increasingly and extraordinarily bothersome. From what I have seen it looks like res production per field has increased - need to test it more of course but it seems that might be the case. The second is that heavy infantry, which I have mainly used, are now twice the cost they were earlier today. As many people use these to attack, this impacts everyone as more goods are used up leaving less profit for others to gain leaving fewer goods to be used to make heavy infantry and so on and so forth until there is a minimal amount of goods available. I predict this will force players to find ways around using heavy infantry in order to make a profit and continue attacking, however the extreme walls and defenses that many have due to the aforementioned exploit. Also to be noted is the increase in cost for thieves and infantry from 25 each to 40.
#4: Hero Energy:
The loss of hero energy seems to be very extreme. From what I can tell the amount loss doesn't correlate directly in a 1:1 ration to battles fought, and I'm not sure whether or not it even correlates to the amount of mana used in battle - it is, however, a pain in the @ss.
#5: Heros' specials:
Well I have used Cleopatra a handful of times since I got her about 3-5 days ago or more... I find her unbeneficial to use without any specials. I would love to see this change.
#6: Glitched placement of troops:
I watch every battle I win or lose that is directed against me. On some of them, I have noticed troops dropped in areas with no light green allowing them to be placed. They are dropped on top of defenses or walls which I was under the impression should not be possible. Also, there are sometimes glitched images when attacking or defending of troops (usually those wall bombers) who still seems to be running (in place). They make no change to anything in battle as it seems they have died just not shown visually, but it is a little confusing - battle ends properly whether or not they are running or lay down and die.
Edit:
#7: Academy struggles:
Academy shows upgrades happening on troops despite no upgrades being queued nor upgrades happening after they are "finished." This makes it impossible to do upgrades when you really do want them whether on the building or troops.
So what do you think? What issues have you found? I will be making updates in later posts or just updating this as to not double post.
Stal
Vice Host of TAKEDOWN
Discipline Honor Determination
ps format for updates: (problempostnumber).(problem).(updatenumber) ie: 1.1.1 would be the first update for #1 on this post.
Update 1.2/3.1:
Just talked with my host about this and here is what he told me - things make more sense now.
(regarding heavy infantry increase and the use of the academy)
[Guild] Mr_G-War: they use to be 500 once i upgraded acad to lvl 3 they went to 1000\
[Guild] Mr_G-War: tiff just got 2 stars on hers and they are 1500 now
[Guild] Mr_G-War: so each star lvl they have jumped up 500
That increase in cost, however, I don't feel is adequately compensated by performance/ability to profit. I think it needs to be looked at again by evony.
Last edited by Stal; 11-04-2013 at 08:52 PM.
Stal/Nerds
Age1 - s152 - Rebellion/TAKEDOWN (retired)
Age2 - CA4 - CandySto/187, 21, ReU/666/666_324 (Found Partner) (dormant)
CoE - ClosedBeta1 - TAKEDOWN (left/got bored)
Discipline Honor Determination
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