Today I notice a huge issue that need to be address. If you attack someone and win the battle the defender get seriously punish for loosing the battle as his city looses influence as it affect the production of the city. So the bigger player tend to pick on the on the weaker. I am ok with it.
WHAT NEED TO BE ADDRESS is this. I was attack 3 time by a bigger player and he lost the battle all 3 time. The ATTACKER did not even get one star since he barely destroyed any buildings. To be exact. He attack me 3 separates time and he destroyed a combine total of 14 buildings that right 3 attack and destroyed 14 buildings and they happen to be my coin and food storage building.
He plunder me and I win the battle outright and yet he come out on top. Does not make any sense or logic to me. The worst part I did not get any honor or experience for my hero. It was a win win win situation for him and he lost the battle 3 times. Nothing is stopping a player from plundering a little player especially if nothing happen to him for loosing the battle. In essence a smaller player rely has no chance of growing in this game.
We are seriously punished for loosing a the fight when defending are city and yet when we outright win we get nothing and to make matter worst the looser walk away with a plunder. So the looser is the winner. One would think if you attack someone and get totally beaten down you would loose experience or honor or city influence that affect your city and its resource production like when you loose the battle.
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