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Thread: New AGE II server

  1. #21

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    Quote Originally Posted by leebob View Post
    im a returning player and id love there to be a NA63..
    I think we all would like there to be an na63. Patience is a virtue and patient we shall be.

  2. #22
    Join Date
    Mar 2012
    Location
    Brisbane
    Posts
    2

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    So any news about NA63.. I have not played in ages, see they are still opening age 1 servers.... very disappointed that no age 2 servers been open in nearly 1 year.. Evony celebrating 8th birthday.. but has gone backwards in some areas.. Can any mod answer us please.

  3. #23

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    I like the optimism!

  4. #24

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    Quote Originally Posted by OzGhost View Post
    So any news about NA63.. I have not played in ages, see they are still opening age 1 servers.... very disappointed that no age 2 servers been open in nearly 1 year.. Evony celebrating 8th birthday.. but has gone backwards in some areas.. Can any mod answer us please.
    I'm with you waiting for na63. I played on 200 a bit, but age 1 is not for me.

  5. #25
    Join Date
    Mar 2012
    Location
    Brisbane
    Posts
    2

    Default

    Just to let all know, I have sent PM to mods, dawnseeker anyone else that can possibly give an answer, no response, hey there's a surprise, Evony not answering questions asked.

  6. #26

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    Quote Originally Posted by OzGhost View Post
    Just to let all know, I have sent PM to mods, dawnseeker anyone else that can possibly give an answer, no response, hey there's a surprise, Evony not answering questions asked.
    I think they touched on that a few years ago. They said do you want them to answer questions or do their work. I'm guessing they only have a handful of people working on the desktop game now that the mobile game has taken off. It's ok, I am sure it will come soon. Hopefully. Please Evony gods bring us na63!

  7. #27

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    setsilence true
    label start
    iferror $c.cm.localArmies[0]$ goto start
    set time $c.cm.localArmies[0].reachTime$
    set x {{{%time%-$c.getRawTime()$}/1000}-0.5}
    echo "Waiting for %x% seconds to use strat"
    sleep $c.math.max(0,%x%)$
    set z player.trick.qlbx
    set a $c.af.getShopCommands().useTrickItem(c.castle.fiel dId,c.cm.localArmies[0].armyId,c.getVar(z))$
    repeat 3
    label wait
    iferror $%a%.ok$ goto wait
    echo Success!
    setsilence true
    label start
    iferror $c.cm.localArmies[0]$ goto start
    set time $c.cm.localArmies[0].reachTime$
    set x {{{%time%-$c.getRawTime()$}/1000}-0.5}
    echo "Waiting for %x% seconds to use strat"
    sleep $c.math.max(0,%x%)$
    set z player.trick.qlbx
    set a $c.af.getShopCommands().useTrickItem(c.castle.fiel dId,c.cm.localArmies[0].armyId,c.getVar(z))$
    repeat 3
    label wait
    iferror $%a%.ok$ goto wait
    echo Success!

    This is the glitch script for anyone that wants it. You need 3 thunder raids to use it. Put your troops in a valley (Draftable numbers) stop all activity in the city. Make sure no troops in que. No walls building. Nothing at all. Then run the script. Works like a charm.

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