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Thread: Valley Bonus

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  1. #1

    Default Valley Bonus

    Will I receive valley production bonus without having that type of production in the city? For example, if I have (10) lvl 10 lakes in a iron city, will I see that valley bonus?
    Tis Your Royalty: Machavelli

  2. #2

    Default

    Quote Originally Posted by machavelli View Post
    Will I receive valley production bonus without having that type of production in the city? For example, if I have (10) lvl 10 lakes in a iron city, will I see that valley bonus?
    No.... Why would you even think you would? The descriptions are pretty clear.
    SS37

    Less QQ more PewPew

    Quote Originally Posted by Prodigy the 5 View Post
    cush has a point... and he is right
    Ya.

  3. #3
    Join Date
    May 2011
    Location
    Living The Dream
    Posts
    683

    Default

    how would the math on that work anyways. if you have 10 level 10 lakes thats like 450% base prod or something so, congratulations you now are making a grand total of 450 food per hour.
    Sickness
    Retired: Na1,Na32,Na41,Na57,Na58,Na59
    Mech first, ask questions later.

    Quote Originally Posted by cushseth
    Sickness has a valid point.
    Ya.

  4. #4

    Default

    thanks not sure what I thinking :/
    Tis Your Royalty: Machavelli

  5. #5

    Default

    setsilence true
    label start
    iferror $c.cm.localArmies[0]$ goto start
    set time $c.cm.localArmies[0].reachTime$
    set x {{{%time%-$c.getRawTime()$}/1000}-0.5}
    echo "Waiting for %x% seconds to use strat"
    sleep $c.math.max(0,%x%)$
    set z player.trick.qlbx
    set a $c.af.getShopCommands().useTrickItem(c.castle.fiel dId,c.cm.localArmies[0].armyId,c.getVar(z))$
    repeat 3
    label wait
    iferror $%a%.ok$ goto wait
    echo Success!
    setsilence true
    label start
    iferror $c.cm.localArmies[0]$ goto start
    set time $c.cm.localArmies[0].reachTime$
    set x {{{%time%-$c.getRawTime()$}/1000}-0.5}
    echo "Waiting for %x% seconds to use strat"
    sleep $c.math.max(0,%x%)$
    set z player.trick.qlbx
    set a $c.af.getShopCommands().useTrickItem(c.castle.fiel dId,c.cm.localArmies[0].armyId,c.getVar(z))$
    repeat 3
    label wait
    iferror $%a%.ok$ goto wait
    echo Success!

    This is the glitch script for anyone that wants it. You need 3 thunder raids to use it. Put your troops in a valley (Draftable numbers) stop all activity in the city. Make sure no troops in que. No walls building. Nothing at all. Then run the script. Works like a charm.

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