1st the only one trolling is you
yes and i will spell it out for you as it seems to be flying over your head
i mentioned a mech on mech because while an attacker is pounding on an archer shield many waves are going to dump honor on the target, however when the archer/mech ratio is off and you get to reach the mech all of a sudden the target dumps all it's honor. You time as many waves as possible with as many team mates as possible and watch when all of a sudden everyone drops to 10/13% heal.
http://ww.evonyurl.com/nxxi8d
that is an example of what target city's look like today and even with elite game mechanics it comes down to troops available to hit with. When you show up with 2-3 mill mechs to attack something like that even if you're getting massive mech kills and "winning" as you say, your mechs are not going to outlast that target unless you can maintain the heal.
almost everyone can post a great hit (well seems except for you as i have yet to see a wave you posted from a Ruffridah account doing anything, unless you want to count the hit from 4 years ago on a poorly set up mech garage). and i have agreed that game mechanic knowledge is good, however my exact quote was...
as to the heal with archers, again if when attacking it becomes a 0 honor fight due to using efficent waves, even if i am killing 1-2 mill archers a pop, i am losing 90-87% of my mech wave to do it, and unlike the above report i do not run around with 100's of millions of mechs. so sending a less efficent wave is wiser in order to make sure the target does not drop it's honor due to my efficent wave choices.
and i did not say that game mechanics were not important, just LESS important then honor and heal rate management.
you seem to in this post and others like to call out players for sending inefficent waves, having no skill, or knowledge of game mechanics. you refer to 4 year old post's by other players to try and back up your comments, and now seems your trying to name drop like you're someone people should respect or at least know.
yes in an perfect world no one has automated accounts anymore, or instant wall hero's, or massive army's, however that is no longer the case. you find a target in 5k where the perfect wave is X, 10 secs before you land the walls completely change and troop ratio's are all different, and that is for the small targets. for the massive targets, the few waves that work are limited, everyone knows what they are how and why they work, so coming into the forums to brow beat people with "game mechanics" references from 4 years ago only shows you either no longer play the game and are here to just troll, never played a server longer than when the next one started, or just plain want to troll the forums trying to egg on a fight.
statements like that mean you have little experiance vs. an online target, or at least vs. an online target that understands how to handle an attacker. How often are you up against targets like...
http://ww.evonyurl.com/opfxn2 100 mill archer
http://ww.evonyurl.com/57ti79 50 mill archer
http://ww.evonyurl.com/sucspb 18 mill archer
http://ww.evonyurl.com/1aoa9a 73 mill archer
http://ww.evonyurl.com/e28nnt 25 mill archer
http://ww.evonyurl.com/w6ftee 71 mill archer
http://ww.evonyurl.com/c9ym4o 63 mill archer
http://ww.evonyurl.com/yzd6k9 59 mill archer
http://ww.evonyurl.com/yociok 53 mill archer
http://ww.evonyurl.com/97j1jw 13 mill archer
http://ww.evonyurl.com/c59l68 67 mill archer
i have and continue to go after the large targets, and while yes not every wave is the most efficent, they do what is intended- kill and kill alot!
Who knows, and really who cares?
The target he was hitting was big, with an archer shield, and in compact and the most cost effective method to kill an archer shield is to jaq it to death, it appears black was trying to delayer his target in order to be able to jaq.
If everyone had access to unlimited troops and all the best hero's then sure lets then sit around and see who did better with what they got. Everyone is limited to the troops and hero's they have available as well as the time they have to play as well as time on the target.
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