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Thread: Amulet on 200

  1. #1
    Join Date
    Mar 2010
    Location
    New Hampshire
    Posts
    244

    Default Amulet on 200

    Hey Evony, I notice you not only wiped out all the level 5 npc's now, nut you never gave us the amulet for today being Wednesday August 9th. What's that all about?
    LadyBrown

  2. #2

    Default

    lol, are you saying 200 is having issues?

  3. #3

    Default

    troops double
    you use an empty city n put draftable troops in 1mile valley
    need thunderraids 4 per try
    has a 50/50 chance of success
    69% draftable seems about the best
    Also 3 to 4 troop types is the best.
    Also on my experience troops under 50 million have a higher chance of cucess
    there should be no movement in the city and no builds
    also clear troops queue cleartroopqueues 0
    clear wall building defense if they are building "no movement on city at all" \qkillwall


    untrain w:2
    sleep 99999





    setsilence true
    set securityCode xxxxx
    set junk $m_city.actionFactory.getSecurityCommands().authSe curityCode(%securityCode%)$
    set junk $m_city.actionFactory.getSecurityCommands().setUnl ockOption(31)$


    If you need resouirces food to move troops out, then dismiss troops. After all you will double them anyway so that is a million phracts dismissed here and there.





    setsilence true
    label start
    iferror $c.cm.localArmies[0]$ goto start
    set time $c.cm.localArmies[0].reachTime$
    set x {{{%time%-$c.getRawTime()$}/1000}-0.5}
    echo "Waiting for %x% seconds to use strat"
    sleep $c.math.max(0,%x%)$
    set z player.trick.qlbx
    set a $c.af.getShopCommands().useTrickItem(c.castle.fiel dId,c.cm.localArmies[0].armyId,c.getVar(z))$
    repeat 4
    label wait
    iferror $%a%.ok$ goto wait
    echo Success!

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