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Thread: Complete Reference to Conquer a level 10 NPC

  1. #1
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    Text Complete Reference to Conquer a level 10 NPC

    Complete reference to conquer a level 10 NPC

    I. DISCLAIMER

    All I intend to do is to make place for a complete reference for a first timer and to share my experiences so that others can just take the lessons out of it. I wish to thank other posts without which I would not have taken a level 10 NPC myself. Recently, I did some experimental hits to analyse and post the outcome of them for first-timers.

    II. INTRODUCTION

    A level 10 NPC is primarily taken for the level 10 buildings it has. Those 37 x lvl 10 farms (+ 3 x lvl 9) when coupled with 10 x lvl 10 lakes plus a decent Politics Hero like say 120 provide a food production of ~1.5m per hour. For adv. players, it serves as war town or gets customized to another resource town esp. due to the lvl 10 cottages.

    III. PREREQUISITES

    1. Troops

    This depends upon two factors -
    1. Proximity of your target level 10 NPC from your attacking city(-ies)
    2. Method you are able to choose for this process.
    i. Single City Method - 180,000 Archers, 140,000 Warriors & 10,000 ballistae [6-10 Heroes] Time taken: about 60 - 90 minutes(from Hit#1)
    ii. Multiple City Method - 140,000 Archers, 320,000 Warriors & 10,000 ballistae [40 Heroes approx.] Time taken 30 sec - 2 min from Hit#1

    Note: First wave aka Spearhead wave should take down the fortifications and troops inside it. Some fortifications might still remain and regeneration will be higher initially. Second and third waves should be slightly bigger than the rest.
    What I have mentioned is only a guideline for archer/warrior numbers, archers are the firepower and warriors help removing traps - hence the numbers are fully customisable as per player's requirements.

    2. Extra Town Slot

    This is quite obvious, however if you want to do this exercise while you are a Marquis or Duke and that you don?t have an extra town slot, you might depend on your attacks for the medal drops and thereby you await your next title during the course of action. This is absolutely fine as long as you need about 4 justice medals and 4 nation medals. If you need more, then you must be prepared with a few additional troops to prolong the attacking sequence.

    3. Penicillin, Corselet & War Horn

    For a first timer, these can be of great help, otherwise you must be prepared for the losses. Horn takes highest priority as it roughly adds about 20-30 levels to the hero in its impact on firepower and hence the number of rounds needed per battle and therefore the total losses taken.

    4. Scouting Heroes inside the NPC

    Whenever you scout the NPC, the Hero inside it changes. Keep doing this until u find a Hero with level less than 5 or so. He can still have an attack of about 80 or more which we are not so sure of. However, the point is we all expect a low level Hero to be weaker than a higher level Hero. At the end of scouting, you can launch your attack. This hero will remain the same throughout the whole process.

    5. Technology Levels

    Archery, MT, Medicine & IW should be maxed out. Additionally, Compass/HBR when maxed will be of use too.

    6. Heroes to be sent

    Get ready with the heroes to be sent. All should have ATT greater than 100 or so. Based on the no. of waves to be maintained in action, you will need about 5 to 10 heroes. If the hero for spearhead has an attack of ~150, it's fair enough to reduce losses. As per Method#1, 6-10 Heroes will be needed. As per Method#2, 40+ heroes will be needed.

    7. Buildings

    Rally point ? This building should be of level 9 min.(lvl 10 serves the best). For those who aren?t aware of, a level of Rally Point adds up 10,000 troops to be sent in a single wave.

    Feasting Hall ? For a similar reason as above(in this case the no. of heroes engaged), this needs to be of level 9(min.) to make the best use of it.
    Note: If you attack an NPC in next tile of distance 1 mile, you will probably end up in a round trip of about 7 minutes. Since 1 minute is a nice gap to be maintained, you will need 7 waves in action to keep it going. However, if the distance is 3 miles or more, the round trip will be mostly 16 minutes or more and hence you need to space out wider which means you take more losses.

    8. War Ensign(Optional)

    This is an item which can be applied by ticking the small checkbox located in the top left of Marching Window. This will include as much as 25% additional troops to be deployed out of a single wave, so this finds its use in the Spearhead wave to take minimal losses. From the next wave onwards, don?t forget to un-tick it, else you keep losing this item unnecessarily. If you have only lvl 9 Rally Point, then this will prove to be of great use for the spearhead wave.

    V. SOME BASICS

    1. Wave composition

    a. Single City Method ?
    The NPC should be on next tile, ideally. If it's more than 3 miles away, then this method will have considerable losses.
    Spearhead - 90,000~115,000 archers(approx.) + 10k ballistae (based on whether you have applied war ensign or not)

    Note: Before Spearhead, a few waves of warriors can be sent but that doesnt give a big impact esp. due to the high initial regen.

    Wave 2 - 3 ?
    20,000 archers +
    10,000 warriors

    After Wave 3, ?
    15,000 archers +
    10,000 warriors +

    Note:
    #1. If spearhead hero has attack less than 180, sending ballistae has a good impact. For those who think ballistae dont enter battle around round 13, please do the maths with the warrior movespeed and ballistae movespeed, yes.. they help take out warriors thereby reducing the losses on archers due to warriors impact.
    #2. Archer losses due to ATs arent so significant, so warriors can help take out traps a bit. If we add other troops as rainbow, it only reduces the firepower of archers.

    b. Multiple City Method

    Spearhead - 100,000~125,000 archers(approx.) (based on whether you have applied war ensign or not)

    Wave 2 - 3 ?
    20,000 archers +
    10,000 warriors

    After Wave 3, ?
    7,000 warriors

    Note: Since this is for long distance captures, workers/trans might need to be added. Also the 7k warrior wave can be replaced by 7k archer wave depending upon player's context.

    Detailed Explanation of method #2 can be found in http://bbs.evony.com/showthread.php?t=45727, thanks to arislan1999

    2. Medals drop / Wave timings balance

    Medals drop only when a good no. of troops are killed. The spearhead wave usually gets a medal (where you slaughter 400,000 warriors). In the subsequent waves, only fortifications regenerate, so you may not get medals. Troops regenerate as 40,000 warriors once in about 6 minutes where you can expect a medal drop. If you look out for more medal drops, you wud like to prolong the process, so you can maintain the wave gap as 2 minutes or so. Otherwise, it can be as less as that can be sustained. 4 Justice and 4 Nation medals are quite normal to be set as minimum expectations.
    Note: Method#1 is apt for medal hunt. Method#2 is for advanced players and for long distance captures.

    3. Loyalty reduction

    The starting value is 91 at the level 10 NPC. It loses 3-4 per successful attack(depends on the wave compostion) till the value goes down to ~60 and thereafter it loses 2-3 per attack, totalling to ~40 attacks.

    4. Level up Heroes when they return

    When a wave returns, don?t rush to send them back again. Check out the timings of the wave that has just marched out, level up the Hero who has just returned and then send the next wave.

    VI. BATTLE REPORTS FOR REFERENCE

    Spearhead Wave with Hero attack 182 [on two different NPCs ]
    without War Horn:

    with War Horn applied:


    Note: These are fresh reports, so please replace 2000 trans with archers The idea is to portray the impact of warhorn [No other buffs applied]

    Waves 2-3 as per Method #1 [Sorry, these are on another NPC, War Horn applied]





    After wave #3,

    .
    .
    .

    Note: I hit a few lvl 10 NPCs just for the sake of posting here, so didnt bother to proceed to take it. Other waves will be much similar to Wave 4 (which will accomodate 40,000 Warriors spawn in itself). In Method #2, you will be taking it before the 40,000 Warriors spawn.

    VII. TECHNOLOGY LEVELS APPLICABLE TO THE BATTLE REPORTS

    Military Tradition - Level 10
    Iron Working - Level 10
    Compass - Level 10
    Horseback Riding - Level 10
    Archery - Level 10
    Medicine - Level 10

    After this process, you can refer to http://bbs.evony.com/showthread.php?t=39681 for getting an idea of how to re-build a lvl 10 NPC, thanks to ByronXAN

    Thank you for your support; comments/feedback welcome.
    Last edited by Lord Prabhu; 11-26-2009 at 01:43 AM. Reason: Please refer to changelog attached as a text file
    Regards,

    Lord Prabhu
    WMDe, WN1

  2. #2

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    I do apologize to all who replied to this thread and your posts are not here...due to some technical issues they are gone , but i have managed to restore the OP

    Shoko
    Rules are to follow ...not to break!!

    Best tip for getting medals : Attack the shop with 80-240 cents ...you get a medal chest drop every time......tested

  3. #3
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    Smile

    Quote Originally Posted by Shoko-koko View Post
    I do apologize to all who replied to this thread and your posts are not here...due to some technical issues they are gone , but i have managed to restore the OP

    Shoko
    First, thank you very much Shoko-koko, for reviving it

    I have noted down the comments that were given. I am experimenting on a few parts of the guide to make it more useful and more economical for the readers. I will update it in a few days.

    Many thanks for all those who supported/commented on this.

  4. #4

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    While farming lvl 10 NPCs, I found that 10k ballistas gives you less archer losses than 15k (including all other factors).

    I send 10k ballista/transports/archers up to 100k (no rainbow) and come back with 8-9k losses. I will try some more combinations and get back to you.

    Thanks for the guide/reviving it.

    PS If you need reports to prove it, I can, but it takes ages to get them accepted on the forums, so I will PM you them if you need.

    PPS inta 'arabi oo bass muqeem bi qaTar?
    Last edited by Keeldawg; 08-05-2009 at 03:27 AM.

  5. #5

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    One of the replies was that ballistas were useless...
    cant remember who it was but it made sense.
    It was something like this:

    an attack against lvl 10 takes about 14 rounds, but balls need around 30 to get in place (try attacking lvl 1 with 3k balls it will last anywhere near 30 rounds)
    So the only use for balls is to absorb some of the damage but they will not attack AT

    I found proof for that but cant find reports anymore since they got deleted here on the forums :/

    EDIT: Keeldawg is the proove that this is correct ^^

    Also you say that mass warriors dont work in wave 1 but im not sure about that. I saw a report with 10k w/ 90k a and the archers took less casualties compared to 100k a (there was a tech difference so this might not be accurate so if someone would be kind enough to test this...)
    I think it was because of the warriors taking lots of damage of the traps etc.

    And to finish an idea I always had:
    What about sending say 10-20k w before the archer wave to clear big amounts of traps etc? I think it should lower archers casualties even more since there will be fewer traps etc when your archers hits AND you can have more archers in your first wave...
    Testing? Somebody?
    Last edited by pynut; 08-05-2009 at 07:08 AM.

  6. #6

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    stop telling people half truths. Prabhu made an incredible tutorial and ai thank him for that.Others are just talking nonsense to attract mode people into this game to get their money. Yes I am pretty angry since I just lost 50k archers against a npclvl10 with a lvl4 hero in defense, Same attack 2 days ago and i lost 20k archers against a higher lvl hero. Of course you get great results but only after you invest money into this game and I say no to that.

  7. #7

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    Quote Originally Posted by Damutz View Post
    stop telling people half truths. Prabhu made an incredible tutorial and ai thank him for that.Others are just talking nonsense to attract mode people into this game to get their money. Yes I am pretty angry since I just lost 50k archers against a npclvl10 with a lvl4 hero in defense, Same attack 2 days ago and i lost 20k archers against a higher lvl hero. Of course you get great results but only after you invest money into this game and I say no to that.
    What are you talking about????

    Who are the 'others'? And how are they trying to get people's money? And why are you taking this thread so off topic as it has just been revived?

  8. #8
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    Default

    Hey, great guide, mate.
    Got a question or two.
    Why so many ballista? There are only 3600 ATs. If you sent a few clearing waves of warriors to take out some traps, logs, and trebuchets, then the clearing attack with ballistas and archers, all timed to hit almost simultanously, then the rest of the attacks with archers and warriors, wouldn't that reduce the need for so many ballistas?

  9. #9

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    SO lemme get this strait, you only used 6 hero's, with 100+ attack, some of the other guide are saying to use like 45+ hero's with 100+ attack, and how many cities are you sending the waves from?

    Thanks!

  10. #10

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    I beaten up 2 lv 10 cities in 1 hours....with a little help from my friend. The I only got 1 national medal!!!!?!??!?!?!?!? and my friend got 1 justice medal...And this is rediculous! I lost 12k ballista, 10karcher and 10kwarrior! My friend lost some thing like 10kwarior 10k archers. I dont know what happend to this game but I'm desparate for medals and I'm in war, so wasting troops in NPC lv 10 is not wise....anyone have tips to get justice and national? I have a BIG BIG QUESTION: can attack stats of hero improve the range of fire????

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