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Thread: Sigh...wtf?

  1. #1

    Default Sigh...wtf?

    Ok where did I go wrong? I tested it out in excercise area and even sent extra...only to be obliterated....

    I attacked with 553 Archers, and the Flat was defended by 748 warriors and 80 cavalry.

    I lost all my archers, a complete disaster. Working on posting the screen shot, (seems too big) but what went wrong?

  2. #2
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    It all has to do with the speed of the units. The enemy cavalry charged out first, with the warriors following behind. In the four rounds it took for the warriors to get to your archers, the archers took out the cavalry. Then, the warriors started wreaking havoc.

    That's why you always have lots of different unit types.



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  3. #3

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    Quote Originally Posted by Zenrax View Post
    It all has to do with the speed of the units. The enemy cavalry charged out first, with the warriors following behind. In the four rounds it took for the warriors to get to your archers, the archers took out the cavalry. Then, the warriors started wreaking havoc.

    That's why you always have lots of different unit types.
    it took 4 rounds for the 500 archers to kill 80 cavalry?

    And why doesn't it show this in the exercise yard? what's the point of that feature if it doesn't work correctly?

  4. #4
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    Trust me, it makes sense. Theres a thread about it that Darwin made, I'll go look for a link.



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  5. #5

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    It's Tatics.

    Never have an army just of archers.

    Pikemen take out Cavalry
    Cavalry take out Archers/Infantry
    Archers take out Infantry
    Infantry take out Infantry

    Way it works.

    If you had 500 archers and 200 pikemen, you would of probably won, by the time the cavalry got near your archers they would of been beatin by the pikes you see? and by the time the infantry gets near your pikes, the archers would of cut them down.

    Hope this helps you understand

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    Lord Wellington.
    I tend to give my enamy on Civony a damn good thrashing!

    Napoleon will be in a tiff when he finds out i've tooken all of Civony

  6. #6
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    That's about right, except that infantry take out archers at close proximity and archers take out infantry at long range.

    Numbers take out anything.

  7. #7
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    To answer your question about why the exercise didn't work. When using exercise you cannot take into account the enemy Hero, that is probably why you lost the battle.

  8. #8
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    Let's see what happened.

    Round 1,
    ~1200 distance
    553 Archers shoot for 120 damage each.
    80 Cavalry advance to 200 distance,
    748 Warriors advance to 1000 distance,
    (553*120)/500 life
    66360 damage/500 life = ~130 cavalry casualties
    All Cavalry dead.

    Round 2
    553 Archers shoot for 66360 damage
    748 Warriors advance to 800 distance,
    66360/200 life = ~330 warrior casualties

    Round 3
    553 Archers shoot for 66360 damage
    418 Warriors advance to 600 distance,
    66360/200 life = ~330 warrior casualties

    Round 4
    553 Archers shoot for 66360 damage
    ~80 Warriors advance to 400 distance,
    66360/200 life = ~330 Warrior casualties
    All warriors dead.

    There are still unknown variables such as hero attack, hero intelligence, the effect of defense in a battle, whether or not archers advance or stay in place, and technology levels, however no matter how I look at it, there seems to be no chance for the opponent to win, your simply winning by too much of a landslide.

  9. #9

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    Dam, just dam. Alot more complicated than i thought.

  10. #10

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    i never thought about technology in these flats/ranges before but after a few infomatics levels going up and scouting a fairly low level 1 i did get some tech info back, so yes unfortunately the "exercise" is very very basic and you should probably when using it increase the enemy numbers by about 20%

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