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Thread: Satan's COMPLETE guide

  1. #1
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    Default Satan's COMPLETE guide

    Milestones: 5 star rating. 90,000 views, over 175 replies, 70 rep points total for the guide alone. Keep replying, rating and giving me rep! Thanks a lot all!
    Edited: 11/05/09 Repaired By Lord Arumen

    Contents
    Well this is where my links would be, but apparently, we are not allowed to use links anymore..





    I. TROOP TRAINING

    1. Numer of Barracks- Start out with 8 or 9 barracks. You demolish inn, Workshop, Forge, and some other buildings when your done with research. You should have 15 barracks in a balanced city.

    2. Level of Barracks- You should have about 4 lv 9, then rest at least lv 4. Then try to get some up to 5, this way you can train Calvary much faster.

    3- What do I do with all these barracks?- You share them to all the other barracks. Ex. If you are training 5k archers, and you have 10 lv 4 barracks or above, then you divide the amount of time by 10! Thats 10x faster Archer production. But be smart about it. Sometimes you should use the "share to idle barracks only" box.

    4- Maximizing troop production

    4A- Okay now that you have your barracks completed, and have a general idea of how you train, you must know how many to train, priority, etc etc. First Go to your feasting hall and switch your hero with the best attack mayor, this lowers training time significatly.

    4B- Once you have switched your hero, go to production, then set evrything to 0. Except maybe food. This will give you full or close to full idle population.

    4C- Now its time to train your troops. Go to your highest level barracks and start training your troops! Make sure you share the training to the other barracks somehow, whatever your prefrence is.

    5- My suggestion- Okay heres how I train

    5A. I alays do Half of whatever is my maximum training capicity. So In order to get best results, you shoud have a priority list. Heres my list. Note- This is for a regular training round. If you need one thing, then move it to the top

    5B *Archers
    *Cavalry
    *Battering Rams
    *Ballistas(or Catapults)
    *Pikemen
    * Scouts
    * Warriors
    * Transporters


    6. Troops and their uses

    Workers- Very cheap, and its what you get. Workers almost do nothing. They provide a big load, but have almost no fighting ability

    Warriors- Very cheap, and allows you to produce massive armies of these.

    Scouts- As their name says, They help you scout other cities and vallys, and defend against being scouted against(if gates are open)

    Pikemen- Good against Cavalry and Cataphracts, but other then that, they are a waste of 500 lumber per troop

    Swordsmen- Very balanced, but lacks the speed or range to do any damage.

    Archers- By far the best unit in the game. Somewhat cheap, and will be able to gun down most armies without even taking a scratch

    Cavalry- Very usefull for attacking long-ranged units, as they have the life and speed to get to them. Also very usefull in taking over User controlled cities

    Cataphracts- Slower and bigger version of Cavalry. Deadly against Archers, Ballistas, and Catapults, but is ridiculously expensive.

    Transporters- The load gurus. They have a load of 5000, which helps you transport goods to other members in your alliance, and raiding other players cities(or NPCs)

    Ballistas- Slower and more powerful version of Archers. Would be the best force in the game, excpept for horrible weakness against good wall defense, and the cost to build. Instrumental in NPC farming

    Battering Rams- Seems like a waste of time, but they are not what they seem. You can use the to create a "diversion" while you have a ranged unit firing away without resistance.

    Catapults- The strongest unit in the game. Very slow, and very expensive. Mainly used in defense.



    7..
    Level of barracks and resources needed to train various troops
    Lv of barracks/food/lumber/iron/food consumption/population- tech needed needed
    I star the expensive particular thing needed. These are the major Weakness for the building of this solider

    Worker- 1/50/150/10/2/1- No tech needed

    Warrior- 1/80/100/50/3/1- No tech needed

    Scout- 2/120/200/150/5/1- Informatis lv 1

    Pikemen- 2/150/*500/100/6/1- Military Tradition lv 1

    Swordsmen- 3/200/150/*400/7/1- Iron Working lv 1

    Archer- 4/300/350/300/9/2- Archery lv 1

    Calvary- 5/1000/*600/500/18*/3- Horseback Riding lv 1

    Cataphract- 7/2000/500/*2500/*35/6- Horseback riding and Iron working lv 5

    Transporter- 6/600/*1500/350/10/4- Logistics lv 1, Metal Casting lv 3

    Ballista- 9/2500/*3000/2500/*50/5- Archery lv 6, Metal Casting lv 5

    Battering Rams- 9/4000/*6000/1500/*100/10- Iron Working lv 8, Metal casting lv 7

    Catapults- 10/5000/5000/*8000(stone)/1200/*250/8- Archery lv 10, Metal casting lv 10.

    How Best To get Medals needed for Promotion


    Okay, this topic is one of the major topics in Evony right now. They are many differnet theories flying around, but I mainly agree with 1. The 1% theory.

    Now to get medals under this theory, you must use what the theory is based out of: Logic. What would logic tell you about getting medals? Attack and keep trying until you succseed.

    My Method: Spam the crap out of the valley thats closest to you(level 1-4 for Rose). For this method to work more effectively, you need high Feasting Hall, Rally Point, and Compass.

    How to work this method: Send all of the hero's you have(not your politics hero) on an attack with an amount of Archers ONLY. As soon as your attack hits, and you capture the valley, abadon it, so that the next attack hits. Now you may be wondering: Why do this? And the answer is simple. When you abandon a valley, all of the troops regenerate, which gives your next wave a chance to get a medal! So just make sure you space out your archer waves to about 5 to 10 seconds(depending on your server and computer speed). Keep repeating and I promise you that a couple hours of hard work, and you'll have all the medals you need.

    Archers needed: Level 1- 40
    Level 2- 75
    Level 3- 150
    Level 4- 375
    Level 5 and above you will start to have casulaties. Here I recomend sending at least 700 per wave. But split them up to each hero( Ex. 6,000 Archers could be split up to 1,000 per hero, if you have 6 heros).

    Once you have reached that elusive baronet title, you will need to get to be a Baron. This become a little more complicated.

    For this promotion you need 10 Lion medals, and 5 Honor Medals.

    For Lions, use the above method.

    For Honor medals, continually attack level 4 and 5 NPC's with Ballistas, and you will receive your medals. BUT, a lot of the times you will get other medals(such as Freedom). This could get extremely frustrating, but keep at it.

    Anything above will be pretty simple, except for Promotions that require Justice and Nation. For those you will have to farm Level 10 NPCs.

    Method II

    This method was brought forth by Dchwoo87, and for that thanks a lot!

    Here is how you do it.

    First you must have level 10 informatics, and have at least 20k archers. Having high compass levels helps as well. You want a hero with at least 100 attack or more.
    So look around for a level 10 flat, and as soon as you find one, scout it. If the flat has no archers or cavalry, then attack it with archers. I'd attack with a group of 20k archers and 1k transporters(to plunder). Note that the transporters are completely optional, and will slow down speed. You should win with 0 casualties and get a rose medal about 25% of the time. You can then attack this flat every hour, and you can receive the same 25% drop.
    Last edited by Satan; 11-22-2009 at 04:34 PM. Reason: Added a new method to medals

  2. #2
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    Defense Guide

    One of the Major points of Evony is defense. The next section of my guide is dedicated to just this.

    1. Utilizing Walls Space
    With Level 10 Walls you have a total space of 55,000. The key is to utilize every single space. In the end you want 15,000 Archer Towers(AT’s), and 5k Abatis. Now you may be wondering why shouldn’t I build other fortifications like traps, rolling logs, and Defensive trechbauchets. The reason is because they can easily be destroyed by sending waves of warriors. As you build your walls, you should build a 3:1 Archer Tower to Abatis ratio.
    1B. Abatis- This 5,000 of these will be your strength. With these, most cataphracts will be eaten up. With a substantial archer army behind the walls, by the time the Abatis are done with the ponies, your archers will rip them up. Now again your probably wondering why can’t he just spam them as well. And the answer is it would be Extremely costly, due to ponies speed, they get in range of ranged units very quickly, which kills them off before they have the time to destroy the abatis.

    2. Building Fortifications- The time building these depends on your Mayor’s politics(see Hero section) and your construction level(see research section). Each level takes longer, so Traps are faster to train than Archer Towers.
    My recommendation for building fortifications- I like building 300 Archer towers followed by 100 abatis at a time. You will always want to have Archer towers and abatis building, so that you can multi-task, and gain more prestige faster.

    3. Defense with Your Army
    As you progress into the latter stages of the game, fortifications alone are not enough to defend your city. You must start to build big armies to defend your city as well(just in case you didn’t know, you can have your army fight when attacked by going to rally point, then opening gates). Now there is a lot of controversy over this topic. To defend against the common attack, you simply need to outnumber the archers the opponent has. So training archers for defense is a great way to defend your city. But as you progress people will start to use Cataphracts as well as other attacks. This may be quite scary, but Satan has a way for you!
    3B- The 3 attack strategy

    In Evony, you will be attacked by mainly 4 different types of attacks.

    1(most common). Archer attack- This attack will be made of mainly archers and possibly rainbow, and may or may not include Ballista and catapults. This attack is very simple to defend. Just have your 15,000 Archer Towers as well as at least 50,000 archers and these attacks will not touch you. OR you could have a massive Cavalry or Cataphract army. Remember that both will destroy these units, but if the player is smart, and rainbows his troops, you could have some trouble.

    2. (somewhat common), Cavalry or Cataphract Attack- This attack will be made up of almost exclusively Cavalry and ‘Phracts. This type of attack will be very good against an Archer-set defense. To Counter this attack, your abatis will do a good job, but you need a lot of pikemen and other layers to stop the ponies in their tracks. Once you have a substantial pikemen army, these attacks should just be slaughter.

    3. (rare) Battering Rams attack- When people attack you with these, then your will be pretty far into the game. The thought of taking down 100,000 Battering Rams is quite scary(feeding them is to). The best defense against Battering Rams is pure numbers. You need around 900,000 Archers + 10,000 Ballistae and 5,000 Catapults. Or just 1million archers. Archer towers will help too, but you will still need a massive Archer army to destroy these babies.

    4. (Extremely rare) Scout Bomb- This attack is extremely rare. To counter this attack, just close your gates. Very simple, but you must be online to do this.

    Well this concludes Part III. If you have any questions, or suggestions, please PM me. Thanks.
    Last edited by Lord Arumen; 11-03-2009 at 07:06 PM.

  3. #3
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    Default

    Building Guide



    --------------------------------------------------------------------------------------------
    NOTE:.Also, there are no "Construction 10% increases" on these... they are the natural time and resources.
    --------------------------------------------------------------------------------------------
    TABLE OF CONTENTS:
    ----------------------------------------------
    Town Hall | Wall
    Cottage | Workshop
    Barracks | Inn
    Warehouse | Embasy
    Forge | Marketplace
    Relief Station | Academy
    Beacon Tower | Feasting Hall
    Stable | Rally Spot
    Ironmine | Farm
    Sawmill | Quarry


    BIG BIG NOTE!!! THE BASIC RULE OF THUMB IN THIS GAME FOR THE PRICE AND TIME OF BUILDING A STRUCTURE........
    JUST DOUBLE THE LAST REQUIREMENTS FOR THE STRUCTURE. Ex. Cottage lvl 1 cost 100 Food, lvl 2 will cost 200.


    Building Guide: NOTE:Resources go down the line as shown in game, (Food/Lumber/Stone/Iron)

    Town Hall: | Wall:
    Level: Time: Resources: | Level: Time: Resources:
    |
    1 FREE FREE | 1 30m 3k/1.5k/10k/.5k
    2 30m .4k/6k/5k/.2k | 2 1hr 6k/3k/20k/1k
    3 1hr .8k/12k/10k/.4k | 3 2hr 12k/6k/40k/2k
    4 2hr 1.6k/24k/20k/.8k | 4 4hr 24K/12K/80K/4K
    5 4hr 3.2k/48k/40k/1.6k | 5 8hr 48k/24k/160k/8k
    6 8hr 6.4k/96k/80k/3.2k | 6 16hr 96k/48k/320k/16k
    7 16hr 12.8k/192k/160k/6.4k | 7 32hr 192k/96k/640k/32k
    8 32hr 25.6k/384k/320k/12.8k | 8 64hr 384k/192k/1280k/64k
    9 64hr 51.2k/768k/640k/25.6k | 9 108hr 768k/384k/2560k/128k
    10 108hr 102.4k/1536k/1280k/51.2k| 10 216hr 1536k/768k/5120k/256k
    --------------------------------------------------------|--------------------------------------------------------------|
    Cottage: | Workshop:
    Level: Time: Resources: | Level: Time: Resources:
    |
    1 1m15s .1k/.5k/.1k/.05k | 1 9m .15k/1.5k/.5k/1.5k
    2 2m30s .2k/1k/.2k/.1k | 2 18m .3k/3k/1k/3k
    3 5m .4k/2k/.4k/.2k | 3 36m .6k/6k/2k/6k
    4 10m .8k/4k/.8k/.4k | 4 1hr12m 1.2k/12k/4k/12k
    5 20m 1.6K/8K/1.6K/.8K | 5 2hr24m 2.4k/24k/8k/24k
    6 40m 3.2K/16K/3.2K/1.6K | 6 4hr48m 4.8k/48k/16k/48k
    7 1hr20m 6.4k/32k/6.4k/3.2k | 7 9hr36m 9.6k/96k/32k/96k
    8 2hr40m 12.8k/64k/12.8k/6.4k | 8 19hr12m 19.2k/192k/64k/192k
    9 5hr20m 25.6k/128k/25.6k/12.8k | 9 38hr24m 38.4k/384k/128k/384k
    10 10hr40m 51.2k/256k/51.2k/25.6k | 10 76hr48m 76.8k/768k/256k/768k
    --------------------------------------------------------|--------------------------------------------------------------|
    Barracks: | Inn:
    Level: Time: Resources: | Level: Time: Resources:
    |
    1 5m .25k/1.2k/1.5k/.5k | 1 4m .3k/2k/1k/.4k
    2 10m .5k/2.4k/3k/1k | 2 8m .6k/4k/2k/.8k
    3 20m 1K/4.8K/6K/2K | 3 16m 1.2k/8k/4k/1.6k
    4 40m 2k/9.6k/12k/4k | 4 32m 2.4k/16k/8k/3.2k
    5 1hr20m 4k/19.2k/24k/8k | 5 1hr4m 4.8k/32k/16k/6.4k
    6 2hr40 8k/38.4k/48k/16k | 6 2hr8m 9.6k/64k/32k/12.8k
    7 5hr20m 16k/76.8k/96k/32k | 7 4hr16m 19.2k/128k/64k/25.6k
    8 10hr40m 32k/153.6k/192k/64k | 8 8hr32m 38.4k/256k/128k/51.2k
    9 21hr20m 64k/307.2k/384k/128k | 9 17hr4m 76.8k/512k/256k/102.4k
    10 42hr40m 128k/614.4k/768k/256k | 10 34hr8m 153.6k/1024k/512k/204.8k
    --------------------------------------------------------|--------------------------------------------------------------|
    Warehouse: | Embassy:
    Level: Time: Resources: | Level: Time: Resources:
    |
    1 10m .1k/1.5k/1k/.3k | 1 12m .2k/2k/.5k/.3k
    2 20m .2k/3k/2k/.6k | 2 24m .4k/4k/1k/.6k
    3 40m .4k/6k/4k/1.2k | 3 48m .8k/8k/2k/1.2k
    4 1hr20m .8K/12K/8K/2.4K | 4 1hr36m 1.6k/16k/4k/2.4k
    5 2hr40m 1.6k/24k/16k/4.8k | 5 3hr12m 3.2k/32k/8k/4.8k
    6 5hr20m 3.2k/48k/32k/9.6k | 6 6hr24m 6.4k/64k/16k/9.6k
    7 10hr40m 6.4k/96k/64k/19.2k | 7 12hr48m 12.8k/128k/32k/19.2k
    8 21hr20m 12.8k/192k/128k/38.4k | 8 25hr36m 25.6k/256k/64k/38.4k
    9 42hr40m 25.6k/384k/256k/76.8k | 9 51hr12m 51.2k/512k/128k/76.8k
    10 85hr20m 51.2k/768k/512k/153.6k | 10 102hr24m 102.4k/1024k/256k/153.6k
    --------------------------------------------------------|--------------------------------------------------------------|
    Forge: | Marketplace:
    Level: Time: Resources: | Level: Time: Resources:
    |
    1 3m .125k/1k/.6k/1.2k | 1 12m30s 1k/1k/1k/1k
    2 6m .25k/2k/1.2k/2.4k | 2 25m 2k/2k/2k/2k
    3 12m .5k/4k/2.4k/4.8k | 3 50m 4k/4k/4k/4k
    4 24m 1K/8K/4.8K/9.6K | 4 1hr40m 8k/8k/8k/8k
    5 48m 2k/16k/9.6k/19.2k | 5 3hr20m 16k/16k/16k/16k
    6 1hr36m 4k/32k/19.2k/38.4k | 6 6hr40m 32k/32k/32k/32k
    7 3hr12m 8k/64k/38.4k/76.8k | 7 13hr20m 64k/64k/64k/64k
    8 6hr24m 16k/128k/76.8k/153.6k | 8 26hr40m 128k/128k/128k/128k
    9 12hr48m 32k/256k/153.6k/307.2k | 9 53hr20m 256k/256k/256k/256k
    10 25hr36m 64k/512k/307.2k/614.4k | 10 106hr40m 512k/512k/512k/512k
    --------------------------------------------------------|--------------------------------------------------------------|
    Relief Station: | Academy:
    Level: Time: Resources: | Level: Time: Resources:
    |
    1 1hr 1.5k/5k/4.5k/.5k | 1 8m .12k/2.5k/1.5k/.2k
    2 2hr 3k/10k/9k/1k | 2 16m .24k/5k/3k/.4k
    3 4hr 6k/20k/18k/2k | 3 32m .48k/10k/6k/.8k
    4 8hr 12k/40k/36k/4k | 4 1hr4m .96k/20k/12k/1.6k
    5 16hr 24k/80k/72k/8k | 5 2hr8m 1.92k/40k/24k/3.2k
    6 32hr 48k/160k/144k/16k | 6 4hr16m 3.84k/80k/48k/6.4k
    7 64hr 96k/320k/288k/32k | 7 8hr32m 7.68k/160k/96k/12.8k
    8 128hr 192k/640k/576k/64k | 8 17hr4m 15.36k/320k/192k/25.6k
    9 256hr 384k/1280k/1152k/128k | 9 34hr8m 30.72k/640k/384k/51.2k
    10 512hr 768k/2560k/2304k/256k | 10 68hr16m 61.44k/1280k/768k/102.4k
    --------------------------------------------------------|--------------------------------------------------------------|
    Beacon Tower: | Feasting Hall:
    Level: Time: Resources: | Level: Time: Resources:
    |
    1 7m30s .15k/1k/3k/.3k | 1 6m .4k/2.5k/1.2k/.7k
    2 15m .3k/2k/6k/.6k | 2 12m .8k/5k/2.4k/1.4k
    3 30m .6k/4k/12k/1.2k | 3 24m 1.6k/10k/4.8k/2.8k
    4 1hr 1.2k/8k/24k/2.4k | 4 48m 3.2k/20k/9.6k/5.6k
    5 2hr 2.4k/16k/48k/4.8k | 5 1hr36m 6.4k/40k/19.2k/11.2k
    6 4hr 4.8k/32k/96k/9.6k | 6 3hr12m 12.8k/80k/38.4k/22.4k
    7 8hr 9.6k/64k/192k/19.2k | 7 6hr24m 25.6k/160k/76.8k/44.8k
    8 16hr 19.2k/128k/284k/38.4k | 8 12hr48m 51.2k/320k/153.6k/89.6k
    9 32hr 38.4k/256k/568k/76.8k | 9 25hr36m 102.4k/640k/307.2k/179.2k
    10 64hr 76.8k/512k/1136k/153.6k | 10 51hr12m 204.8k/1280k/614.4k/358.4k
    --------------------------------------------------------|--------------------------------------------------------------|
    Stable: | Rally Spot:
    Level: Time: Resources: | Level: Time: Resources:
    |
    1 4m30s 1.2k/2k/.8k/1k | 1 2m30s .1k/.6k/2k/.15k
    2 9m 2.4k/4k/1.6k/2k | 2 5m .2k/1.2k/4k/.3k
    3 18m 4.8k/8k/3.2k/4k | 3 10m .4k/2.4k/8k/.6k
    4 36m 9.6k/16k/6.4k/8k | 4 20m .8k/4.8k/16k/1.2k
    5 1hr12m 19.2k/32k/12.8k/16k | 5 40m 1.6k/9.6k/32k/2.4k
    6 2hr24m 38.4k/64k/25.6k/32k | 6 1hr20m 3.2k/19.2k/64k/4.8k
    7 4hr48m 76.8k/128k/51.2k/64k | 7 2hr40m 6.4k/38.4k/128k/9.6k
    8 9hr36m 153.6k/256k/102.4k/128k | 8 5hr20m 12.8k/76.8k/256k/19.2k
    9 19hr12m 307.2k/512k/204.8k/256k | 9 10hr40m 25.6k/153.6k/512k/38.4k
    10 38hr24m 614.4k/1024k/409.6k/512k| 10 21hr20m 51.2k/307.2k/1024k/76.8k
    --------------------------------------------------------|--------------------------------------------------------------|
    Ironmine: | Farm:
    Level: Time: Resources: | Level: Time: Resources:
    |
    1 1m30s .21k/.6k/.5k/.2k | 1 30s .05k/.3k/.2k/.15k
    2 3m .42k/1.2k/1k/.4k | 2 1m .1k/.6k/.4k/.3k
    3 6m .84k/2.4k/2k/.8k | 3 2m .2K/1.2K/.8K/.6K
    4 12m 1.68k/4.8k/4k/1.6k | 4 4m .4k/2.4k/1.6k/1.2k
    5 24m 3.36k/9.6k/8k/3.2k | 5 8m .8k/4.8k/3.2k/2.4k
    6 48m 6.72k/19.2k/16k/6.4k | 6 16m 1.6k/9.6k/6.4k/4.8k
    7 1hr36m 13.44k/38.4k/32k/12.8k | 7 32m 3.2k/19.2k/12.8k/9.6k
    8 3hr12m 26.88k/76.8k/64k/25.6k | 8 1hr4m 6.4k/38.4k/25.6k/19.2k
    9 6hr24m 53.76k/153.6k/128k/51.2k| 9 2hr8m 12.8k/76.8k/51.2k/38.4k
    10 12hr48m 107.52k/307.2k/256k/102.4k| 10 4hr16m 25.6k/153.6k/102.4k/76.8k
    --------------------------------------------------------|--------------------------------------------------------------|
    Sawmill: | Quarry:
    Level: Time: Resources: | Level: Time: Resources:
    |
    1 45s .1k/.1k/.25k/.3k | 1 1m .18k/.5k/.15k/.4k
    2 1m30s .2k/.2k/.5k/.6k | 2 2m .36k/1k/.3k/.8k
    3 3m .4k/.4k/1k/1.2k/ | 3 4m .72k/2k/.6k/1.6k
    4 6m .8k/.8k/2k/2.4k | 4 8m 1.44k/4k/1.2k/3.2k
    5 12m 1.6k/1.6k/4k/4.8k | 5 16m 2.88k/8k/2.4k/6.4k
    6 24m 3.2k/3.2k/8k/9.6k | 6 32m 5.76k/16k/4.8k/12.8k
    7 48m 6.4k/6.4k/16k/19.2k | 7 1hr4m 11.52k/32k/9.6k/25.6k
    8 1hr36m 12.8k/12.8k/32k/38.4k | 8 2hr8m 23.04k/64k/19.2k/51.2k
    9 3hr12m 25.6k/25.6k/64k/76.8k | 9 4hr16m 46.08k/128k/38.4k/102.4k
    10 6hr24m 51.2k/51.2k/128k/153.6k | 10 8hr32m 92.16k/256k/76.8k/204.8k


    By the way, for Total Resources:
    Food Lumber Stone Iron
    9,651,805 30,993,900 32,851,900 9,974,150
    To Upgrade 1 of Everything to Level 10

    But of course you need more than 1 Farm, Sawmill, ect... so good luck.

    Special thanks to Jinnai Tsurugi for creating the Original guide. Going to work on it, so it's a little more readable.

    Tips from Satan(me)- One of the more disputed things in Evony today is what to put in our city. Besides the main building, I like 12 Barracks(more when you get techs to level 9 or 10). 0 Wharehouses. And the rest cottages.

    You can also demolish buildings by clicking the Do not Enter sign. to demolish the building instantly, you need dynamite. If not, you need to demolish the building level by level.
    Last edited by Lord Arumen; 11-03-2009 at 07:07 PM.

  4. #4

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    I like the fact you are pulling a lot of information together, such as you did in the building guide - times, capacities, etc.

    Question for you. A lot of people scream that the more barracks the better. And that's not exactly true. Would you recommend that a player building a city have a purpose for it? Archer, cavalry, siege arms, etc?? That would let you figure out a more beneficial ratio. Scouts and warriors train faster than anything else. A cottage or two more than normal might be beneficial. Siege arms, such as ballistae, or catapaults train slower, so more barracks, less cottages. Trying to explain this to newbies is a little difficult if you can't give them reasons why it's so.
    Those who live by the sword get shot by those who don't.

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    Quote Originally Posted by Pitchwife View Post
    I like the fact you are pulling a lot of information together, such as you did in the building guide - times, capacities, etc.

    Question for you. A lot of people scream that the more barracks the better. And that's not exactly true. Would you recommend that a player building a city have a purpose for it? Archer, cavalry, siege arms, etc?? That would let you figure out a more beneficial ratio. Scouts and warriors train faster than anything else. A cottage or two more than normal might be beneficial. Siege arms, such as ballistae, or catapaults train slower, so more barracks, less cottages. Trying to explain this to newbies is a little difficult if you can't give them reasons why it's so.
    Well to me, cottages are worthless except to maintain resources. So as long as I have enough to satisfy my resource fields, then I'm good. As I stated in my troop training guide, you can lower prouduction for a second to train.

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    good guide but how long did it take you to make it?

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    Quote Originally Posted by evecs View Post
    good guide but how long did it take you to make it?
    Well i haven't even started It took about 30 minutes total for the first 4 sections. Some of the info I have already posted, or someone else has already posted.

  8. #8

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    Quote Originally Posted by Satan View Post
    Well i haven't even started It took about 30 minutes total for the first 4 sections. Some of the info I have already posted, or someone else has already posted.
    do you got credits for peeps who helped. lol you did say you used my stuff lol
    Retired Writer Dude

    "People can be whoever they want on the internet, but so many choose to be dumb."

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    Research Guide













    Some tips: Archery is by far the best technology in the game. Spend a TON of time on this particular tech. I might also add that Engineering and Machinery has almost 0 worth, so don't research that at all, unless you need prestige.

    Intelligence is the key for technology. A high intel hero in the beginning is HUGE. Make it a top priority.

    Special thanks to Jinnai Tsurgi for creating the image. Took me a while to find out a way to post it, lol.
    Last edited by Satan; 10-22-2009 at 09:53 PM.

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    Tax Tricks and info


    Okay tax is very important in the early stages of the game, as gold is very hard to come by, but later, tax means almost nothing. There are 2 main methods of tax tricks.


    50 % Tax Trick

    This tax trick is very simple. This is better suited for the average player who can’t be on constantly. If you will be online for 6 hours or less, then use this. To perform this “trick” just set your tax rate at 50% and watch as the gold piles up. If you have a population of 20,000 then you will receive a steady flow of 10,000 gold per hour, and 240,000 gold per day! It is a great way to make gold if you have a lot of cottages.


    100% Tax trick
    This tax trick requires much more effort. For this tax trick you need a good amount of food income, and the time to stay online for more than 6 hours, where this tax trick is best utilized. Now to do this tax trick you must keep your tax at 100%, then use disaster relief every 15 minutes. Soon your loyalty will never fall below 96(as long as you don’t forget to use disaster relief). Now, the one problem with this tax trick is you need to be aware at all times, and also be online for a good amount of time. But if you think about it, this way makes MUCH more gold. If you have a population of 20,000 with 50% tax, then you would have a population limit of 40,000. With the 100% tax trick, your loyalty will always be around 100, so your population will be always around 40,000. With 100% tax, you would make 40,000 gold per hour! That’s 960,000 gold per day!!


    Items to help boost possible gold production from tax:
    Tax Policy
    Adv Tax Policy
    Plowshare (to increase food production for disaster relief)
    Iron Rake (to Increase food production for disaster relief)
    Speech Text (Loyalty increase, in case you forgot to use disaster relief)

    Formulas for tax and Loyalty:

    Loyalty = 100-tax% (unless acted on by somthing else, or by a rapid change in tax %)

    Population = Population limit* Loyalty Percantage

    Population limit can be increased by building more cottages.
    Last edited by Satan; 10-22-2009 at 10:01 PM.

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