Intro
A while back I tried to make a combat calculator that incorporated technology and heroes, but it didn't quite work! There was some unknown factor in play, and after lots of testing I've discovered that Intelligence gives a boost to defence - up to a maximum of 50% damage reduction. The pics below show the big difference Intelligence can make when hero's Attack isn't a factor (due to shear numbers).
The Calculator
See post #155
Tips
When you start on a new server, the hero to look for would be one with both Attack and Intelligence in the high 60s. It's not really practical to increase both stats, saying that, check out the ram v archer example later in this thread.
Also if you're sending enough troops to one-shot the enemy then sending your most intelligent hero would be the smart thing to do.
When checking the Inn for new heroes I add together Intelligence and Attack then deduct the hero's level, anything over 120 is good, 125+ very good, 130+ buy that dude a drink and offer him your sister!
Here's an example of what the buff items will do; the Corselet increases an archer's base defence by 20%, applying the Art of War on a hero with 60 Intelligence would increase base defence by 15%.
Chart below, compiled by Neokarasu, shows how much Intelligence is needed to gain the maximum 50% damage reduction (Iron Working level 10 assumed). Scouts gain no benefit from Iron Working and Cataphracts are already maxed-out from Iron Working alone.
Chart comparing the benefits of adding 1, 10 and 100 points to Attack and Intelligence, Int column shows gain in effective life.
Notes: The starting point is 50 Intelligence. The more Intelligence your hero has the more benefit each point of increase gives him, whereas Attack is always a flat increase.
Techs are assumed to be level 10 which means that both swordsmen and cataphract already have maximum defence. For the curious, increasing Intelligence from 49 to 50 would increase swordsman's effective life by 5.2.
Ranged damage is at 50% effectiveness, double the number to give 100% damage.
* defence has reached maximum, no further benefit.
Formulae
Attackers' damage
B/100(H + T + 100)N
B base attack, H hero attack, T Military Training (percentage), N number of attackers
Defence
1 - (((I + T + 100)/100)D)/1000)
I intelligence, T Iron Working (percentage), D base defence
Life
L x 1.T
L base life, T Medicine (percentage)
Effective Life
L/D
L Life (as derived from above formula), D Defence (ditto)
Casualties
A/E
A Attackers' Damage (as derived from above formula), E Effective Life (ditto)
Additional: Just before posting, I thought I'd best do a search to see if this was already known and I found an ancient post from way back in April. Seems they were pretty wise in those days, I bet they didn't believe in flying horses








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