How To Force A Leader To Quit An Alliance:
Now, you're probably wondering. Um, how do I do this? It's simple, I just did it to a guy couple of minutes ago. First, you scout him. Most important part in attacking, if he has a lot of honor. Make sure to send a high intel hero and couple thousand scouts. Then, analyze and evaluate the scout report and send your army. Make sure you attack him constantly, sometimes he will not delete the alliance and sometimes he will.
Now, this is why he will quit the alliance possibilities.
1.Is tired of an alliance attacking him and does not want a war
2.Feels he cannot run the alliance.
Now these are just possibilities.
Short Reference On Attacking Players:
Now I said short, did I not? So do not expect BIG explaining here, just expect a short reference.
1.Scout the defender time to time (unless he is you)
Why scout time to time? Here are the reasons.
1.May have increased loyalty
2.May have a garrison or building troops
3.May be building wall defenses or upgrading walls
How To Find Out How Gates Are Closed and Opened:
Now I know some of you may know this, but this could be helpful to noobs.
1.Your scouts die or yours win a fight engaged by his scouts.
2.Some of your troops die when you attacked by his troops.
3.He may have not built troops in his last report but has a garrison ready.
4.Has a lot of honor(not a high guarantee for lower players, but for higher ones.)
Why Open or Close Gates:
Now this is personally based on your decision, but I'll just give some reasons why you might want to.
Open Gates:
1.To repel an attack
2.High garrison to defeat the enemy
3.Want to lose some honor
4.Want to gain some honor
Close Gates:
1.Preserve army
2.Know you'll be outnumbered
3.Not to let the enemy be more happier by killing your troops and gain more honor(I guess that's good)
I will add more to this guide, it may seem short. But Isn't that what I put in the title?
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