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Thread: Troops and their resource cost vs. effectiveness... and other things

  1. #1

    Default Troops and their resource cost vs. effectiveness... and other things

    ***The Basics ***

    *************************************************

    Troop: Worker

    Cost time: 23s
    Food: 50
    Lumber: 150
    Iron: 10

    Life: 100
    Population: 1
    Attack: 5
    Defence: 10
    Load: 200
    Food: 2
    Speed: 180
    Range: 10

    ******************

    Troop: Warrior

    Cost time: 11s
    Food: 80
    Lumber: 100
    Iron: 50

    Life: 200
    Population: 1
    Attack: 50
    Defence: 50
    Load: 20
    Food: 3
    Speed: 200
    Range: 20

    ******************

    Troop: Scout

    Cost time: 46s
    Food: 120
    Lumber: 200
    Iron: 150

    Life: 100
    Population: 1
    Attack: 20
    Defence: 20
    Load: 5
    Food: 5
    Speed: 3000
    Range: 20

    ******************

    Troop: Pikeman

    Cost time: 1m 09s
    Food: 150
    Lumber: 500
    Iron: 100

    Life: 300
    Population: 1
    Attack: 150
    Defence: 150
    Load: 40
    Food: 6
    Speed: 300
    Range: 50

    ******************

    Troop: Swordsman

    Cost time: 1m 44s
    Food: 200
    Lumber: 150
    Iron: 400

    Life: 350
    Population: 1
    Attack: 100
    Defence: 250
    Load: 30
    Food: 7
    Speed: 275
    Range: 30

    ******************

    Troop: Archer

    Cost time: 2m 43s
    Food: 300
    Lumber: 350
    Iron: 300

    Life: 250
    Population: 2
    Attack: 120
    Defence: 50
    Load: 25
    Food: 9
    Speed: 250
    Range: 1200

    ******************

    Troop: Cavalry

    Cost time: 3m 53s
    Food: 1000
    Lumber: 600
    Iron: 500

    Life: 500
    Population: 3
    Attack: 250
    Defence: 180
    Load: 100
    Food: 18
    Speed: 1000
    Range: 100

    ******************

    Troop: Cataphract

    Cost time: 11m 39s
    Food: 2000
    Lumber: 500
    Iron: 2500

    Life: 1000
    Population: 6
    Attack: 350
    Defence: 350
    Load: 80
    Food: 35
    Speed: 750
    Range: 80

    ******************

    Troop: Transporter

    Cost time: 9m 35s
    Food: 600
    Lumber: 1500
    Iron: 350

    Life: 700
    Population: 4
    Attack: 10
    Defence: 60
    Load: 5000
    Food: 10
    Speed: 150
    Range: 10

    ******************

    Troop: Ballista

    Cost time: 28m 47s
    Food: 2500
    Lumber: 3000
    Iron: 1800

    Life: 320
    Population: 5
    Attack: 450
    Defence: 160
    Load: 35
    Food: 50
    Speed: 100
    Range: 1400

    ******************

    Troop: Battering Ram

    Cost time: 43m 11s
    Food: 4000
    Lumber: 6000
    Iron: 1500

    Life: 5000
    Population: 10
    Attack: 250
    Defence: 160
    Load: 45
    Food: 100
    Speed: 120
    Range: 600

    ******************

    Troop: Catapult

    Cost time: 57m 35s
    Food: 5000
    Lumber: 5000
    Stone: 8000
    Iron: 1200

    Life: 480
    Population: 8
    Attack: 600
    Defence: 200
    Load: 75
    Food: 250
    Speed: 80
    Range: 1500

    **************************************************

    (Cont'd)
    We judge others by their behavior. We judge ourselves by our intentions. - Ian Percy


    If this helped at all, please click the scales on the upper right-hand corner of my post to give me +Rep.

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  2. #2

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    Might want to mention that the cost time can change with research and an attack hero.

    Other than that, a great visual guide that has the potencial to be very useful. I hope you keep adding to this.
    Try your hardest not to be a goon.

    Fight Me!

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  3. #3

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    ***Attack/Resource Ratings ***

    **********************************************

    Troop: Worker

    Total Resources: 210
    Attack/Resource Rating: 0.0238

    ******************

    Troop: Warrior

    Total Resources: 230
    Attack/Resource Rating: 0.2174
    (This is why warriors are an effective meatshield)

    ******************

    Troop: Scout

    Total Resources: 470
    Attack/Resource Rating: 0.0426

    ******************

    Troop: Pikeman

    Total Resources: 750
    Attack/Resource Rating: 0.2

    ******************

    Troop: Swordsman

    Total Resources: 750
    Attack/Resource Rating: 0.1333

    ******************

    Troop: Archer


    Total Resources: 950
    Attack/Resource Rating: 0.1263

    ******************

    Troop: Cavalry

    Total Resources: 2100
    Attack/Resource Rating: 0.1190

    ******************

    Troop: Cataphract

    Total Resources: 5000
    Attack/Resource Rating: 0.07

    ******************

    Troop: Transporter

    Total Resources: 2450
    Attack/Resource Rating: 0.0041

    ******************

    Troop: Ballista

    Total Resources: 7300
    Attack/Resource Rating: 0.0616

    ******************

    Troop: Battering Ram

    Total Resources: 11500
    Attack/Resource Rating: 0.0217

    ******************

    Troop: Catapult

    Total Resources: 19200
    Attack/Resource Rating: 0.0313

    ************************************************

    (Cont'd)
    We judge others by their behavior. We judge ourselves by our intentions. - Ian Percy


    If this helped at all, please click the scales on the upper right-hand corner of my post to give me +Rep.

    Thanks. =]

  4. #4

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    ***Attack*Range/Resource Ratings ***

    ************************************************

    Troop: Worker

    Attack*Range/Resource Rating: 0.2381

    ******************

    Troop: Warrior

    Attack*Range/Resource Rating: 4.3478

    ******************

    Troop: Scout

    Attack*Range/Resource Rating: 0.8511

    ******************

    Troop: Pikeman

    Attack*Range/Resource Rating: 10.0

    ******************

    Troop: Swordsman

    Attack*Range/Resource Rating: 4.0

    ******************

    Troop: Archer

    Attack*Range/Resource Rating: 151.5789
    (This is why archers are one of the best units in the game)

    ******************

    Troop: Cavalry

    Attack*Range/Resource Rating: 11.9048

    ******************

    Troop: Cataphract

    Attack*Range/Resource Rating: 5.6

    ******************


    Troop: Transporter

    Attack*Range/Resource Rating: 0.0408

    ******************

    Troop: Ballista

    Attack*Range/Resource Rating: 86.3013

    ******************

    Troop: Battering Ram

    Attack*Range/Resource Rating: 13.0435

    ******************

    Troop: Catapult

    Attack*Range/Resource Rating: 46.875

    ************************************************
    We judge others by their behavior. We judge ourselves by our intentions. - Ian Percy


    If this helped at all, please click the scales on the upper right-hand corner of my post to give me +Rep.

    Thanks. =]

  5. #5

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    Thank you all for reading this guide, I hope it helps you better understand the efficiency of each troop.

    ***Please note that the recruiting times shown in this guide are from the use of a mayor with an attack attribute of 5, and a Military Science Tech level of 7***

    Thanks again and have a great day!
    We judge others by their behavior. We judge ourselves by our intentions. - Ian Percy


    If this helped at all, please click the scales on the upper right-hand corner of my post to give me +Rep.

    Thanks. =]

  6. #6

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    Quote Originally Posted by -Oracle- View Post
    Might want to mention that the cost time can change with research and an attack hero.

    Other than that, a great visual guide that has the potencial to be very useful. I hope you keep adding to this.
    Lol. I was in the middle of posting the rest of it all.

    Thanks for reading
    We judge others by their behavior. We judge ourselves by our intentions. - Ian Percy


    If this helped at all, please click the scales on the upper right-hand corner of my post to give me +Rep.

    Thanks. =]

  7. #7

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    Very nice visual guide. You think the same way I do on usefulness. There are some other things I would say to do. Look at HP and Defense. A unit is no good if it has too little armor and life to live through combate. Also a mention of archers only using 25% attack strength in melee would be wise.

  8. #8

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    Looks like there aren't many interested lol.

    Maybe i'll keep these numbers to myself from now on
    -_-

    sorry to post a dull thread.
    We judge others by their behavior. We judge ourselves by our intentions. - Ian Percy


    If this helped at all, please click the scales on the upper right-hand corner of my post to give me +Rep.

    Thanks. =]

  9. #9

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    Good information, good guide.
    No, I am probably not from your server. Yes, I do feel I can comment in your forum. And yes, I do think flaming on the internet is hilarious to watch. Nor do I require an avatar.

    Server SS38
    Kiki -The_Just - Retired

  10. #10

    Default

    Yes, useful summary - thanks!

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