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Thread: (New) Compilation of Ideas - Discuss

  1. #1

    Default (New) Compilation of Ideas - Discuss

    I figured my last post was outdated due to the poll, so I'm moving all my ideas here and organizing them.

    I. City Restructuring

    Game Addition: Buyable Land
    Notes: Though our cities do offer a lot of space, I feel that one more could do us a great deal of good. Though the max number of extra little squares should be around 2 or 3.
    Requirements: None
    Costs (Res + Gold): Each extra little square will cost 2 million gold.
    Benefits: More space to build stuff
    Who would benefit: Everyone
    Negatives: None

    Game Addition: Declare Capital
    Notes: You declare your capital of your entire empire, it is shown with a glowing background or has golden walls. This can be done only once every 48 hours.
    Requirement: None the first time, next time requires an item in the cash shop.
    Costs (Gold): None
    Benefits: Only that transport times are reduced by 10%. The other factor is that the player gets to choose which of their cities is uncaptureable. Everyone also can see the person's capital.
    Who would benefit: Everyone
    Negatives: Only if someone is color blind

    Game Addition: Leader
    Notes: Every civilization needs a leader and you are given the opportunity to choose one hero as the civilization's leader. This will ultimately affect your build times/production rates/research times in all of your cities. Leaders can only be changed once every 7 days.
    Requirement: Capital
    Costs (Gold): None
    Benefits: Any of the hero's stats divided by 20 is added upon all of the other heroes stats in each of the cities. This also includes the city where the Leader is declared.
    Who would benefit: Everyone
    Negatives: None

    II. Heroes

    Game Addition: Hero Attributes
    Notes: (The last idea seemed to boost the hero's powers too much) There are a series of attributes that a hero innately starts with before you hire him. The problem is that you won't know the hero attributes until after you hire said hero. These can be both beneficial and negative.
    Requirement: Inn (Lv.1)
    Costs (Gold): Hero Cost
    Benefits: If lucky, you could get the hero with a large attack bonus or a lower food upkeep level. Even speed.
    Who would benefit: Everyone
    Negatives: If you're unlucky, you could get the hero who needs more gold for no reason, eats more food, or has a weaker defense.

    Game Addition: Hero Items
    Notes: Much like whenever you get items from attacking, there is a small chance of getting hero items.
    Requirement: Attack
    Costs (Gold): None
    Benefits: Each item has a certain attribute that can assist the player. For the most part, these items will slightly raise stats and each hero can only wield one.
    Who would benefit: Everyone
    Negatives: Takes a lot of effort to get

    III. Battle Mechanics

    Game Addition: Stratagem
    Notes: While it is good and all that we are throwing our units at each other in some horrible numbers game, it would be nice to involve some more strategy in this game.
    What will happen is that each player is given a list of stratagems to choose from. This comes in the form of things like "Passive" where the resource incomes are increased by 10%, but in return, attack is reduced by 10%. Or it could be "Defensive" where attack is reduced by 5%, but defense is increased by 15%, or "Aggressive" where income is reduced by 5%, defense is reduced by 5%, but army upkeep is also reduced by 5% and attack is increased by 10%. There could be more like "Technological" where gold income is increased by 15%, but all other resources are reduced by 5%, but as a result, technology times are reduced by 2%. Of course, "Neutral" can also be applied where nothing happens.
    In order to balance this out, this cannot be played like musical chairs (like we do with heroes), rather there is a 24 hour period before we can switch stratagems. Obviously, this should come out in scout reports. And this effect is applied to ALL cities, so when a player designates a stratagem, it is forced into all cities.
    Requirements: Capital
    Costs: None
    Benefits: Read Notes
    Who would benefit: Everyone with a Capital
    Negatives: May complicate battles more

    Game Addition: Hero Strategy
    Notes: While a stratagem controls everything on the larger scale, with the attributes each hero gets, they also get a set number of strategies that reflect upon their attributes. Certain strategies like "Bull-Head Rush" could speed up most units, but in return, give up some defense. Something like "Rain of Arrows" increases the range of certain units, but lowers some attack and gives up speed.
    Requirements: Hero
    Cost: None
    Benefits: More choices before battle
    Who would benefit: Everyone
    Negatives: May complicate battles more

    Game Addition: Doctor
    Notes: The new units will heal some of the injured units in battle, allowing them to join the fight. They will also reduce the amount lost in a very small amount.
    Requirements: Barracks (Lvl. 6)
    Costs (Res + Gold): 3000 Lumber, 2000 Food, 1500 Iron, 6000 Gold
    Benefits: Heals units and reduces losses. They are also the slowest units in the game and thus, do not reach the enemy until the very end.
    Who would benefit: Everyone
    Negatives: None

    IV. Amusement

    Game Addition
    : Actual Flags and Moving Armies
    Notes: Basically, we should be allowed to see custom flags (made by a Evony Paint Editor or something of the sort) then have it applied to all our cities. Also, we should get to see a little graphic or something of our armies moving and where they are. Maybe each of the heroes who lead it shows up as a large person and the smaller people behind it are the majority of the units. This means if you have mostly archers, it shows up archers, or if you have 5 warriors and 4 archers, it shows up warriors. Also, the larger the army you send, the larger it should appear as a graphic or something.
    Requirements: None
    Costs: None
    Benefits: Personal Amusement
    Who would benefit: Everyone
    Negatives: None

    Game Addition: Alliance Beacon Points
    Notes: When you need to show the alliance a single point, the beacon can be set up by any city (only 1 is allowed at most) to show a point on the map.
    Requirement: None
    Costs (Gold): None
    Benefits: Shows the alliance where to go
    Who would benefit: Everyone
    Negatives: None

  2. #2

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    Game Addition: Hero Attributes
    Notes: (The last idea seemed to boost the hero's powers too much) There are a series of attributes that a hero innately starts with before you hire him. The problem is that you won't know the hero attributes until after you hire said hero. These can be both beneficial and negative.
    Requirement: Inn (Lv.1)
    Costs (Gold): Hero Cost
    Benefits: If lucky, you could get the hero with a large attack bonus or a lower food upkeep level. Even speed.
    Who would benefit: Everyone
    Negatives: If you're unlucky, you could get the hero who needs more gold for no reason, eats more food, or has a weaker defense.
    I think it has already been added to the fortune of wheel (you may have the chance get a hero when using the amulet). BUT i think this idea is better than the existing one that we can get hero from the wheel.
    Game Addition: Hero Items
    Notes: Much like whenever you get items from attacking, there is a small chance of getting hero items.
    Requirement: Attack
    Costs (Gold): None
    Benefits: Each item has a certain attribute that can assist the player. For the most part, these items will slightly raise stats and each hero can only wield one.
    Who would benefit: Everyone
    Negatives: Takes a lot of effort to get
    You can add this to the fortune of wheel. There's no need to limit the player's choice.
    Game Addition: Stratagem
    Notes: While it is good and all that we are throwing our units at each other in some horrible numbers game, it would be nice to involve some more strategy in this game.
    What will happen is that each player is given a list of stratagems to choose from. This comes in the form of things like "Passive" where the resource incomes are increased by 10%, but in return, attack is reduced by 10%. Or it could be "Defensive" where attack is reduced by 5%, but defense is increased by 15%, or "Aggressive" where income is reduced by 5%, defense is reduced by 5%, but army upkeep is also reduced by 5% and attack is increased by 10%. There could be more like "Technological" where gold income is increased by 15%, but all other resources are reduced by 5%, but as a result, technology times are reduced by 2%. Of course, "Neutral" can also be applied where nothing happens.
    In order to balance this out, this cannot be played like musical chairs (like we do with heroes), rather there is a 24 hour period before we can switch stratagems. Obviously, this should come out in scout reports. And this effect is applied to ALL cities, so when a player designates a stratagem, it is forced into all cities.
    Requirements: Capital
    Costs: None
    Benefits: Read Notes
    Who would benefit: Everyone with a Capital
    Negatives: May complicate battles more
    This is really troublesome. It also links to bonuses (%) gained from research and valleys. You should think over this.
    Game Addition: Doctor
    Notes: The new units will heal some of the injured units in battle, allowing them to join the fight. They will also reduce the amount lost in a very small amount.
    Requirements: Barracks (Lvl. 6)
    Costs (Res + Gold): 3000 Lumber, 2000 Food, 1500 Iron, 6000 Gold
    Benefits: Heals units and reduces losses. They are also the slowest units in the game and thus, do not reach the enemy until the very end.
    Who would benefit: Everyone
    Negatives: None
    I say Yes. Instead of the Medic in the Rally Spot, a Doctor is better. But the number of them should be limited so the battle will be more simple to the players. (ex: one doctor - 10% of casulty reduced, added 5% to every next doctors, the total reduced % can't go over 30%).
    Moreover, the speed of the Doctor should be really slow so that they will not join the battle in the first rounds.

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