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Thread: The Ultimate Guide

  1. #1

    Default The Ultimate Guide









    Part I - Starting Out and The Basics

    You will most likely notice that most of this will be similar to my original noob guide, but not exactly. Enjoy!



    So I'm not going to make a list of "do .... collect reward" , but instead I'm going to show you two main things about getting the most out of beginners protection. One how to get the most prestige in beginners protection and two how to build your city so that you are ready to take on everyone when you get out of beginners protection.



    Getting the most prestige in beginners protection


    First you need to know the three basic things:

    • Never except any promotions until your out of beginners protection.
    • Never upgrade your town hall past level 2 in the first 5 days.
    • Always be building something.


    By doing this when ever you attack a valley or build a building you get more prestige. Ultimately this will get you more prestige so you can get in a
    better alliance.

    Now to go into detail with this. The whole point of having a horrible town hall and no promotions is that the game mechanics are made so that if it
    were more realistic. Just like honor works... when you attack bigger players and win you can get more honor. Same thing, but instead you get prestige. Pretty cool huh?

    Build!
    It is important that you build non stop especially it being the best way to earn prestige overall! As you build you will notice that after you start building your buildings past level five you get good chunks of prestige. (with a level 2 town hall...)

    Research
    While in this time it is important to focus on the research for your resource production. You also can get
    reasonable amounts of prestige from research. So I would suggest getting a hero with good intelligence for
    your research.(That's what I did for the first 5 days. Then I got a politics hero.)

    Attacking
    In beginners protection of coarse you can not attack other players but
    you can attack valleys and NPCs (Don't suggest attacking NPC's). While in
    beginners protection I did attack some, but ultimately I found it not something to rely on for prestige purposes.


    Kinda simple... Just a way you can get into a better alliance. (Using this I came out of beginners protection with around 90k prestige.)


    How to build your city

    I'm going to divide this into different sections per building. Stating what level and how many is needed and why.

    Barracks
    You need 10-12 of these. That way you can make more troops quicker.
    Anymore and you will not have enough room for cottages so you can make
    larger amounts of troops at one time.

    Cottages
    you need 8-10 of these. This is a good amount of cottages for building troops
    and for labor force.

    Sawmills
    To start of with(if you have a level 2 town hall) you need 6. You always need lumber!

    Farms
    You only need 2(at high levels) farms. Mainly because lumber can be sold to buy food and you can farm NPCs later on.

    Quarry

    You don't need any. Stone is very cheap and you can buy lots of it!!! (You will need one at level 2 for your walls but that's it.)

    Iron Mines
    You only need 6 of these to start of with(if you have a level 2 town hall). They are needed just like lumber.

    Ware House
    build only 1. That way if you get attacked you have food for comforting.(This also means you have to
    put the storage on food at 100.)

    Inn
    Keep it at level 1. That way you can destroy it and rebuild it to find new heroes.

    Relief station
    Very important for troop traveling time but not necessary in beginners protection.

    Overall when you are building try to to focus on getting your barracks, cottages and resource fields at high levels.

    Wall Defenses


    Wall defenses are good to have, but I would not focus on getting any until
    you are at the last couple days of beginners protection. The most important
    one is archer towers. This is because they can be used more than once,
    have great range and they are very effective. So if you get to building wall
    defenses build archer towers.


    And if you would like to learn more about ware houses I have a good guide on them on hods.com.



    Noobs After beginners Protection


    So there's a time right after beginners protection that you are still considered a noob. (This is usually the following week after beginners protection.)
    In this time you are venerable and can be plundered. This is also the time time you build your troops and being plundered can be a problem.
    In this part of my guide you will learn how to deal with these things.


    Being Attacked And Plundered


    To prevent losing battles and being plundered you need to follow a few things.
    • Always have one Ware House, because if you are plundered you need
      food to comfort.
    • Have good wall defenses.(At this point you need to be building Archer Towers)
    • Try to keep a good number of scouts to prevent scouting.(Their cheap and quick to make)
    • During this time have a good attack Hero as mayor so you can train troops faster and
      build up your army quicker. This will hopefully help you have more troops to defend your city.
    • Try to focus on researching your Iron working so you have a better defense.
    • Get in a good alliance. If you followed part one you should have enough prestige to get in a decent alliance. You will also need a good embassy so
      your alliance can send you reinforcements when being attacked. That also means you need a good Beacon Tower to see what is being sent at you.


    So these are basically all the things you need to have to prevent being plundered, so that you can build more troops with the resources you have saved.


    Building Your Army


    You are now at the point where you need to be building up you army so that
    you can fight others and have a better chance of winning. Here is some knowledge and tips about starting your army for the first time.


    The Roots Of A Good Army

    Ok like I stated earlier you need to be building your army at this time and there are three kind of troops you need to build the most of and that would be:

    (This is what helped me the most in my opinion at this stage of playing.)

    Swordsmen- For defense(don't help to much on attacking players)

    Archers
    - They are good for attacking and can also help defend your city.

    Warriors- They are weak in small numbers but when you have large
    amounts of them they can be a lethal fighting force.

    These are the roots of a good army and are needed even by the most
    experienced players.


    The Main Parts of Every Army

    Scouts
    Scouts are needed even at this stage. While you may not be using them for
    scouting other players, you do need them to prevent the scouting of your
    city and if someone can't scout your city there's a good chance they wont
    attack you. So I would suggest that you at least have 6k scouts for now.

    While we are on this subject you need to get your informatics up as high as
    you can to help with this too.

    Cataphracts and Cavalry

    All I can say is that there good to have and if you can keep up with them
    then you will have a strong army, but they take so much food it can be hard
    to keep up with them at this stage.

    Pikemen and Swordsmen

    Both have good defense and are very effective against some of the most
    commonly used troops and in this case it's Cavalry and Archers. I would
    suggest using these to your advantage at this stage.

    Siege Weapons

    You don't really need them right now unless you are using ballista to farm
    NPC's. They are also very expensive to make. That is why I did not have to
    many siege weapons when I was at this stage of playing.

    Workers and Warriors
    Workers are useless and are only needed to make new cities. Warriors on the
    on the other hand are a great tool when in large numbers. Warriors can be
    crushed when defending a city though.


    Alliances For Noobs

    Here is the basics of getting into a alliance and some of the benefits.

    Finding a good alliance

    Now during this time you should have came out with a good chunk of
    prestige, so that means it's time to join an alliance. All I can really say is talk
    to the host before you join. Find out about the members and how active
    they are. Also ask how many other alliances their in war with. That way you
    can determine if their a "baby alliance", or not.


    Embassy

    So the greatest benefit of alliance is that your alliance will be able to
    reinforce your city with troops, so if you get attacked you may survive.
    So I would suggest you get a embassy of at least level 5.



    Now you know How to build your army, how many is needed of each and how to prevent the plundering of your city.


    This is just the basics!
    Last edited by captian virk; 12-15-2009 at 02:42 PM.

  2. #2

    Default

    Part II - Walls and Defences

    Your Walls protect your city and are very important to have, but here I will go into detail on how the wall mechanics work!



    Walls

    The walls are almost like the first line of defense and play a major role in the defense of your city.

    Wall Durability

    The way durability used to work is that if the enemy army can't destroy your walls in 100 rounds, they all automatically die. Now whatever troops were living at the end of the 100th round are able to return home. As you weaken the wall durability it will eventually crumble.
    Here is an wall durability chart:

    Level 1 - 100,000
    Level 2 - 300,000
    Level 3 - 600,000
    Level 4 - 1,000,000
    Level 5 - 1,500,000
    Level 6 - 2,100,000
    Level 7 - 2,800,000
    Level 8 - 3,600,000
    Level 9 - 4,500,000
    Level 10 - 5,500,000

    Wall Range Bonuses


    Walls give out a 5% range bonus to all defending troops. The range bonuses are listed below for each wall level.

    To find out the range of a specified unit use this equation:

    Units Range x (Archery Level percent + Walls Range percent) =

    Examples:

    Archers: Range=1200, Archery Level 10, Walls level 10

    1200
    + 1200 * 10 archery * 0.05
    + 1200 * 10 walls * 0.05
    = 1200 + 1200*0.5 + 1200*0.5
    = 2400

    This is an Archers max Range

    Archer Tower: Range=1300, Archer Level 10, Walls level 10

    1300 x 2 = 2600 range. This is a Archer Tower's max Range

    Use this equation to get the range of other defending units like ballista, catapults and traps and so on.


    Defenses


    So here are all the fortified units and all about them...


    Traps
    The trap is designed to kill an even number of all infantry, so 100 warriors, 100 swordsmen, and 100 archers were sent to attack, and the wall had 100 traps, then the attackers would loose roughly 33 warriors, swordsmen, and archers.

    However, many people have started to send a large number of warriors in one wave, then the rest of the army in the next wave. This causes the traps to only kill warriors, and not the more expensive troops.
    It has also been found that if you send 100 warriors at 100 traps, then 100 warriors will die. However if you send 200 warriors then only about 90 warriors will die, 300 and less will die. (This is a rough estimate and the actual numbers could greatly vary.)

    Overall having a good bit of traps never hurts you.


    Abatis
    An Abatis is a type of fortified unit consisting of wooden barricades with spear points. It is effective only against mounted troops, such as cavalry and cataphract. It has no effect on other units, but is helpful for protecting your city from those who plan to drop your loyalty with cavalry and cataphract.

    Like all Evony defences it is only effective in huge numbers.


    Archer Towers
    Towers built on city walls to provide a vantage point for shooting enemies. Like all Evony defenses it is only effective in huge numbers.

    Archer's towers are very sturdy and are not easy to destroy as an attacker but don't delude yourself that you are safe.

    At Level 5 Walls and below, towers can be blown away by:

    • Archers on about a 3:1 ratio (eg 9,000 Archers will make mincemeat of 3,000 Towers), provided the attackers Archery research is similar or higher than the defenders although this ratio changes to 5:1 if the defenders walls are level 6 or higher.
    • Ballista - they stand-off and reduce Towers at little to no loss to themselves, also depending on Archery levels.
    • Catapult - they stand-off and reduce Towers at little to no loss to themselves, also depending on Archery levels.

    -with walls above level six the generally accepted ratio of archers to archer towers is 10:1, to avoid heavy losses.


    Trebuchet
    Originally these were a short range defense, so Ballistas and Catapults could easily destroy them, but
    the late May 2009 range change now makes them very useful against these mechanics. They are now on a par
    with Traps and Abatis. They also attack any troop which can be a problem if they are being wasted by scout bombs.


    Rolling Logs
    A rollinglog is a type of fortified unit consisting of a large rolling log. These logs weigh a lot, roll downhill quickly, and will crush attacking units to death.

    They are a rather ineffective 'one-use' weapon. Scout and Cavalry spam attacks can trigger and waste them for little return. For this very reason you should not focus on building rolling logs as much as the others.

    Always remember that your defenses and walls work best with the assistance of your army, so always keep your gates open.

    That's it for now with with your walls and defenses.
    Last edited by captian virk; 12-18-2009 at 04:14 PM.

  3. #3

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    Part III - Unit and Combat Tactics

    Here you will learn about the units, combat tactics and most importantly how to feed your large armies.


    Feeding Your Armies


    When you are feeding your army it usually narrows down to NPC Farming.
    Here is chart on the troops needed for attacking NPC's and that troop would be the ballista. Only use this troop for 5 and under level NPC's any level after that use large amounts of archers.

    Number of ballista to successfully farm an NPC.


    Level One - 20
    Level Two - 50
    Level Three - 170
    Level Four - 250
    Level Five - 400
    After level 5 NPC's you begin to take loses, because of the defensive trebuchet.
    Level Six - 900
    Level Seven - 2,500
    Level Eight - 4,000
    Level Nine - 9,000
    Level Ten - ???? (Way more than 9,000.)

    The amount of transports is similar to the amount of ballista your sending.


    Also Remember this with the HBR and Archery tech:


    Generally speaking Horseback Riding (HBR) has some bugs and it's best to keep your HBR below your archery skill level so your ballistas don't commit suicide. There is a bug where your ballistas might keep moving forward in battle instead of stopping to shoot. If your archery is 8 for example you want your HBR to be 7 or below. You do not want your HBR to be as high as your archery. I've lost 800 ballistas when attacking NPCs and I've seen my friend loose 1200 because of this bug.



    Unit Types

    Here is the information needed to be known about the different troops.


    Warriors
    Life: 200
    Population: 1
    Attack: 50
    Defense: 50
    Load: 20
    Upkeep: 3
    Speed: 200
    Range: 20

    Warriors are only effective in large groups, or are more commonly used to clear out the traps of a defending city.


    Workers
    Life: 100
    Population: 1
    Attack: 5
    Defense: 10
    Load: 200
    Upkeep: 2
    Speed: 180
    Range: 10

    Workers are completely useless and should never be bought. They are only needed to make new cities.


    Scouts
    Life: 100
    Population: 1
    Attack: 20
    Defense: 20
    Load: 5
    Upkeep: 5
    Speed: 3000
    Range: 20

    Scouts are very important for preventing the scouting of your city (If you keep your gates open) and scouting others. And even in battle we use them in what is known as the scout bomb, which I will talk more about later on.


    Pikemen
    Life: 300
    Population: 1
    Attack: 150
    Defense: 150
    Load: 40
    Upkeep: 6
    Speed: 300
    Range: 50

    This troop is more of something you keep at your city for protection from those annoying pony raids. You will most likely need 10k - 15k+ of these to help protect you phracts' and ponies. For pikes to kill ponies, the required ratio is roughly 3:2 at pikes to ponies.


    Swords men
    Life: 350
    Population: 1
    Attack: 100
    Defense: 250
    Load: 30
    Upkeep: 7
    Speed: 275
    Range: 30

    These are excellent for defense and by keeping 20k + of these troops at your city along with your archers you have a much better chance of surviving. (Not so great for attacking.)


    Archers
    Life: 250
    Population: 2
    Attack: 120
    Defense: 50
    Load: 25
    Upkeep: 9
    Speed: 250
    Range: 1200

    Archers are the most common troop and are very effective. One way you may see these troops being used is in an rainbow, which will be talked about later.


    Cavalry
    Life: 500
    Population: 3
    Attack: 250
    Defense: 180
    Load: 100
    Upkeep: 18
    Speed: 1000
    Range: 100

    These troops are very effective against most things, because of their strength and speed. They are commonly used in pony raids to drop your loyalty.


    Cataphracts
    Life: 1000
    Population: 6
    Attack: 350
    Defense: 350
    Load: 80
    Upkeep: 35
    Speed: 750
    Range: 80

    These troops are great to have and are good for defending or attacking, unfortunately you hardly ever see these troops, because they take so much food. If you are an more advanced player that has them I've tried rainbowing them with cavalry and scouts for extra protection. Also once they reach any enemy archers it's an 1:8 ratio (phract to Archer).


    Transporters
    Life: 700
    Population: 4
    Attack: 10
    Defense: 60
    Load: 5000
    Upkeep: 10
    Speed: 150
    Range: 10

    Good for plundering cities and transporting bigger loads. Cheap and not a whole lot to them. Their no good in battle in fact they stay behind the army and only get killed until your army dies.


    Ballista
    Life: 320
    Population: 5
    Attack: 450
    Defence: 160
    Load: 35
    Upkeep: 50
    Speed: 100
    Range: 1400

    Ballista are your every day siege weapons. Their not so great in battle because of them being so slow and are destroyed by archer towers. So keep them for NPC farming and nothing else.


    Battery Rams
    Life: 5000
    Population: 10
    Attack: 250
    Defence: 160
    Load: 45
    Upkeep: 100
    Speed: 120
    Range: 600

    This siege weapon has large amounts of health and if you can get them to attack before reinforcements arrive then your good, but if you get reinforcements that you can't handle then your efforts ware useless.


    Catapults
    Life: 480
    Population: 8
    Attack: 600
    Defence: 200
    Load: 75
    Upkeep: 250
    Speed: 80
    Range: 1500

    Everyone says their great and they are, but when reinforcements come you wasted all those resources making them. Not a whole lot you can say about them.


    War Tactics


    Here are the effective types of attacks.

    Rainbow ~ A rain bow is a attack consisting of great amounts of
    archers and one of warriors, cavalry, cataphract, scouts, swordsmen and
    pikemen. By sending these extra troops you are given extra rounds for your
    archers to attack.

    Layered Attacks ~ Layered Attacks is a attack consisting of three
    different attacks that are at most 30 seconds apart. The first attack
    consists of mainly warriors. These warriors will die, but they clear out
    traps, and other wall defenses for the second attack. The second attack
    consists of archers and sometimes I will throw in some cavalry and
    cataphracts. This attack will take losses depending on the amount you send.
    The third attack is basically everything else. This attack finishes up the job
    and also is for plundering if you want to.

    Scout Raids ~ Better Know as scout spamming/ scout bombs, this attack consists
    of sending 150k plus scouts at a city and yes the scouts will die, but they
    are cheap to make. Because they are cheap and fast to make, they can
    be made in large numbers real quick, making them perfect for the job.
    These troops are fast and while in battle can reach archers killing a good
    30k - 40k if you have 100k - 150k (depending on your heroes attack level).

    Warrior Raids ~ This is basically the same as a scout spam, but they
    are stronger and can make a bigger impact. They will take loses, but
    there is a greater chance of survivors with this strategy. This attack
    usually consists of 70k plus warriors. Not very commonly used for the
    heavy loses factor.

    Pony Raids
    ~ This is very simple. All you do is send 5k ponies after all the enemies
    troops are gone to drop the loyalty.


    Range


    Here's the short and sweet version:
    Range is important because while some troops may have to walk up to you to attack you can be sitting back attacking them for rounds without even losing a solider.

    Every soldier starts out with a base range, but by researching archery you can increase that range. By doing so your troops will get more free rounds to shoot your enemies.

    Here is a picture on how the ranged units work while in battle and how certain troops have to move forward to be able to shoot.
    Thanks goes to the evony wiki.








    That's it for combat.
    Last edited by captian virk; 04-21-2010 at 03:38 PM.
    Retired Writer Dude

    "People can be whoever they want on the internet, but so many choose to be dumb."

  4. #4

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    Part IV - Alliances and Diplomacy

    Creating and The Makings Of A Good Alliance


    If you ever want to create an alliance you need to have/ do:

    1) Loyal members who are always seeking to get more prestige and bigger armies.

    2) Good leaders who can help you keep up with the alliance.

    3) Good leadership skills.

    4) Always have good players, it's better to have 20 really good player than 100 crapy players.

    5) Keep your alliance in an central area so you can easily reinforce each other.

    6) Make sure everyone cares about the alliance, because some members just join for the protection and never participate in battle.

    7) Keep your alliance known and attack others so more would be willing to join you.

    8) When you get big enough try to start sister alliances.

    That's all you need to keep in mind.

    Also remember there's only two ways you can have a 100 members in your alliance: Ritual pact or a level 10 embassy

    Diplomacy


    When your in an alliance always try to keep the same amount of allies you do as hostiles, because you always need some one there to help you out when times get tough.

    If you have good diplomacy skills you would be amazed with what you can get away with.
    For Example:

    If you want to attack some one, because they attacked some one in your alliance and you don't want war send the host a mail explaining why you are only attacking him. (Works 75% of the time.)





    That's it to having a good alliance.

    Part V - Heroes


    There are three types of heroes:

    Types Of Heroes


    Politics: When mayor they increase building time and resource production.

    Attack When mayor Increase troop traing time and when attacking it increases attack by 1.2%

    When you have an attack hero he gains experience by troops lost and each troop gives him some experience when they die.
    Here is the experience each troop gives:

    Worker - 2.25
    Warrior - 3.05
    Scout - 6.95
    Pike man - 9
    Swordsman - 13.5
    Archer - 13.5
    Cavalry - 28.5
    Cataphract - 87.5
    Transporter - 29.75
    Ballista - 100
    Battering Ram - 137.5
    Catapult - 290
    Trap - 8.75
    Abatis - 16.75
    Archer's Tower - 54.5*
    Rolling log - 63
    Defensive Trebuchet ? 166
    This is tested and proven. Thank you aom12.

    Intelligence:
    Decreases research time when mayor and gives better scout reports when sent on scouting missions.

    other info

    • Each hero has loyalty and if at any time that loyalty gets to zero that hero is gone.
    • The best way to get heroes is by recruiting and dismissing heroes until you get your desired hero.(very gold consuming.) You can also destroy and rebuild your inn to get new heroes.
    • Your heroes salary is 20*level, so be careful that your tax rate is not to low.
    • Switch out your heroes, so if your making large amount of troops you just place your attack hero as mayor and it will take less time.



    That's All For Now...


    Research Guide

    I know this isn't in the intro, but I thought I better add it.

    Agriculture
    Wont do to much for you if you only have 2 farms. If you have taken a level
    10 NPC you get 37 level 10 Farms (38-39 if you destroy the Quarry and Ironmine),
    so only then would it be important.
    lvl1 10%
    lvl2 20%
    lvl3 30%
    lvl4 40%
    lvl5 50%
    lvl6 60%
    lvl7 70%
    lvl8 80%
    lvl9 90%
    lvl10 100%

    Lumbering
    Very important to have, so get as high as you can.
    lvl1 10%
    lvl2 20%
    lvl3 30%
    lvl4 40%
    lvl5 50%
    lvl6 60%
    lvl7 70%
    lvl8 80%
    lvl9 90%
    lvl10 100%

    Masonry
    Just like Agriculture, doesn't help when you don't have any quarries.
    lvl1 10%
    lvl2 20%
    lvl3 30%
    lvl4 40%
    lvl5 50%
    lvl6 60%
    lvl7 70%
    lvl8 80%
    lvl9 90%
    lvl10 100%

    Mining
    Very important to have so get it to the highest level you can.
    lvl1 10%
    lvl2 20%
    lvl3 30%
    lvl4 40%
    lvl5 50%
    lvl6 60%
    lvl7 70%
    lvl8 80%
    lvl9 90%
    lvl10 100%

    Metal Casting
    Basically help your work shop have better defense mechanics, so it's some what needed.
    lvl1 10%
    lvl2 20%
    lvl3 30%
    lvl4 40%
    lvl5 50%
    lvl6 60%
    lvl7 70%
    lvl8 80%
    lvl9 90%
    lvl10 100%

    Military Science
    For those of you who like to build a bunch of troops real fast this is what you need.
    lvl1 10%
    lvl2 20%
    lvl3 30%
    lvl4 40%
    lvl5 50%
    lvl6 60%
    lvl7 70%
    lvl8 80%
    lvl9 90%
    lvl10 100%

    Military Tradition
    Every one needs a high military tradition to help with attacking other players.
    lvl1 5%
    lvl2 10%
    lvl3 15%
    lvl4 20%
    lvl5 25%
    lvl6 30%
    lvl7 35%
    lvl8 40%
    lvl9 45%
    lvl10 50%

    Iron Working
    You need this to help your troops and wall defenses defend your city better.
    lvl1 5%
    lvl2 10%
    lvl3 15%
    lvl4 20%
    lvl5 25%
    lvl6 30%
    lvl7 35%
    lvl8 40%
    lvl9 45%
    lvl10 50%

    Logistics
    Not all that important. Just allows you to carry larger amounts of resources.
    lvl1 10%
    lvl2 20%
    lvl3 30%
    lvl4 40%
    lvl5 50%
    lvl6 60%
    lvl7 70%
    lvl8 80%
    lvl9 90%
    lvl10 100%

    Compass
    Very important! you need this to help your troops move faster, so get it to highest level possible.
    lvl1 10%
    lvl2 20%
    lvl3 30%
    lvl4 40%
    lvl5 50%
    lvl6 60%
    lvl7 70%
    lvl8 80%
    lvl9 90%
    lvl10 100%

    Horseback Riding
    You need this for attacking other players and will help you when farming NPCs with ballistas.
    lvl1 5%
    lvl2 10%
    lvl3 15%
    lvl4 20%
    lvl5 25%
    lvl6 30%
    lvl7 35%
    lvl8 40%
    lvl9 45%
    lvl10 50%

    Archery
    Get as high as you can. This is very important for attacking other players.
    lvl1 5%
    lvl2 10%
    lvl3 15%
    lvl4 20%
    lvl5 25%
    lvl6 30%
    lvl7 35%
    lvl8 40%
    lvl9 45%
    lvl10 50%

    Stockpile
    Don't worry about it. It's not all that important.
    lvl1 10%
    lvl2 20%
    lvl3 30%
    lvl4 40%
    lvl5 50%
    lvl6 60%
    lvl7 70%
    lvl8 80%
    lvl9 90%
    lvl10 100%

    Medicine
    You need this so that your troops survive more rounds.
    lvl1 5%
    lvl2 10%
    lvl3 15%
    lvl4 20%
    lvl5 25%
    lvl6 30%
    lvl7 35%
    lvl8 40%
    lvl9 45%
    lvl10 50%

    Construction
    Helps if you get this to at least level 7 in beginners protection.
    lvl1 10%
    lvl2 20%
    lvl3 30%
    lvl4 40%
    lvl5 50%
    lvl6 60%
    lvl7 70%
    lvl8 80%
    lvl9 90%
    lvl10 100%

    Engineering
    You need this way more than you think. So get up really high.
    (Do not focus on this until you have past the stage after beginners protection.)
    lvl1 10%
    lvl2 20%
    lvl3 30%
    lvl4 40%
    lvl5 50%
    lvl6 60%
    lvl7 70%
    lvl8 80%
    lvl9 90%
    lvl10 100%

    Machinery
    Very important, but doesn't help if you don't have fortifications.
    (Do not focus on this until you have past the stage after beginners protection.)
    lvl1 100%
    lvl2 200%
    lvl3 300%
    lvl4 400%
    lvl5 500%
    lvl6 600%
    lvl7 700%
    lvl8 800%
    lvl9 900%
    lvl10 1,000%

    Privateering
    Not really something you need, unless you farm other players and not NPCs.
    lvl1 3%
    lvl2 6%
    lvl3 9%
    lvl4 12%
    lvl5 15%
    lvl6 18%
    lvl7 21%
    lvl8 24%
    lvl9 27%
    lvl10 30%



    Attacking Valleys and NPCs


    Thought I'd add this too!

    Here's what you need to send to attack a valley or NPC and win.

    Warriors

    (Credit goes to SARASCA for the warriors information.)

    Valleys
    Level One - 600
    Level Two - 1,200
    Level Three - 1,600
    Level Four - 2,200
    Level Five - 3,000
    Level Six - 3,500
    Level Seven - 5,200
    Level Eight - 9,000
    Level Nine - 16,000
    Level Ten - 20,000+

    NPC Cities
    Highly not suggest you attack NPCs with warriors, for one would have heavy loses.
    Level One - 2,500
    Level Two - 5,500
    Level Three - 13,000
    Level Four - 20,000
    Level Five - 29,000
    Level Six - 35,000
    Level Seven - 55,000
    Level Eight - 80,000
    Level Nine - 90,000 (15-25k more to ensure victory.)
    Level Ten - ??? (A lot more than 100,000.)

    Archers

    Valleys
    Level One - 50
    Level Two - 100
    Level Three - 200
    Level Four - 400
    Level Five - 800
    Level Six - 1,600
    Level Seven - 3,200
    Level Eight - 6,400
    Level Nine - 12,800
    Level Ten - ????

    Ballista

    These are rough numbers and for those who have maxed out research.
    To learn more about this I would got to the "all about npc farming" guide here in the guide forum.

    NPC Cities
    Level One - 20
    Level Two - 50
    Level Three - 170
    Level Four - 250
    Level Five - 400
    After level 5 NPC's you begin to take loses, because of the defensive trebuchet.
    Level Six - 900
    Level Seven - 2,500
    Level Eight - 4,000
    Level Nine - 9,000
    Level Ten - ???? (Way more than 9,000.)
    Last edited by captian virk; 05-28-2010 at 10:10 PM.
    Retired Writer Dude

    "People can be whoever they want on the internet, but so many choose to be dumb."

  5. #5

    Default

    Part VI - Medals and Promotions.

    You will most likely remember this from my advanced medal guide.



    Introduction


    After along time of research tests and gathering information I have built a guide that will go into detail on how to get medals on nerf servers, world servers, newer servers and older servers. I will also have a section for questions that are asked a lot about medals. After reading this my old medal guide will be nothing.

    Notes For All Servers

    • While you do not have to it has been found helpful to wait an hour before you attack the same valley or NPC. During that hour all the troops are restored.
    • You do not have to conquer a valley/NPC to get a medal.
    • Your heroes level or it's attributes do not effect the drop rate.
    • The valley type does not matter. You have the same chance of getting a medal from a valley than you do from getting a medal from swamp.
    • Scout spamming can cause negative prestige, so I wouldn't do it.



    Medals On Older Servers
    This guide applies to servers 1-55.
    Drop Rates
    The drop rates on these servers are most likely the best in evony. They have been estimated at a 10%-15% drop rate.

    Finding Medals
    All that is below was made my Hods. Before I could not post this guide, because I was unable to properly give credit to hods by giving a link to his guide.
    Which is located here: http://hods.com/evony/getting-medals/. Surprising enough it is still up to date even though it has been around for a while.
    This is the only part of this guide that is not made by me unless it is stated other wise in the credits!!!

    How to obtain the medals you need:

    We will list five or less of the most likely places you will find the respective medal. The first is the highest probability, the second is the next highest, the third the next highest, and so on. Obviously, the first place we list is your best bet of getting that medal. You can of course obtain that medal a different way, but these are the most likely and the Hods way of doing it.


    Cross Medals:


    1. Attack any level 1 valley with 50 archers.

    2. Attack any level 2 valley with 100 archers.

    Rose Medals:


    1. Attack any level 3 valley with 200 archers.

    2. Attack any level 2 valley with 100 archers.

    3. Attack any level 1 valley with 50 archers.

    4. Attack any level 4 valley with 400 archers.

    5. Attack any level 1 NPC with 50 ballista.

    Lion Medals:

    1. Attack any level 3 NPC with 250-300 ballista (depending on your heroes attack level).

    2. Attack any level 4 valley with 400 archers.

    3. Attack any level 3 valley with 200 archers.

    4. Attack any level 2 NPC with 125-200 ballista (depending on your heroes attack level).

    5. Attack any level 5 valley with 750 archers.

    Honor Medals:

    1. Attack any level 4 NPC with 300-400 ballista (depending on your heroes attack level).

    2. Attack any level 3 NPC with 250-300 ballista (depending on your heroes attack level).

    3. Attack any level 6 valley with at least 1,500 archers.

    4. Attack any level 5 valley with at least 750 archers.

    5. Attack any level 2 NPC with 125-200 ballista (depending on your heroes attack level).

    Courage Medals:


    1. Attack any level 5 NPC with 350-500 ballista (depending on your heroes attack level).

    2. Attack any level 4 NPC with 300-400 ballista (depending on your heroes attack level).

    3. Attack any level 7 valley with at least 3,000 archers.

    4. Attack any level 6 valley with at least 1,500 archers.

    5. Attack any level 3 NPC with 250-300 ballista (depending on your heroes attack level).

    Wisdom Medals:


    1. Attack any level 5 NPC with 350-500 ballista (depending on your heroes attack level)

    2. Attack any level 7 valley with at least 3,000 archers.

    3. Attack any level 8 valley with at least 7,500 archers.

    4. Attack any level 6 valley with at least 1,500 archers.

    Freedom Medals:


    1. Attack any level 5 NPC with 350-500 ballista (depending on your heroes attack level).

    2. Attack any level 8 valley with at least 7,500 archers.

    3. Attack any level 7 valley with at least 3,000 archers.

    Nation Medals:


    1. After completely wiping out a level 10 NPC, allow 40,000 warriors to regenerate. Attack and defeat the level 10 NPC with 40,000 warriors regenerated.

    Justice Medals:

    1. Attack any level 10 NPC with at least 90,000 archers and a few thousand warriors, pikemen, and swordsmen. Do this at your own risk, and only do it if your heroes attack is very high.


    THANK-YOU HODS FOR ALL YOUR RESEARCH AND HARD WORK ON THE OLDER SERVERS!!!
    HIS GUIDE IS LOCATED HERE: http://hods.com/evony/getting-medals/




    Medals On Nerf Servers
    This guide applies to servers n1, wn1, wn2, wn3 and wn4.

    Drop Rates


    The drop rates on these servers are the next best to older servers. The drop rates on this server are estimated
    at a solid 8% drop rate.

    Finding Medals


    First is where you find the medals most often on these servers.

    1) Cross - Level 1-4 Valleys
    2) Rose - Level 1-4 Valleys
    3) Lion - Level 5+ Valleys | Level 1-3 NPCs
    4) Honor - Level 8+ Valleys | 1-4 NPCs
    5) Courage - Level 1-5 NPCs
    6) Freedom - Level 4-5 NPCs
    7) Wisdom - Level 5+ NPCs
    8) Justice/Nation - Level 10 NPCs


    With NPC's I usually get a medal every 40-50 attacks and on valleys I get a medal every 65-100 attacks.


    My best strategy for getting medals on these servers is get a high rally spot and attack like 9 different valleys at a time.
    On these severs the drop rate is kinda wack. Like you find medals a lot more in NPC's.

    Extra Tips

    • I have found that by sending 400 transporters and 500 ballista at a level 5 NPC is very effective.
    • You have a higher chance of getting medals from NPCs than valleys on these servers.
    • You get nation medals usually on the smaller second spearhead waves and warrior raid waves.
    • I have also very often come across justice medals in level ten valleys, kind of strange.


    Normally I dont have to big of a problem getting medals on Nerf servers. That's it, not a whole lot to getting medals on these servers.



    Newer Servers
    This guide applies to all world servers and servers above server 55(excluding server n1).

    Drop Rates


    The drop rates on these servers are no doubt the worst. The drop rate has been estimated at best a 5% drop rate. You probably will get a medal every 75-100 attacks on these servers.

    Finding Medals


    Option 1:

    Most Effective
    On these servers the best way to get medals is by attacking only level 10 valleys with 30k archers only if they do not have archers and cavalry in them. So
    you will need to scout them with 1k scouts and with level 10 informatics.

    Option 2:
    Rapidly attacking level 5+ valleys by sending multiple attacks at the same valley. This is not the best strategy, but it does work sometimes.

    Option 3:

    In this option you have to attack a valley with 100% warriors and attack that valley every hour.


    Extra Tips


    • In these strategies you are doing a lot of attacking at one time so you need a high level rally spot and feasting hall.
    • So far the best troop to use is warriors and archers.
    • These are the only servers where scout spams do not work at all.
    • Medals do not often come from NPCs as far as I know.



    In conclusion the drop rates are so low on newer servers it can even get tough collecting consistent data. That is why
    many "theories" come about, but these three options are proven to work on most newer servers.



    FAQ


    The answers to all your questions!

    Should my hero should have a high INT score-No, nothing about your hero effects the drop rate.

    Should my hero should have a low ATK score-No, nothing about your hero effects the drop rate.

    Should I send the least troops possible?-Doesn't mater how many troops you send.

    Should I attack higher level valleys/NPCs?-On the newer servers this seems to be the case. Other wise no.

    Should I make sure it has fully regenerated its troops?-It increases your chances of getting a medal.

    Do I need to take heavy losses of my own troops?-As long as you win the battle it doesn't mater.

    Should I send a burst of several attacks in rapid succession on the same place?-It only works on newer servers some what and even then it's not a good strategy.

    Should I send my attacks just after each hour when attacking the same valley/NPC?-It increases your chances of getting a medal, but no you do not have to do it.

    Do I need to conquer instead of plundering?-As long as you win it doesn't mater.

    That's all You need to know about earning medals.
    Last edited by captian virk; 12-14-2009 at 04:28 PM.
    Retired Writer Dude

    "People can be whoever they want on the internet, but so many choose to be dumb."

  6. #6

    Default



    On the super servers there is no trying to get medals because there basically is no medal drops at all. Not positive but its the truth.
    Last edited by captian virk; 04-21-2010 at 03:33 PM.
    Retired Writer Dude

    "People can be whoever they want on the internet, but so many choose to be dumb."

  7. #7

    Text

    Part VII:Taxes and Loyalty


    Helping Items:


    There some items that'll help you in times when you have low loyalty.

    Disaster Relief-Increases loyalty by 5 and decreases public grievance by 15.

    Praying-Increases by loyalty by 25 and decreases public grievance.

    Speech Text-Increases loyalty to 100 and decreases public grievance to 0.


    How Loyalty Works:

    Loyalty works on how high your tax rate is. Your loyalty can also be affected from a player's attacks. When they attack you, you will lose loyalty depending on the attack and public grievance will rise as much as the loyalty was taken. Each time you get attacked, grievance rises and population decreases. At loyalty 15, when you attack others, there will be one public grievance and loyalty will go down itself from there.


    You're probably wondering how tax rate can affect loyalty, well here are some examples and simple math.

    Ex:
    Tax Rate 10%=90 Loyalty

    Tax Rate 5%=95 Loyalty

    As you can see, if you have 5% tax rate for example, your loyalty will decreases by 5. If you had 2% tax rate, then the loyalty will decrease by 2.

    Q: How Does Loyalty Effect Population?

    A: It can, when your loyalty drops. Your population falls and the trend is downward. That is why you may notice "losing population" when your loyalty drops down lower than before.


    Tax Rate:

    Tax rate can affect your loyalty too, as you saw the examples listed above.

    Q:How high should my tax rate be?

    I usually set my around from 1-20%. 20% gives you decent amount at a time and good loyalty, you will be left with 80 loyalty. Population also does effect gold, as if you have none, your revenue will be 0. And the higher population, the more revenue you will get. Usually you should start off with 10%, as to high will result in some damages to your city. So make sure your tax rate is set good.
    Last edited by Lord Ken Deathmarr; 12-11-2009 at 05:43 AM.

    Thank you captian Virk!

    Retired player of Evony.
    +Rep me if I helped




    (\__/)
    (='.'=)This is Bunny. Copy and paste bunny into your
    (")_(")signature to help him gain world domination.

    Read my best story yet!
    http://bbs.evony.com/showthread.php?t=97171

  8. #8

    Default

    Part XI - Items and The Wheel of Fortune



    Items and Shop


    HOT SALE

    These items are various items that are bought often. The items within will be explained in their appropriate sections

    ITEMS

    This is a group of items that do not have a specific category. Ranges from Hero leveling items to teleporting your city.

    The Items Themselves
    PAGE 1

    Civil code:
    An item that increases your population by either 20% or 100 whichever is more. Normally used to help recover from a heavy attack series on your city as using while population is full would only mean a temporary increase thus a waste of money.
    Price: 50 cents : 5 USD

    Wealth of Nations:
    Increases your heros politics by 25% for 7 days. to use go Feast hall select your best politics hero (should be your mayor) hit view, reward, then select wealth of nations from the drop down list then hit reward again.
    Price: 40 cents : 4 USD

    Epitome of Military Science:
    Increase a heros experience level by 10,000 points or by 30% of level cap (the experience level needed to level up to the next level) which ever is more. To use go to feast hall select the hero you want, click view then next to his exp bar there is a little + sign. click on that and select Epitome of Military Science from the drop down menu. Exp given goes up the higher the lvl of the hero it is used on.
    Price: 30 cents : 3 USD

    Anabasis:
    Increases a heros experience by 1000 points or 8% of level cap whichever is greater. Normally used on low lvl heros for quick level up. Exp given goes up the higher the lvl of the hero it is used on. to use follow the same steps as Epitome of Military Science.
    Price: 8 cents : 80 US cents

    On War:
    Considered the best of the 3, increases a heros experience by 100,000 points or 100% of the level cap whichever is more. Best used on high lvl heros as they often require 200,000 or more exp for each lvl up. Exp given goes up the higher the lvl of the hero it is used on. to use follow the same steps as Epitome of Military Science and Anabasis.
    Price: 100 cents : 10 USD

    Truce Agreement:

    An item used to prevent getting attacked for a 12 hour period. good to use if under attack or about to be attacked by a much better player. Note: incoming attacks when used will still hit but will prevent further actions against you. To use click on your ingame picture go to Player status hit change, select truce, input your password then hit change 1 more time. Must have a truce agreement item for this to work. Other factors needed for it to work: all troops must be in your city(ies). Effects of truce. no players can attack or scout you but you also can not scout or attack anything for the duration of the truce. There is a 12 hour cooldown between uses.
    Price: 30 cents : 3 USD

    Speech Text
    Great for recovering from being zerod, this item instantly puts your loyalty back at 100 and reduces public greivance to zero. To use go to my items, detail, apply.
    Price: 100 cents: 10 USD

    Art of War:
    Increase a heros Inteligence by 25% for 7 days. Best used on your inteligence hero (of course). Activated the same way as Wealth of Nations, Except on best Inteligence hero instead of best politics hero.
    Price: 40 cents: 4 USD

    MichaelAngelo Script:
    Arguably the most valuable item in the game allows you to upgrade a building from lvl 9 to 10. Regardless of the description lv 10 is the highest a building can go. to use select a lv 9 building have the necessary resources and hit upgrade. normally used on the Town hall or Walls first. Side note: Often referred to as a mich script or ma script
    Price: 50 cents : 5 USD

    PAGE 2

    Hero Hunting:

    Useful for Refreshing the Inn While searching for decent heros
    Price: 5 cents : 50 US cents

    City teleporter:
    the basic teleporter. Useful for getting out of a warzone where you are constantly getting attacked, or moveing to the state where the majority of your alliance members are. can only teleport to a specified state. to use go to my items, detail, select the state you want from the drop down, hit apply.
    Price: 30 cents : 3 USD

    Adv City Teleporter:
    The best teleporter. Can teleport your city to specific coordinates of an empty flat. to use go to my items, detail, input the coordinates of where you want your city to be and hit apply. There is a 24 hour cooldown on atks and scouting after use so be careful where you select.
    Price: 90 cents: 9 USD

    New Id:
    This item allows you to change your ingame name.
    Price: 200 cents : 20 USD

    National Flag:

    This item allows you to change the text on your flag. Most often used to change to your Alliance flag. to use click your ingame picture go to flag hit change input the text you want (4 characters) and hit change
    Price: 6 cents : 60 US cents

    War Ensign:
    This item allows you to send 25% more troops over your troop dispatch limit.
    As a maximum with a lv 10 rally spot you may send 100k troops in a wave. using this item however allows you to send up to 125k troops in a wave. to use just check the apply war ensign checkbox in your ralley spot. note the troop limit you have is your ralley spot level times 10,000
    Price: 30 Cents : 3 USD

    War Horn:
    Increases your troops attack by 20% works for 24 hours and is stackable. Nullified if the defender applies a Corselet. To use go to my items, detail, then apply.
    Price: 10 cents : 1 USD

    Ivory Horn:
    Boosted version of war horn. works for 7 days instead of 24 hours, also is stackable. Nullified if the defender applies an Ultra Corselet. Applied the same way as war horn.
    price: 60 cents : 6 USD

    Ritual of Pact:

    Allows you to instantly increase the member limit of your alliance to 100 regardless of your position within the alliance or your embassy lvl. use if your member limit for your alliance is not 100. most expensive single item within the game so far
    Price: 500 cents : 50 USD

    PAGE 3

    Corselet:
    Increases your troops defence by 20% for 24 hours. nullifies and is nullified by war horn of an opponent.It is stackable.
    Price: 10 cents : 1 USD

    Ultra Corselet:
    Boosted version of Corselet. works for 7 days instead of 24 hours. is also stackable. Nullifies and is nullified by Ivory Horn of an opponent
    Price: 60 cents : 6 USD

    Penicilin:
    An item that increases your wound rate by 30% during battles. Works for 7 days. It is stackable.
    Price: 120 cents : 12 USD

    Holy Water:
    an item that is used to reduce a hero to base stats. used to take a good high level hero that is found and turn him into a great high lvl hero. To use, use the redistribute button on the hero upgrade page. Every 10 lvls requires another holy water.
    Price: 20 cents : 2 USD

    Holy Water 5 piece package:
    Item that contains 5 holy water. automatically adds to your holy water inventory when purchased
    Price: 90 cents : 9 USD

    Dynamite:

    an item used to completely remove a building from a build spot instantly. no resources gained from doing this.
    Price: 20 cents : 2 USD

    Excalibur:
    Increases a heros attack stat by 25% for 7 days. applied the same way as Wealth of nations and Art of War. Use on your best attack stat hero.
    Price: 40 cents : 4 USD

    Speaker:
    Item that allows chatting in the world channel
    Price: 3 cents : 30 US cents

    Speaker 10 piece package:

    Item that contains 10 speakers. Must detail and apply the item to get the speakers out of the package after purchase.
    Price: 27 cents : $2.70 USD

    PAGE 4


    Speaker 100 piece package:
    Same as the 10 Piece Package except contains 100 Speakers instead of 10. same steps required to get the speakers out of package after purchase
    Price: 240 cents : 24 USD

    SPEED UP

    These items are used to speed up actions from everything from building buildings to getting resources off the market.

    The Items

    Beginner Guidelines:
    Decreases build times or research time of a building or technology by 15 minutes. use when the base build time is close to 15 minutes otherwise its just wasting the item.
    Price: 5 cents : 50 US cents

    Primary Guidelines:

    Decrease build times or research time of a building or technology by 1 hour
    Price: 10 cents : 1 USD

    Intermediate guidelines:

    Decrease build times or research time of a building or technology by 2 hours and 30 mins
    Price: 20 cents : 2 USD

    Senior Guidelines:
    Decreases build times or research time of a building or technology by 8 hours
    Price: 50 cents : 5 USD

    Master Guidelines:

    Decreases build times or research time of a building or technology by a random time between 10 and 30 hours.
    Price: 80 cents : 8 USD

    Ultimate Guidelines:

    Decreases build times or research time of a building or technology by 30%
    Best used on the HUGE projects of 100 hours or more
    Price: 120 cents : 12 USD

    To use any of the guidlines hit the speed up button next to the build time or research time of build or research that is in progress displayed on the bottom left corner of the screen then select the guidline you want.

    Archimedes Note:

    Reduces build time of a wall fortification by 30% limit to 1 use on each fortification build in Que. to use click the speed up button next to the fortification in progress
    Price: 35 cents : $3.50 USD

    Napoleons Diary:

    Shortens training time of troops by 30% limit of 1 to each training group in Que. to use click the speed up button next to a group of troops being trained.
    Price: 30 cents : 3 USD

    Merchant Fleet:
    Instantly finishes a marketplace Transportation
    Price: 5 cents : 50 US cents
    Last edited by captian virk; 12-10-2009 at 08:51 PM.

  9. #9

    Default

    PRODUCE

    These items increase your production rates of all resources

    The Items

    Plowshares:
    the basic food produce upgrade. Increases production rate by 25% for 24 hours.
    Price: 8 cents : 80 US cents

    Iron Rake:
    Boosted version of plowshares works for 7 days instead of 24 hours
    Price: 50 cents : 5 USD

    Arch Saw:
    Basic Lumber production upgrade. Increases production Rate by 25% for 24 hours
    Price: 8 cents : 80 US cents

    Double Saw:
    Boosted version of Arch Saw. works for 7 days instead of 24 hours

    Quarrying tools:

    Basic stone production upgrade. Increases production rate by 25% for 24 hours
    Price: 8 cents : 80 US cents

    Adv Quarrying tools:
    boosted version of Quarrying tools, works for 7 days instead of 24 hours.
    Price: 50 cents : 5 USD

    Blower:

    Basic iron production upgrade. increases production rate by 25% for 24 hours
    Price: 8 cents : 80 US cents

    Blast Furnace:

    Boosted version of Blower. works for 7 days instead of 24 hours.
    Price: 50 cents : 5 USD

    Tax Policy:
    Increases Tax income by 100% for 24 hours.
    Price: 35 cents : $3.50 USD

    PAGE 2


    Adv Tax Policy:
    Boosted version of Tax Policy. works for 7 days instead of 24 hours.
    Price: 280 cents : 28 USD

    All Produce items can be activated by going to my items, Detail, and apply. All produce items are stackable.

    CHEST


    These items contain random things from numbers of medals to random items in general. one has hero based items within.

    The Items

    Junior medal box:
    when opened contains a random number of Cross, Rose, and Lion medals between 2 and 4 each.
    Price: 80 cents : 8 USD

    Medium Medal box:

    When opened contains a random number of Honor, Wisdom, and Courage medals between 2 and 4 each
    Price: 140 cents : 14 USD

    Senior Medal Box:

    When opened contains a random number of Freedom, Justicem and Nation medals between 2 and 4 each
    Price: 240 cents : 24 USD

    Hero Package:
    Contains 10 holy water and 10 Hero Hunting
    Price: 188 cents : $18.80 USD

    Amulet:
    When applied gives a random item ranging from resources to any items that you can find within the shop as well as things like hero helms.
    Price: 5 cents : 50 US cents


    All the credit for the items and shop section goes to Brightfang.
    Last edited by captian virk; 12-10-2009 at 08:53 PM.

  10. #10

    Default

    The Wheel of Fortune

    Thanks goes to hods for making this guide: http://hods.com/evony/amulet-wheel/

    So here are your chances and all that good stuff when using the wheel of fortune.

    * Keep in mind that all percentages are rounded *

    You have a 1.73% chance of winning the Jackpot.


    Jackpot Rewards:
    Penicillin - 0.276%
    Ritual of Pact - 0.172%
    War Ensign (15) - 0.155%
    Speaker (200) - 0.121%
    Senior Medal Box - 0.121%
    Medium Medal Box - 0.121%
    Adv. City Teleporter - 0.103%
    Adv. Tax Policy - 0.103%
    Ivory Horn (10) - 0.086%
    Speech Text (8) - 0.086%
    Master Guidelines (10) - 0.069%
    Mechanics Battalion - 0.069%
    Napolean?s Diary (10) - 0.052%
    On War (5) - 0.052%
    Holy Water (50) - 0.052%
    Holy Helm of Mars - 0.034%
    1000 Game Cents - 0.034%
    New ID - 0.017%


    You have a 10.35% chance of winning a Premium reward.


    Premium Rewards:
    Nation Medal - 1.209%
    Michelangelo?s Script - 1.034%
    Master Guidelines - 0.862%
    On War - 0.828%
    Justice Medal - 0.793%
    Ultimate Guidelines - 0.690%
    Junior Medal Box - 0.690%
    Holy Water (5 Pieces Package) - 0.690%
    Ultra Corselet - 0.586%
    Speech Text - 0.552%
    Speaker (100 Pieces Package) - 0.517%
    100 Game Cents - 0.517%
    Veteran Battalion - 0.448%
    Plate Helm of Lancelot - 0.379%
    Ivory Horn - 0.310%
    300 Game Cents - 0.241%

    You have a 29.31% chance of winning a Respectable reward.


    Respectable Rewards:
    Dynamite - 1.759%
    Holy Water - 1.685%
    Napolean?s Diary - 1.612%
    Archimedes? Note - 1.539%
    30 Game Cents - 1.466%
    Adv. Quarrying Tools - 1.392%
    Iron Rake - 1.392%
    Senior Battalion - 1.392%
    Blast Furnace - 1.392%
    War Ensign - 1.319%
    Intermediate Guidelines - 1.319%
    Tax Policy - 1.246%
    Senior Guidelines - 1.172%
    Honor Medal - 1.172%
    Speaker (10 Pieces Package) - 1.099%
    Chain Helm of Beowulf - 1.099%
    Truce Agreement - 1.026%
    Wisdom Medal - 0.953%
    Courage Medal - 0.953%
    Epitome of Military Science - 0.806%
    Double Saw - 0.806%
    Freedom Medal - 0.733%
    Civil Code - 0.733%
    City Teleporter - 0.659%
    50 Game Cents - 0.586%

    You have a 58.62% chance of winning a Regular reward.

    Regular Rewards:
    Junior Battalion - 3.041%
    20k Food - 2.931%
    40k Iron - 2.894%
    40k Food - 2.748%
    20k Iron - 2.491%
    Hero Hunting - 2.455%
    Beginner Guidelines - 2.455%
    20k Lumber - 2.418%
    15k Gold - 2.381%
    Merchant Fleet - 2.345%
    20k Stone - 2.308%
    40k Stone - 2.272%
    Anabasis - 2.235%
    Leather Helm of Robinhood - 2.198%
    30k Gold - 2.162%
    Speaker - 2.052%
    40k Lumber - 2.015%
    Quarrying Tools - 1.978%
    Plowshares - 1.905%
    Primary Guidelines - 1.795%
    Arch Saw - 1.722%
    10 Game Cents - 1.612%
    Blower - 1.575%
    Cross Medal - 1.282%
    National Flag - 1.136%
    Rose Medal - 1.136%
    Lion Medal - 1.099%
    Corselet - 1.026%
    War Horn - 0.953%


    There it is and thanks again hods!




    Guide continues on page 2!!!!!!
    Last edited by captian virk; 04-28-2010 at 05:03 PM.
    Retired Writer Dude

    "People can be whoever they want on the internet, but so many choose to be dumb."

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