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  #1  
Old 05-14-2009, 06:28 PM
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Iwind Iwind is offline
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Sure, how about the 1 cat, pike and cav vs 1 archer though. The archer lives 3 rounds and kills both the pike and the cavalry. Seems the catapult waits 3 rounds before it starts shooting for some reason
  #2  
Old 05-14-2009, 06:35 PM
Lord Arumen Lord Arumen is offline
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Im glad you found this out.

Now I see the true problems with combat. This math is poor at best, I wish they would change it.

Swords, which are faster than warriors for some reason, are therefore targeted first. All the archers will focus on them, so 2k swords with 15k warriors behind them against 2k archers = all the swords dead, which just isnt right.

Real men wouldnt run away from the mass and make themselves a target.
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Old 05-14-2009, 09:14 PM
Penguinsoo Penguinsoo is offline
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I have an even better scenario than the 1 cat, pike and cav vs 1 archer scenario and that's the 1 cav, warrior, pike, 2 swordsman, 2 warriors, and 2 workers vs 1 archer scenario. The archer kills all 8! Apparently this archer was trained by Rambo. I have a possible explanation as to why both of these scenarios occur.

When a battle occurs the forces start far away lets say 3000 range. As the units move closer the difference in movespeed between the melee units causes them to seperate and get picked off 1 by 1 from the archer. If nothing ever dies because everything is too far away it just ignores that round and once a unit dies it starts counting from round 1.

Last edited by Penguinsoo; 05-14-2009 at 09:17 PM.
  #4  
Old 05-16-2009, 05:40 AM
Just1ChanceFree Just1ChanceFree is offline
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I figure better a slight necro then a double post, anyone know how to figure the tech differences into this? Do they just effect the base attack and defense values? Has anyone experimented with how the hero attack & possibly even Intel bonuses figure in?

Last edited by Just1ChanceFree; 05-16-2009 at 05:44 AM. Reason: Typo
  #5  
Old 05-27-2009, 04:04 AM
Android Android is offline
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Quote:
Originally Posted by Just1ChanceFree View Post
I figure better a slight necro then a double post, anyone know how to figure the tech differences into this? Do they just effect the base attack and defense values? Has anyone experimented with how the hero attack & possibly even Intel bonuses figure in?
Theres a formula in another thread somewhere, search the forums for "formula of civony" and you should find it. I never tested it but I assume it works.

Quote:
Originally Posted by Penguinsoo View Post
When a battle occurs the forces start far away lets say 3000 range. As the units move closer the difference in movespeed between the melee units causes them to seperate and get picked off 1 by 1 from the archer. If nothing ever dies because everything is too far away it just ignores that round and once a unit dies it starts counting from round 1.
I'm pretty sure that the units start at the range of the longest ranged, this is demonstrated by the fact that if you attack an NPC with 1 balista and 10k archers (where your archers would normally outrange the defending AT) you will lose alot more archers than without the balista. Also, units seem to stop moving once thier in range to fire at the enemy, this is more evident against AT as and allows the whole no-loss NPC attack scenario.

Quote:
Originally Posted by jtatsc16 View Post
well has for the 1 archer vs 1 pike cav and cata, its possible the archer killed the calvery as it got in range first then the pike got it range of the archer the same time as the cat got in range of the archer and both attacks happened at the same time with the pike dieing from the archer and archer dieing from the cat,
Actually you seem to be missing the point, the point was that the cata is the longest ranged unit here and as such should have fired on the archer in the 1st round. The catas not firing when they have a friendly unit nearby does seem plausable as an explanation.


Quote:
Originally Posted by jtatsc16 View Post
it seems alot of your confusion Tane is that you didnt know that all round and battle calculations are made at the same time to make it fair. like you didnt understand the 1 archer vs 1 pike and 1 cat, well the cat is slower than the pike and the pike got in the archers range at the same time the archer got in the catas and both attacks happen at the same time resulting in the archer killing the pike while the cata kills the archer, Plus ever1 knows archers have magic powers ;D
Here the pont was that the archer is in range of the cata in the first round but it will take at least 1 round for the pike to be in the archers range, the battle order as I understand it is:
1 - cav move,
2 - units attack,
3 - all units move,
repeat 2/3 until the battle ends

So I still see no reason for this scenario.
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Old 05-16-2009, 09:57 PM
ugosugo ugosugo is offline
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It doesnt work.
I tried to figure out how many warriors 100 swordmen can kill. The answer, according to the formula, is 47.5.
Swordmen range is 30, warrior's is 20. So 100 sword vs 47 warriors should get any casualty. They do, exactly 6 casualties according to my rally point.

Sorry man, keep working on it, I'll do it to!
  #7  
Old 05-25-2009, 07:34 PM
bryansam bryansam is offline
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You know what?! I think there is a bug in the process.. OR this game is extremely advanced!

I mean.. Look at this:

1 Archer versus 1 calvary 1 swordsmen 1 pikemen and 1 Catapult

Archer manages to kill calvary, swordsmen and pikemen before dying at the 3rd round.

BUT!!!

1 archer versus 1 swordsmen 1 pikemen and 1 catapult

Archer kills pikemen, and dies at first round.

THIS MEANS: the swordsmen survived without the calvary, and died with it!!!

MAYBE.. the catapult doesn't fire if there are units that are too close in the range.. like the calvary!
  #8  
Old 05-26-2009, 06:18 PM
NotGrumpy NotGrumpy is offline
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I tried 'camping' but my cavalry still seemed to attack first and take most of the casualties. Has anyone tried this?
  #9  
Old 05-26-2009, 06:32 PM
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What do you mean? When you camp they all camp together, or are you talking about sending the cavalry right after your other troops using camping?
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Old 05-26-2009, 06:40 PM
NotGrumpy NotGrumpy is offline
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I tried sending at the same time and specified enough camp time that I thought they would all have time to arrive and then attack. It didn't seem to make any difference.
 

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