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so whats the point
as i said, whats the point of age 2? you can't conquer players cities, any npcs you make for farming are gone the next day. Colonizing is to little result for too much time and effort.
I can't believe I got excited and actually gave you my money. What a sucker I was. but then it was you who made a lame duck game.
later
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The issue of not being able to attack is being discussed in the on-topic section if you want to know whats happening with that. But removing NPCs was a great idea.
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If you can't farm npc (not permanent), how do you get resources? :O
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Resources are easy to get, you just need to know what your doing for them to come easy. On na1 where there are many maintenances a day, im still farmin 45 mil food a day.
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What do you "farm" to get resources? hitting ...?
Is there a way to hit historic city for resources with no loss?
Sorry, never tried age 2 before.
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Hitting high level valleys gets alot of resources but lately ive only been hitting NPCs level 1-5. Anything above that and you get losses, so you can never hit a historic city with no losses.
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I thought you said npc are not permanent? as in if you make one npc, it will disappear the next day?
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This is only player made NPCs, there are still alot that were put in there when the server started that will always be there until someone conquers it.
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hm.. that's suck... that means you can't have a HUGE npc field like age 1 anymore.
In end game, it will be hard to obtain resources. I wonder how players with hundreds K of troops per city will be able to get resources.
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fine take away the player created npcs but at least wait a couple days so you can at least get on hit off them.
I'm in a part that only has a few npcs lower than 5 and a butt load of players cities just sitting there, I'd rather they delete inactive players after a day rather than the npc that are getting used.
or make the recharge rate of npcs shorter than 8 hours,