Quick question.. If your colony is under attack by other players, will the troops in your city go out and fight? or just the troops in the colony itself will go out and fight??
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Quick question.. If your colony is under attack by other players, will the troops in your city go out and fight? or just the troops in the colony itself will go out and fight??
I mean.. I own the city as my colony, and now that city is under attack.. my main city is not under attack.. will my main city's troops fight off the incoming??
Therefore my main city won't launch army to help out the city that I colonized if it is under attack??
I have heard different things. If a colony tries to uprise, the main city troops are used to quell it. I am not sure if the same thing happens when someone else tries to take your colony.
so, for example, my main city is 1, 123 and colonized 123, 123 and finished suppression periods.. and another player from 0,0 is attacking 123,123.. it'll be the troops in 123, 123 to defend his own city or my main city 1, 123 will also launch troops to protect it..??
Just to clarify the city that is underattack is your colony not your city? because based on your reply's they think you own 2 cities and one is under attack
When what you mean is that you have one city, and one colony, you want to know if the troops in your city fight to keep that colony yours
yes, my colony is under attack.. obviously I can't reinforce it.. just wondering if my main base troops is going to go out and fight to protect my colony
I'm not sure I was trying to make it clear to all the people trying to help....
That was my assumption.
HeavyE believes you have to send reinforcements to the colony being attacked.
I am unsure. I dont know if your main city troops will automatically defend the colony. I think I read somewhere that this was the case. If HeavyE is sure, and not guessing, then you have an answer I guess.
In age 1 that is true, in age 2 not so much. The main question here is the role of the suzerain. Does he reinforce the colony or risk losing it? If so, do the troops in his main automatically fight or do they need to be sent to the colony? Realistically you would expect that his role would be to manually send troops, but no one (so far) seems to be able to say with certaintly yes or no.
Id be interested to know from Gigatergar if he even has the option to reinforce the colony. That might give an answer.
nope, you can't reinforce your colony in age 2...
My alliance mates are reporting that when they took a colony away from another player they were in effect attacking the suzerain in his own city. The troops in the suzerains city fought with the troops launched on the colony.
An interesting twist to PVP playing. Fighting over colonies.
That's right but depends of the suppression settings ;)
For clarity,....
1. Defense of a city that has been colonized is the responsibility of the suzerain (the player who colonized).
2. Troops for that defense are those in the specific city that colonized at the time of the attack.
3. Suppression settings allow you to adjust what troops are used, and percentages for each type, but the default is 100% of all troops.
The defense of a colonized city falls to the suzerain (the player who colonized that city). The player who actually owns and operates that city is not involved nor are his or her troops. The suzerain has the option to change suppression settings to decide how to defend the city. Those setting can be found in the colony report that appears as a popup when you click on the colony icon in the colony list for each of your cities. To be clear, the troops that defend the colony are actually in the suzerain city and (apparently magically) defend from there.
Since defense falls to the suzerain, it would be nice if the suzerain got notice of an attack. There are several tactical implications I am exploring/exploiting but it's a really obnoxious way to indirectly ravage some troops of the suzerain without giving that player notice. I've defended several attacks by players attacking my colonies because I run heavy defense in the suzerain cities. The lack of notice is, to say the least, bugsome.
When in doubt, set the suppression to zero on everything and only change it during an uprising. You have several hours warning before an uprising. At the very least, put things likes cavalry and scouts on zero.
In my view the fact that a suzerain does not have to maintain a garison in a colony to prevent successful uprising, but rather can keep the city under his yoke using troops kept in the city which originally suppressed it, is such a large advantage that it must be balanced somehow. At least the lack of notice of an attack on the colony operates to inject a little balance.
So I disagree that the tactics are obnoxious.
I agree; the suzerain, if it is his responsibility to defend his colony, should as a matter of logic and of fairness, have to manually reinforce a colony from attack. Only makes sense IMO. Defending from afar just isnt logical.
How exactly balanced is it to get about one minutes worth of notice that a huge player that you normally would not go up against (or at least have lots more time to make preparations) is about to try to take over one of your colonies? And on top of that, you don't know he's super huge because your suzerain city's beacon/inform is too low and it doesnt show you ANYTHING about the oncoming player? I lost ALL of my troops because of this very thing. I didn't even know it was happening. Granted I could have adjusted the proportion of my troops that fought, but with no warning and no information of the enemy, what would I have set them to??
you will have to reinforce that citiy with troops from your main then open your gates :attack: then the fight happens and he/she losses :mad::mad::mad: and then you close your gates and send those troops back to your main..... its simple :pirate: and you won a battle:flame:
I have had my reports blink when one of my colonies is attacked, but like it was said before the report is only as good as the beacon in your colony. I have also received notice that someone scouted my colony.
When you scout a colony you get a report of the colony. You have no idea what is in the Suzerian's city or which city actually controls the colony. I will not attack another players colony because you are blindly attacking at the player. It would be better to go after the Suzerian than attack the colony.
I think it would be much better if the Suzerian had to send his troops to defend the city and defend against uprising. It would make it a lot easier for someone to win an uprising. It doesn't seem right that you can have colonies all over the map. Seems more like the colony would be something that is more local to the player's city. I think that would make it a lot more balanced.
He hasn't figured it out after 3 pages? Or are you guys just trying to get your own 2 cents in after the problem is already resolved?
Your town that is the master of the colo city will fight. One of my colo ported and got attack. I lost all the forces in the master town. They might have change it. But this happened to me last week on NA7.
Colo city's should not be able to port anyways.
Gigger