If you have low arch level and low atk hero, put 1 cav, 1 phract and 1 pike in.
im sure 2k cavs can be killed by 4 rounds of 10k archer fire.
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If you have low arch level and low atk hero, put 1 cav, 1 phract and 1 pike in.
im sure 2k cavs can be killed by 4 rounds of 10k archer fire.
Your questions been answered so i'll add this,these guys have already put you in the worst situation you can be in so you have nothing to lose anymore...get a few scouts and keep stealing all their valleys with 1 scout attacks and abandoning them,also if you have spare warriors send them at your attackers to knock down their traps and kill off a few of their cav while your'e at it...just because you're on defense with little left doesn't mean you can't still **** them off ;)
Well, those type of cav spams are usually only used to break abatis, so building range setters would be kind of pointless.
If you can get 1 catapult, you could set up a defense such as this:
http://ploader.net/files/b0778138674...3a07cbfaf5.JPG
If the workers werent there, that hit would have killed nothing. Since the attack priorities of units are designed to prevent overkill, here the Archers kill scouts, then the ballistas kill the cavalry, and the pults kill the phracts. All in one round.
You could of course scale this down. Maybe 50k arch, 10k ballistas, 1 pult and as many AT's as you can. Although, if they add an archer to their small hits, you would again have to alter it. Adding 1 of each layer type to this defense, and any cavs/phracts they send would have to kill each layer before attacking your troops. If you cant get a pult, you would have to incluce these layers of 1. Once those are gone, the cavs would start hitting archers again.
The better solution, since your alliance is losing, and unable to help, have your alliance disband and reform with another alliance that is blue with the attacking alliance. This would allow you the time to rebuild properly. Since it's your last city, you could fight like you say, but if you build up any army, they'll simply wave you when your offline and force your gates open, and kill your troops, and enjoy all your resources. It sounds as your alliance has already lost the war, so until the attackers get bored of you, diplomacy is the best option.
Sure you can pick off small waves, and if that's all you want to do fine, but you could easily just become a farm, hit daily for resources, and they won't stop. Unless your online 24-7, they can kill your troops without too much effort.
better will be, read a lot of guides on forums, and not on evonywiki or hods (wonder if those guide writers have ever played even.. lol @ em) and start on server 144 :p. arch 6 is easy to get. :p
Thanks Melri, have you confirmed this in practice? Seems like it must be right based on all the exercise/evocalc stuff, so I'm going to give it a try :)
re:Naems - Well for my case the cav is just to keep me out of resources, and beat down loyalty, etc. Basically the city-capturing strategy, except it's my last one so they can't get it. But trying to zero me and make me quit is the aim, I guess. Or buy a teleport, lol. A catapult would be nice. Someday - but with one city, it's a looong time to archery AND metalcasting 10 hehe.
:devil: Magic:
An experienced friend told me this.. and I think it's okay to share since it's really only feasible with fairly small armies, and would be helpful pretty much only in my type of situation:
You can save your troops from the overnight attacks by marching them out overnight. Not just by camping them in a nearby valley; devious enemies might steal your valleys overnight anyway, and would notice and kill them. Also with the increased food intake, you might run out of food. (Not sure what happens then.. do they march back? Or stay there but die from hunger?)
Instead, march them to a valley and then abandon the valley. When they get there and it's not yours, they'll turn right around and come home. Even if your enemy captures it, they won't try to fight (confirmed this). So if you're going to be offline for 8 hours, use camp time so it's a 4 hour trip each way. They'll arrive home just as you get back on.
You'll need transporters to be able to do this obviously, but you'll also want extras so you can march them out with maybe 100k gold / 100k food. That way if your city is completely plundered when they return, you can immediately pray to get loyalty up to 25 and close the gates.
Having at least one warehouse is probably needed, depending on the frequency of the attacks. Also, this really one works if you're producing food - it can take quite a bit for those long marches, and the main goal is just to keep a small number of troops alive.
Props to you, sir, for your determination to stick it out and to hit back as best you may. I doubt I could show such grit.
man make pikemans , the cav will be annihilated
i agree with op- its a pu$$y way to fight but whatever. mastodon is doing it like crazy.
Build archers, mainly, with small layers of pikes, swords and warriors along with abatis, ignore towers, traps, trebs and rolling logs as they are pointless and will have zero effect on cav spam. I've been through this, and that is what works.
This is one of the few times when building warehouses is actually a good idea.
Wrong, the cavalry do NOT stop to kill the abatis, they jump their movement rate from 5000 and attack nothing. The abatis simply triggers on the cavalry being there, then the archers kill the cavalry.
Don't worry about what calculators or the exercise in the rally spot tell you, and don't worry about taking losses.Quote:
So if that was correct, as long as I can keep building 1 abatis between waves, I could wipe out any number of 1k cav attacks with no troop loss.
That would be swell, if it's correct:) Thank you for the suggestion. I wish I could convince my enemies to send exactly the right attacks with the right timing to test it out, lol.
Evocalc also says 3k archers plus 300 rams would do it no losses, even without abatis. Cav hit the rams first, but can't kill any before they die? That would be even better.
Although.. that's when you put in 6 archery. Change it to 10, and with 3k arch + 300 rams (no abatis) and you DO get archer losses. Totally don't understand that. Higher archery means archers shoot farther.. why would that cause MORE losses, if with less range they had none? So strange. EDIT: Actually the site is minorly broken if you keep changing values and re-submitting, have to refresh the page or it gets messed up. But it's still showing strange results, e.g. getting less losses with archery 6 than with archery 10, everything else being the same - that can't be right?