Alright, I first want to say a BIG thank you to Butler Jeeves, DC Jerboa, Domi, WolfgangMA, Atlantis1, Woldere, 0Spawn0, and Allidin for all the information they have dug up on Historical Cities. We know that Historical Cities are an addition to the 1-10 lv NPC system. They add level 12,14,16, and 18 to each new Age II server. These new cities are LOADED with troops, resources, defenses. Much bigger than you can imagine.
Level 18- Gold Flag
Atlantis. http://i950.photobucket.com/albums/a...g?t=1275626312
0,0
14 million Warriors
2,033,330 Swordsmen/Pikemen
856,140 Archers
1,355,555 Cataphracts/Cavalry
183,000 Ballistae/Battering Ram/Catapult
6,000 Rolling Logs
6,666 Archer Towers
5,000 Rockfall
22,000 Traps
11,000 Abatis
Abilitis: Atlantis is the equivalant of colonizing the whole server. That's how amazing this city is. With Atlantis you can Sow Discord, Draft, Disarm troops, Re-deploy Population, and levy food for EVERY SINGLE CITY in the server. You also get 1 lv 18 Farm, Sawmill, Quarry, and Ironmine.
Only 1 lv 18 NPC in the entire server. I don't even know how you begin to take this baby down. Your going to need a whole alliance in close proximity to Atlantis, sending continual waves of 95k Archers + Rainbow. If you have the Battering Rams, now would be the time to use it.
Level 16- Blue Flag
http://i950.photobucket.com/albums/a...g?t=1275626797
100,100- Washington D.C/ Friesland
100,300- Prague/ Lower Loraine
100,500- Paris/ Upper Loraine
100,700- Ottawa/ Burgandy
300,100- Beijing/ Saxony
300,300- Berlin/ Franconia
300,500- Rome/ Swabia
300,700- Jerusalem/ Lombardy
500,100- Loyang/ North March
500,300- Vienna/ Thurgnia
500,500- Athens/ Bavaria
500,700- Canberra/ Tuscany
700,100- Moscow/ Bohemia
700,300- London/ Moravia
700,500- Cairo/ Carinthia
700,700- Islamabad/ Romagna
Basically, theres one every state. If you plan to make an alliance in a particular state, I'd advise you to put your central base around one of these cities
7 million Warriors
1,016,665 Swordsmen/Pikemen
428,070 Archers
677,777 Cataphracts/Cavalry
91,500 Ballistae/Battering Ram/Catapult
6,000 Rolling Logs
6,666 Archer Towers
5,000 Rockfall
22,000 Traps
11,000 Abatis
Abilites: A State Capital is the equivalent of colonizing the whole state. Maybe not as good as Atlantis, but still an amazing prize. With a State Capital you can use Sow Discord, Draft, Disarm troops, Re-deploy Population, and levy food for EVERY SINGLE CITY in the state. You also get a lv 16 Farm, Sawmill, Quarry, and Ironmine.
Level 14- Green Flag http://i950.photobucket.com/albums/a...g?t=1275627205
Every 66 miles on the x-axis and y-axis starting from 33,33.
Note: (99,99), (297,297), (495,495), (693,693), Are all skipped, and replaces by a lv 12.
2.8 Million Warriors
406,666 Swordsmen/Pikemen
171,288 Archers
271,111 Cavalry/Cataphracts
36,600 Ballistae/Battering Rams/Catapults
6,000 Rolling Logs
6,666 Archer Towers
5,000 Rockfall
22,000 Traps
11,000 Abatis
Abilities: Capturing a Sub-Capital city(this is what I call them) will give you the equivalent of colonizing everything within 66 square miles of you. With a Sub-State Capital you can use Sow Discord, Draft, Disarm troops, Re-deploy Population, and levy food for EVERY SINGLE CITY within 66 square miles of you. You also get a lv 14 Farm, Ironmine, Quarry, and Sawmill
Level 12- Red Flag
http://i950.photobucket.com/albums/a...g?t=1275627403
Every 18 miles on the x-axis and the y-axis starting from (9,9)
1,120,000 Warriors
162,666 Swordsmen/Pikemen
42,807 Archers
108,404 Cataphracts/Cavalry
14,640 Ballistae/Catapults/Battering Rams
6,000 Rolling Logs
6,666 Archer Towers
5,000 Rockfall
22,000 Traps
11,000 Abatis
Abilities: Capturing a Mini-Capital City(this is what I call them) will give you the equivalent of colonizing everything within 374 square miles of you. With a Mini-Capital City you can use Sow Discord, Draft, Disarm troops, Re-deploy Population, and levy food for EVERY SINGLE CITY within 374(22x17) square miles of you. You also get a lv 12 Farm, Ironmine, Quarry and Sawmill, with the ability to build level 12 resource fields(you need a mich script to get to lv 10, but you do not need one to upgrade to lv 11/12)
http://i48.tinypic.com/24mchdx.jpg
^^^^ Shows how what diffirent options you have when you draft from other cities in the area.
http://i47.tinypic.com/ou5i1l.jpg
^^^^^^
Shows your area that you can draft from.
http://i45.tinypic.com/27y4bwy.jpg
^^^^ Shows the area you can draft from if you or someone else has 2 lv 12s in the same area. The grey part is the overlap where both lv 12s can draft from both.
Theory on how to take:
Step I. Scouting- The obvious first step is to scout the lv 12 Historic in question. You must get the combonation Warrior/Swordsmen/Archer/Battering Rams for this particular method to work. Send 1 scout at lv 10 informatics everyday until you get this combo
Step II. Preparation - For this method to work, you'll need at least 3-6 cities within a few miles of the Historic in question. You will also need 4 or 5 heroes with 125+ leadership and 300+ attack(Excalibur may be used). Rest of your heroes must be at least 100 attack or so with at least 30 leadership.
Step III. T/a/d clearing- For a lot of these waves to work, you'll need to whittle down Traps and other pesky fortifications so that your layers do not get crushed before they can even make an impact. Send 30-50 waves of 5-10k warriors, and you should clear most of the warriors.
Step IV. Clearing troops/fortifications.-
Wave 1: 120k Archers + layering(takes out Cavs, Archers, and about half Swordsmen depending on hero level
http://www.primewelding.com/LVL12/1.jpg
Wave 2: 120k Archers + layering(takes out remaining Swords and 310k Warriors).
http://img8.imageshack.us/img8/3672/hit2h.jpg
Wave 3: 120k Archers + layering(takes out ~450k Warriors)
http://i48.tinypic.com/1z2em3m.jpg
Wave 4: 121k Archers + layering(Clears everything else)
http://i45.tinypic.com/hv8ls0.jpg
Wave 5: 92k Archers + layering(This is merely your insurance wave in case one of your waves didn't work out for whatever reason. Feel free to add more of these if needed).
Spamming waves: 5k Archers, 10k Warriors. Make sure to respear after each set of waves returns.
Make sure all waves hit at 1-3s of each other. Make sure to unmount all of your heroes as well. Wave timing is an important factor when hitting lv 12 NPCs.
Total Troops used- 330-580k Warriors, 575k Archers, Layers.
Note: Reports used in this guide are thanks to the great pioneers of capturing lv 12s. Thank you all espicially 0spawn0, Woldere, and Warrior. You guys are great!
Notes: All Historics will change their troop types every server maintenance. I have listed all the possible combination possible. Once you cap the Historic you there is no buildings inside. On the outside, all resource fields are empty except for 1 of each Resource field at the level of the Historical City.
I will be adding much more to this guide as soon as I get more info. Thanks, and I hope you enjoy the guide

