Hmm.. I think it would still be pretty difficult.
lv 10. Only stay at lv 9 when your heroes' attack is less than 200 or so.
Thanks!
Printable View
Level 12's are easy once you know how to take them just like taking an NPC10 is, with a month or 2 they'll be falling like confetti, so much so I suspect they will be toughened up. My alliance members were following the advice on the forums rather than what I was telling them so they are now having to play catchup which most are now scrambling to do, I can replace the losses I took in under 24 hours and I have nowhere near the highest attack hero on NA6, one of my alliance member threw 5 100k archer rainbows at a level 12 and after the first 2 which killed some the cav and some pikes he didn't even manage to get a battle report back for the next 3. It would appear a few people have been posting about how to do it without trying it themselves, probably after having run it on a evony battle calculator.
I'm going to give my alliance members some time to benefit from my technique, if it hasn't already become public knowledge within the next 2 or 3 weeks then I will provide a guide on how to take them along with some battle reports from actual takeovers that I've stored at evonyurl.
we probably used different methods
It's gonna depend a lot on the initial configuration. My guess is that cav + rams are a whole different game from phracts + ballis or catapults.
Evocalc suggests archer + rainbow waves will get through (as in the guide at the start of this thread), though it doesn't account for leadership. Leadership in age II seems to be huge (just see the threads people are posting on how they can't get through level 10 NPCs with low leadership heroes).
Agreed, I think Leadership plays quite a big role against Historical cities / NPCs on age2.
I wouldn't even consider attacking one with cat when you can wait a day and probably get cav in it which take 3 times less attack hits. As for the battle calculators I've not seen any work on anything complex, I wish people would stop saying how to take them based on those rather than actual experience, seems they are too chicken to actually try it themselves and are looking to get others to lose a million archers doing their testing for them.
Don't forget defending archers get a range bonus that means they get free shots, the hero in the historic has good attack and archers don't need much to be killed, from my battle reports there is a small indication they might even have level 12 techs although I'll need to take another and probably a 14 before I'll have enough info to see if that's possible, you can't research them though in an historic which suggest it's most likely that they don't but there was enough of a discrepancy in my reports than in my runthroughs for me to think it is a possibility.
Won't be long until I attempt a LVL12 hit. I got 2 cities on 1 mile and 1 city on 1.6 mile.
When I attempt it, I will post screenshots and make a nice thread on it :)