Hmm.. I think it would still be pretty difficult.
lv 10. Only stay at lv 9 when your heroes' attack is less than 200 or so.
Thanks!
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Level 12's are easy once you know how to take them just like taking an NPC10 is, with a month or 2 they'll be falling like confetti, so much so I suspect they will be toughened up. My alliance members were following the advice on the forums rather than what I was telling them so they are now having to play catchup which most are now scrambling to do, I can replace the losses I took in under 24 hours and I have nowhere near the highest attack hero on NA6, one of my alliance member threw 5 100k archer rainbows at a level 12 and after the first 2 which killed some the cav and some pikes he didn't even manage to get a battle report back for the next 3. It would appear a few people have been posting about how to do it without trying it themselves, probably after having run it on a evony battle calculator.
I'm going to give my alliance members some time to benefit from my technique, if it hasn't already become public knowledge within the next 2 or 3 weeks then I will provide a guide on how to take them along with some battle reports from actual takeovers that I've stored at evonyurl.
we probably used different methods
It's gonna depend a lot on the initial configuration. My guess is that cav + rams are a whole different game from phracts + ballis or catapults.
Evocalc suggests archer + rainbow waves will get through (as in the guide at the start of this thread), though it doesn't account for leadership. Leadership in age II seems to be huge (just see the threads people are posting on how they can't get through level 10 NPCs with low leadership heroes).
Agreed, I think Leadership plays quite a big role against Historical cities / NPCs on age2.
I wouldn't even consider attacking one with cat when you can wait a day and probably get cav in it which take 3 times less attack hits. As for the battle calculators I've not seen any work on anything complex, I wish people would stop saying how to take them based on those rather than actual experience, seems they are too chicken to actually try it themselves and are looking to get others to lose a million archers doing their testing for them.
Don't forget defending archers get a range bonus that means they get free shots, the hero in the historic has good attack and archers don't need much to be killed, from my battle reports there is a small indication they might even have level 12 techs although I'll need to take another and probably a 14 before I'll have enough info to see if that's possible, you can't research them though in an historic which suggest it's most likely that they don't but there was enough of a discrepancy in my reports than in my runthroughs for me to think it is a possibility.
Won't be long until I attempt a LVL12 hit. I got 2 cities on 1 mile and 1 city on 1.6 mile.
When I attempt it, I will post screenshots and make a nice thread on it :)
Would it be correct to assume that the defending King/Queen has 184 attack? :)
something im curious about is can u teleport a historic city as on na5 2 lvl 14's are missing not sure if there was historics in these spots but all other historics are there in 66 mile intervals the ones missing are 693,759 and 759,759
That would be max attack. He/she could also have 184 Intelligence. We just don't know.
Read the first page in my guide. I said in the beginning of the lv 14 section that a few spots of lv 14s are missing as they overlap with other Historicals
As for teleporting, It is not possible to teleport a Historic City.
My guess would be:
-Layered warriors for the Cav / Traps / Trebs / Logs,
-Layered archers for the Pike or Sword
(-Wait for defending Rams)
-50K to 100K ballistae with your best hero. Wipe out 1.1M warriors, the archers and the ATs in 1 hit. Hope to lose 10-20K ballistae?
Edit: ok maybe no archer wave at all. Ballistae may wipe the pike/swords also in the same wave.
First thing I'd do is take out Cavs. I'd send 90k Archers + 2xRainbow(2k of each troop). This SHOULD get Archers in optimal range of Cavs, which would take them out in 1 Wave with a good attack hero and War horn.
Second wave would be to take out opposing Ballistae. This can be achieved by sending two 95k Archer + rainbow attacks. Once you have done that, you can hit layers down. a couple more waves of 95k Archers + rainbow should do the trick. One you have layers down, send a sweeping wave of 90k Archers + 2xRainbow. Once you have it cleared, I'd send the usuall 20k Archer/40k Warrior wave to spam it down.
Total: ~1.4million Archers. Layers. ~1.6 million warriors from all cities.
The key would be to send from 5 cities. Have on city send the clearing waves, then have the other 4 send the 20k Archer/ 40k Warrior waves. If done and times correctly, you should be able to cap the city within a couple of minutes with minimal loses to clearing waves.
Just my 2 cents.
wouldnt 2x 94K warrior 2K pike 2K sword 2K archers clear the cav just as good as archers? Added benefit would be that you clear more traps/logs/trebs too, and it's probably cheaper.
And what about my idea to wait for rams and send a massive ballistae attack? I think the sword(pike)/archers/warriors/rams never even touch your ballistae. All the damage would come from wall defenses.
Ehh, I've always never liked sending warrior waves. A lot of them end up bad. Plus Cavs DESTROY Warriors. Warrior bombing works in PvP, as warriors are 10x cheaper than Cavs, and it hurts the other player more than you, but when your hitting an NPC, cost doesn't matter to the NPC.
As for the mechanic way, that would be extremely time consuming and costly. Not the best way of doing it IMO.
Retraining 20K ballys would be a lot faster and cheaper than 500K archers lol
And you don't think that 2x 94K war + 2/2/2K (with ur 2nd and 3rd best hero) will take out all the cav?
Well if you are planning to use the Ballistae to take out remaining mele troops, then you it would be ~200kish Archers compared to let's say your 20k Ballistae. First, your 20k Ballistae would get wiped. 95k Archers wouldn't take out 1million warriors and 162k Pikemen alone. What makes you think 20k Ballistae could? You would need even more ballistae. Ballistae are about 8x more expensive than Archers, and cost almost 6x as much food. 200k Archers have a total of 24million attack. It would take 50k Ballistae to reach that amount of attack. 200k Archers is less expensive than 50k Ballistae.
As for warriors, I'd say you have to send 3 waves of warriors. Even with a good hero, first wave would probably only take out about 15-25k Cavalry.
I think you need about 50-60K ballistae for the main attack, lose about 15-20K. They should kill 1.1M warriors without ever getting touched by them.
So that's the equivalent of training 400-500K archers and upkeeping 300-350K.
If 20K ballys is all that you'd lose in the attack, that's WAY cheaper than an estimated 300-500K archers.
But then again, it could all go wrong and u trained 60K ballys for nothing lol.
Attacking lv 12 from the ranged unit standpoint has 4 main phases.
1. Hitting Cavs
2. Killing opponet's Ranged units
3. Killing Layers
4. Spamming down
Ballistae can't be used for Cavs as Ballistae get a 50% damage reductor when hitting Cavs.
When killing opponents ranged units, Ballistae don't make much sense as the opponent will always have 42k Ballistae(when easiest), and that's just trading Ballistae shots(plus he's the defender.
Ballistae COULD be effective in killing off layers, MAYBE more so than archers, but we would need further testing
That's why I said we need to wait for Rams. Against Ballistae and Catapults, this ends in disaster. And I'd clear cav first before bringing in the ballys.
hmm maybe I should test this with someone on tiny scale :P
Good guide Satan
This is a very good guide Satan :)
Seems like the way to go is to send a few pike waves to clear the cav, then hit with archers + rainbow to clear out warriors and ATs.
Not sure why mech units would be worth it at all.
For Atlantis:
How would we clear the 850K archers with Atlantis regenerating every second? I'm really no expert on ram attacks, would that work here? Wouldn't it be easier to train 5-6M scouts and scoutbomb them?
Scoutbombing would also need a lot less to-the-second coordinating and luck.
How do u plan to clear the warriors in Atlantis donut scout bombs aren't going splat on them instead? :S
When you Attack Atlantis, your not going to worry so much about the regeneration of troops as you would have to plan a alliance coordinated attack so that you take it within a few seconds, having 100 or so waves hit the city
Awesome guide, Thank! i might try this later
Here's a possible strategy.
1. 50 x 94K layered warriors. Should clear the 1.35M cav and all 'starting' traps/logs/trebs
2. 10 x 97K layered archers. Should clear 2M pikes
3. 2x 125K ballistae. 2 highest attack heroes from alliance, excalibur (~500 attack). Should clear 14M warriors. (alternative 40 x 97K layered archers.)
4. 15 x 97K layered archers. Should clear 183K rams
5. 50 x 100K scout bombs. Should clear 850K archers (possibly something else for the archers when their numbers are down)
6. 50x spamming wave; archers/warriors/layering.
Total:
6.5M warriors
4.5M archers
5M scouts
500K layering
250K ballistae
177 waves to capture. 16.75 million troops. (This is for insta-conquering, no return waves)
18 rally points needed. 12-18 players.
Scout bombing team doesn't have to be very close to Atlantis.
Evocalc, but I also somewhat correct it to my own knowledge.
Notes:
-For every calculation I made, I assumed that every layer and wall defense has regenerated a bit.
-For hero attack, I took my own alliance as example, and estimate what hero attacks we can come up with, ranging from 200 attack to 500 attack.
1. Evocalc seems to think that the 94K layered warriors can kill about 80K-90K cav, while I think this is probably more like 25K.
2. I think a layered archer wave could kill 200K pikes. We could btw also use ballistae against the pike.
3. I dont see how evocalc can mess up a pretty clear ballistae vs warriors battle. Unless there are some Age II specific factors that play a role, I think 2x 125K ballistae will kill the warriors. There can probably even be 500-800K pikes left
4. Could be wrong here. I have virtually no experience with rams in warfare, especially not on defense. The archers may take out less Rams, but this doesnt have to be a disaster. For safety purposed, I'd probably send a couple more waves anyway.
5. 17K archer kills per scout bomb? Looks good to me.
6. Just plain spamming.
Again, this is all pure theory. I'm mainly looking to get feedback on where I am making wrong assumptions, cause there's a big chance I'm making a couple.
everyone search NEW CouNTRY in game suggestion box and post your thoughts please