Just be sure to scout after the initial hit, since you aren't likely to get a report on Atlantis.
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Just be sure to scout after the initial hit, since you aren't likely to get a report on Atlantis.
evocalc has been bugged for ages.
Do the maths yourself and you will see your archers getting slaughtered..
There is no way to clear the warriors before the archers which means you will not be able to scout bomb the archers...
int mechanics have changed between age 1 and age 2 too and evocalc does not account for this
5000 Scouts killed 300 Warriors on a Lv12 - 915Xp
5000 Scouts killed 191 Warriors on a Lv18 -585Xp
I just Used Xp Gained to Test, 3.05 Xp Per Warrior you kill so
That is Xp Numbers from AgeI so might be off, but you can see it like 60% less basically
Well if you sync you attacks to hit on same second you could use caverly but well.. syncing that many attacks......
nah,
it's simpler.
You attack sword/cav/rams and once the cav is dead you make sure some cav respawn between every wave.
If you go that way your archers will achieve tradefire with the defending archers ( same strats ppls have been posting against NPC 12 really..).
You DO NOT send pikes or swords with your archers once you are down to cav respawns..
Against both sword-cav-ram and pike-cav-ram, you can arrange a round of battle in which the defending archers see no target and move, and then your archers see no target and also move, the archers then trade fire without the defenders getting any bonus shots. Woldere's thread presents layering that will accomplish this.