reinforcements/plunder reports age II
I have an issue with reinforcements in Age II
1) If you reinforce an ally mate and he has a battle with your troops. You do not heal. 100% losses. This penalizes teamwork. The attacker however does heal. Very unbalanced and actually since generally an attacker would naturally be a stronger player (unless he is suicidal) this is actually backwards balanced. It makes the weak weaker and the strong stronger.
2) Also you do not get a report directly when the battle happens. (although it can be found on the ally page)
3) If your prestige is too low, your reinforcements get plundered and dont even make it to the battle. This also penalizes teamwork. Once again backwards balanced to promote the already strong and make them stronger.
4)The attacker can scout the defender to see if he gets reinforcements but the defender can not tell if the attacker reinforced on the suppression. Also giving a huge advantage to the attacker who can choose to recall if needed. The defender has no such option.
These are so anti play balance I can not even understand why you put them there. Anti teamwork. Anti play balance. Promoting drastic imbalances between the weak and the strong. Reducing teamwork, strategies and tactics. Most importantly driving away players when they see it is heavily balanced in favor of the standing "elites"
Can a developer (or anybody) please defend these game mechanics to me?