I personally believe that the 'nerfs' are a good idea...Not because I was torn up that everybody was exploiting it, but because it will bring everybody to a level playing feild....
Let's face it, the only ACTIVE members these massive armies will be able to afford to plunder are their peers...Anyone who plays the game regularly and has a healthy army won't have any resources to plunder.
I know I have nothing worthwhile to an army that eats 5-10-15-(insert exaggerated number here) MILLION food/hr, but if an army came along who would consider what I show on a scout report interesting, I just may be able to defend against them. When I start saving gold and resources for construction and tech, things may become interesting...and that's what makes the game fun.
Massing huge armies just for the sake of having huge armies is not fun....It`s boring. Farming barb cities countless times in a row is boring!!
I think the developers knew exactly what they were doing when they made the gold and resources so easy to get for advanced players....otherwise, why would a level 5 barb city have had an extra 1 or 200k gold than a level 6и I have no idea what happened to my question marks....WTF иии!!!
Bottom line it backfired. And now the `big boys` can start using some of their mass armies to start farming their own ranks. Then you might have a use for the 200k troops that you pump out in a day, besides getting fat.
Anyways, to completely avoid mass chaos I vote for number 2.....A slightly faster respawning time on the barb`s resources would at least keep people from warring over barb cities somewhat.
One problem I do have is the fact that a player can conquer another player`s city for the sake of turning it into a barb city. That is the only immediate problem i see with this plan. (I am in no danger of losing armies due to food consumption.)
This is like evolution folks, ya gotta go with the flow.
(insert lame signature here)
ииии

