still not enough. all cutting food consumption will do is make people build more
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still not enough. all cutting food consumption will do is make people build more
Once again, No warning of any change, no explanation as to why the change was made and WHY if this is the FINAL version are they changing things anyway ???
I've done the money spending bit, i've been here day in day out working up to be a meduim sized player and still dont stand a chance of completing the game.
Put the NPC's back to how they were and leave the damn settings alone !
I've supported this game along with most people but now i'm saying enough is enough.
One more change to anything that will reduce my chances of continuing and i'm giving up.
I'll put my money somewhere else that might actually be enjoyable rather than a constant battle with the developers killing off the last bit of enjoyment here.
Sorry Gazza but i'm with you bud, this needs to end and fast.
Number 3! Number 3! Number 3! *jumps up and down*
Btw someone might have already pointed this out but markets can get plundered too which is great news for attackers.
Also, I like (your gun) the 3rd option. ;)
The problem is how much it takes to actually fight another player. If they have a massive army, the rally point hard-cap for sending troops is what is requiring these massive armies in the first place.
The 6-8 hour regen time will set a fluctuating limit on army size. Can't make what you cant feed. Resource upgrade for farms just means that they will feed more troops, but it wont reduce what is needed to actually make progress against a defender with a large army. Lowering food consumption will help maintain army size, but it doesnt address the game mechanics of combat...which are what is screwed up and need to be addressed quickly.
Many large army folks are at stalemate with each other simply due to...what fun is it to attack, lose all my troops (while killing some of theirs), rebuilding the masses again...and fighting a protracted war of attrition? This mechanic "requires" a massive army simply to make progress!
6-8 hour regen on npc is the fairest fix that shouldn't require a ton of time to implement.
we need to rewsolve this in some way.... don't care if it is lowered upkeep, or restoring the NPC's but leaving it this way will slow the game down to a point where it will be so boring it won't be worth playing.
If they want to fix the army lvls, its hard to do with any of this changes. still i was thinking in something more in the lines of 6-8h also :(.
Anyway, i would prefer if they buff (double it atleast ><) the farm prod. Making citys full of farms will become a nice way to keep huge armys, when citys with no resource fields made will become useless.
Also the real thing they need to fin is the send army cap. Really wth with that? when the defender can easy put 1M troops in his city with some help from the ally (10 ally members sending the cap 100k troops r enough, w/o counting his own troops) you cna only attack with 100k. I cant get why theres a cap, or why its 100k (for most of us, 90k). The way combat is, you cant actually attack a huge player, its impossible cause you will lose everything sending little 100k waves to the death :S.
Probably if they adress it, ppl will start using the armys between them, and the amount of troops around will become a bit more "normal". But now, who want to attack a high lvl palyer? its imposible to beat :S
PD: soz for the offtopic, but i think if they want to cap army lvls, it s easier if they let us destroy our armys agaist others players :)
I say 3 because 2 would only work if we abolished the food consumption completely.
I think all three are good solutions....and all would work equally well.
I like the idea of a hard cap, coupled with a reduction in food demand best.
I'm in favor of any/all/combination of the options listed. Something needs to be done. No matter what, there is no way you should be able to build an army that there is no real feasible way to keep fed. Don't have a problem with a large capacity to keep food on hand though, because sometimes people just have to be away for a few days/weeks.
Odd, I don't know of many games that are scored in developers vs. community..........Looks like we've found one though!!! :eek:
I support the first two petitions, as well as the idea of increasing rally point size. Really, if people could actually use all the troops they can make, there would be a smaller massive food farming problem because of all the bloodshed - troops would kill each other off faster than they do now. I hear some developer saying "But if we increase rally point size, it will make medium-sized players helpless due to the massive armies that can be sent their way." But really, why would someone with 500k archers in each city bother to attack someone with only 100k archers total? They have bigger fish to fry, or at least they would if the armies could be put to use. As of right now, killing new people/growing people is the only thing for them to do once they are maxxed out, since they can't fight each other.
/Signed! I agree some form of solution is needed I logged in today to find out that I need to spend every last Iota of gold I have on food if i hope to keep my army alive for another few days.. i am watching the market price of Food Skyrocket. predict it will cost more than lumber by days end.
I vote that they stop screwing with the rules of the game in mid play. Want to experiment? Set the new rules for the new servers that are popping up constantly and stop crapping over your existing players. I mean, do you change how a Queen or Bishop move in the middle of a chess game? Do you change rules while a game of football or baseball is going on?
I vote that they deal with the other CRITICAL GAME ISSUES, like lag, or crashes, or people losing troops and heroes, or bad customer support, before squandering their time screwing with barb towns and medals and prestige nerfs.
I vote that they change barb towns back to the way they were before, APOLOGIZE, then state openly that they will totally focus on fixing those issues I listed above and do a much better job in communicating in the future.
Yeah the NPC plundering people complained about because the stronger/faster building people who play more will have an unfair advantage to the weak. The "fix" has done more damage about the thing te people were complaining about. Who will be hit instead of the NPC? That's right the weak since the strong are too tough to take out with the "fix" or are too far so the same guys who complained so much will be the ones to suffer most however small the plunders may be.
I third this post...
you can't dramatically change game-play in the middle... you wait till the game and/or season are over then make adjustments as you look back... all the people who changed fields to sawmills to sell in the market, scrambling to change them back to food production now...
Why don't they change wall defenses to be 24x more powerful and see how well that goes over... same thing as changing barbs to 24x less...
Honestly I think I'm about done with this game... I've taken everything in stride thus far from the lack of medals to the lag issues to all the other overnight changes to gameplay. I think with this one my patience has worn too thin and I may have finally had enough...
The simple answer is because game developers always underestimate how smart their player base will be.
I'm surprised many of the small "tricks" to being able to produce armies like that haven't been "fixed" yet also. Are we really supposed to be able to produce cavalry without a stable? Are we really supposed to be able to wipe out workshops and forges after performing upgrades/research but keep the benefits? Are warehouses supposed to hold such a tiny amount of resources by today's standards that they are all but useless for most players?
Are we really supposed to be able to have basically unlimited supplies simply by building some ballistas and transporters (neither of which you ever need lose any of) and a few barb cities close to our own? I have seen cities start cropping up where people don't even bother building the resource fields up (not even using the free 5 minute speed up ones) because the amount they get from them versus how easy you can get it from Barb cities with no losses makes them all but worthless.
What is the point of 15,000 Archer Towers if players can have armies in the millions? How can you crack a city with millions of defenders if you can only send 125,000 at a time?
Don't get me wrong I have used plenty of the "tricks" to get myself ahead of others who don't use them and it was a real eye opener for how extremely powerful they were and anyone not using them was way way behind those who did.
I'm for the long term health of the game, not what helps or hurts me right now. So while I don't completely agree with the solution that was implemented I certainly see the need to do something.
lower the amount of food (upkeep by 85%) Lower the amount it cost to make troops by a ton. keep the NPC the way it was!!!! Timers are you kidding 200h 300h are you kidding me what a joke!!!!! wait like 2 weeks for a upgrade.
This game will not be enjoyable anymore - I bet 100,000 people with stop playing over night if this continues!!! I'm sure of it. I'm sure it's what they want - they might as well send the server's back while they are at it too.
I have an Idea just remove npc's - make us all buy food & resources - then we all stop playing the game. this what they are doing free forever till you run out of Resources. If My My Troops Start to Die, I WOULD HAVE TO STOP PLAYING ALTOGETHER BECAUSE LACK OF RESOURES
The Game was fine the way it was except the amout it costs for upkeep & troop making takes to much resources!!!!!
//SIGNED.
Bad Idea Programmers!!!! Change it to - Pay Forever Please - Free whatever!!!! free for who
i agree with all 3. For the reason that its good to have a major overload of sources. and the npc nerf will just cause more npc's to be made and less room for new players. then the amount of food they eat is past insane. at the rate they eat im impressed they can even march sounds to me like each troop was an average of 250-400lbs and eat at all times of the day. do they ever put the food down or do they just lay in ur food with mouths open =p
Btw. nice thread gazza the work put into it puts mine to shame. keep up the god work.
I think this change was to encourage more fighting between players as the lack of npc farming makes resources more scarce. Whether that is a good or bad thing for players is up in the air, but it does make it harder to hoard resources and will probably generate a little more revenue for the Evony team through increased store purchases.
this change was to encourage advance player to mow the lowbie.
I may have missed it mentioned in thsi thread, but another problem with the patch is that unless I'm mistaken it was stated elsewheer that medal drop rate relied on barb cities having fully regened. Presumably I wont be seeing many medals towards my promotions from now on, leaving low end and mid level players struggling to play catch up with those already promoted and with high numbers of multiple cities.
If I'm mistaken, or just plain wrong I apologise.
edit: just noticed that food price at the market on server 5 is three times what it was when I logged on this morning before work. I imagine it will keep rising for quite some time. Perhaps I should have built food farm cities instead of lumber farms....
I vote for number 2
I used to farm a barb village that was 10mins away from me, never had any problems getting meddals when i would attack as offten as i could. so i dont think it relies on resources to be regen'd
Any alternative is better than the current, although of the three I'd rather take #2. In the meanwhile, donations to me from other players will just have to increase significantly.
2) Fix the way, how troops/armys are eating, Its insane...
3) Remove the regenate time and set it back to standard and put a hard cap on the amount of resources players can own... 300 - 500m of each resources appears to be fair
Put higher defences, so ppl plunder them less often
Even 100 mil is 'fair', I've never heard of single city of troops yet using over 10 mil (someone will prove this to be to small, but...) @ 10 mil an hour it's 10 hours before you have to log in... not so bad for a 'dedicated' player...
If you cannot feed your troops, it is your shortcoming. If 41 level 10 farms cannot feed your army, what does that tell you? It means there was never, n-e-v-e-r, any intent to have huge armies. That is strictly a player-created circumstance which was being fueled by yet another player-created circumstance.
Instead of trying to create an omegastupendous army, try engaging in a fair fight. The only reason players look to circumvent game guidelines is to compensate for their shortcomings in actually playing the game.
This is why games get destroyed, go defunct and become a mass of stupidity. It's time you punks learned to play games by the rules, learned to have fun and, most importantly got over your need to be ubersupergeek.
Your ego -1.
I personally think all 3 ideas should be implemented. Not so much because I NPC farm (one day *Sigh* one day) but because the little 25k prestiege guys (e.g me) are gonna get picked on!
Did I say there was a rule against raiding npcs? Ok, read what to read. My point was players ruin games far faster than devs do. UO, anyone?
To quote myself from another thread:
Quote:
Ok, can you all find 12 npc cities in your areas? Let's say the travel time to each is, at most, one hour. That's a 2 hour round trip. Multiply this by 12 cities and you get 24 hours. Of cours, this requires you to play 24 hours a day = which apparently some of you do.
So what is the ACTUAL problem? The actual problem is you want more. More of this, more of that and, in particular, more power over your enemies. As far as I can tell, this npc nerf was more of an equalizer than a nerf.
Why should you be allowed to blast npc cities with ballistae and not risk any losses? Can anyone honestly answer this question?
Me too, but on a new server. When all of these units starve and die out you've essentially thrown away half of your original user base's time spent on the game.
The devs need to realize how frustrated people will soon become with such drastic action on a game that's in progress. At least give us some warning so that we can start getting a little careless with our attacking and have some fun with our time spent rather than watch it fade every hour.