Everyone knows that the NPC cities are nerfed by now.
Also, we all know that the easiest way to overcome this nerf is by creating countless NPCs around ourselves.
The question is, what and when do you plan to do about this loophole?
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Everyone knows that the NPC cities are nerfed by now.
Also, we all know that the easiest way to overcome this nerf is by creating countless NPCs around ourselves.
The question is, what and when do you plan to do about this loophole?
Perhaps they will simply turn abandoned cities into rubble for 24 hours, thus rendering the valley useless for that time.
exactly... they didn't really "fix the problem"... they simply shifted the tactic... and will cause it to happen again since they didn't think it through entirely... causing people to be upset a second time over something that could have been changed once...
why make people mad once when you can do it twice... lose customers twice!
I don't see any exodus of players. There are a lot of hurt feelings over the npc exploit being fixed, but that is hardly a concern if you didn't abuse it in the first palce.
I really don't think they care so much if we make NPCs. The fix so far has been done to the extent they needed. Now food is much harder to come by, but it's still possible to get it from NPCs. Making more NPCs is more likely something that falls into good strategy. Now I understand people think it's going to cause the whole game world to be full of nothing but NPCs, but I don't think it will. A lot of flats are too low of level to be worth making into NPCs.
I do see it as a bit of a problem since we have so few flats compared to valleys, but it's much less of one.
WHat are you on about ??
Anyone with more thank 10k army needs to farm NPC's
NEVERMIND a 400k-500k army !!!!
Unless your a complete noob you will have gad to farm npcs otherwise no way you could compete.
They have effectively forced us to force lesser people out of this game, we need the food they have little armies :D
Exactly. And once they leave the game, their towns turn into nice NPC's that give even more resources. I promise you, within a week, the forums will be flooded with "advanced players are abusing us" threads.
It seems like you didn't know, the level of valleys and flats do change over time. I think it changes every time there is a server maintenance or every certain hours.
All you have to do is keep paying attention to the flats until it is at the level you wanted it to be. Adding your favorite NPC farm as your friendly neighbour isn't hard at all.
the problem with your little fix, is that even if you create NPC towns, you will not be only person taking advantage of them, causing you even more frustration. How about you build an army that you are able to support without having to farm NPC towns 500 times a day? I can tell you that an army of 60-80 thousand is easily, easily supported by a player with only 3 towns. If you built a million soldiers thinking that unintended game bug will last forever, well now you can watch most of them die. too bad, so sad.
If it was such a problem, they should have just buffed the barbs with anti siege defenses.
Nerfing regen just promotes abuse of the ability to make barb towns.
I can support 4 times that without ever hitting an NPC town with 7 cities... More really, but by 4 time sthose numbers I found out how to attack lvl 10's and started taking advantage of the side effect (no losses).
you call it an unintended game bug, I call it the result of the obvious balance they created in the game (which for ages has been whoever hits first has a large chance of killing the enemy without any real loss given enough units). We did this early on hitting low lvl valleys with archers up until enemy archers factored in (which early on evened things out)... That it happens again with a unit that could just as well be reffered to as a 'slow combined archer unit' should not be a surprise to anyone...
I am not asking to get rid of the creation of NPC cities completely, but there must be restrictions.
For example:
1. The NPC city gives you a random level instead of based on the level of the flat.
2. Put a limit on how many NPC cities you can create within a certain period of time. Say once a week for example?
3. The NPC has a chance of being teleported away after each server maintanance.
These are just a few examples on how to limit the NPC farming abuses...
Personally, I already see the game is unbalanced as far as field space goes. In Travian, every given map view may have like five valleys in it, and the rest is space for towns. The world map is FAR too heavily populated by valleys. Why not cut the number down? If it was cut even to 1/3rd of what it is, and those spaces made into flats, not only would there be less trouble to create new cities, and new NPCs, but it'd make ownership of a valley something that's actually important, and something you actually protect.
As for NPC farming... a way they could partly fix the farming and the space taken up, and make all of us much happier when we want to build towns, is make it so barbarians only stay in place for X period of time. Realistically, they're barbarians. They shack up in old abandoned towns, and they move on after a while. They're nomadic. Make them stay in a town that's been abandoned or teleported for 3, 5, or 7 days, and then the barbarian city should turn back into a flat. Then if you want it there to farm it, you can remake it, and if not, then it's free for other uses.
im not sure if this is true or not but wasnt the original problem that people were making NPC and raiding them, if they made it so that you couldnt make NPC as easily then we wouldnt have a problem
With all these newbies crying out how it's horrible that we have big armies. Isn't that the point of a game? If everyone was all equal in level after 3 days of playing, would there even be a point in playing. There is no method of advancement, no way or becoming, essentially, better than your fellow player. A game is suppose to have that.
The thing is, you just made your own point! The way the game was, everyone, even the littlest people, could farm NPCs. Soon as you got ballista, it only took like 10 to farm level 1s. However, even me with two towns that each have two level 9 barracks, I was able to produce 200 ballista per night. It takes all of a few days to get enough for level 5 towns, and then from there on out it's clickfest. Want it? Click to build it then. Nothing is limited anymore. I guarantee you I could go from no ballista to a few thousand, farming several level 5 or 7 towns, and a huge army in under a week with the old system. That's not fun. People want to be unique, special, powerful. They want to work hard and figure out the best ways to do things, and BE the best, and you can't be the best when all it takes to be the best is a few clicks a day because all the limitations are removed.
It's not that the little players are mad that the big players have huge armies. It's the big players all mad because the toys they got too easily are being taken away and now they're going to actually have to work for them.
What work are you talking about? With the food income/upkeep set how it is, no one can reach the army levels we have now.
The point is... X army is possible normally. Y army is possible with a bit of effort, Z army is possible, but only barely, and requires a lot of precision and upkeep to manage.
If you want an army bigger than the average, you're going to need to do something to gain more than the average food allowance. Be it making special storage towns, farming players for food, using food production raising items, or purchasing food with game coins. Whatever the case may be, you should have to go outside of the box to find new ways to expand your army so it's bigger than the rest, and thus making you more militarily capable than others.
Perhaps it's not possible to naturally maintain the types of armies people have now, but it's certainly possible to maintain ones larger than your farms would normally allow. It just takes more effort than sending an attack off to an NPC every hour.
In the end, now you will be able to do as much, if not more, with a smaller army because other people also have smaller armies. If they other guy has 100k archers instead of a million, you only need 150k to kill them, instead of 1.5m. It's all scale. This scales EVERYONE down, and allows for more expansion into the upper numbers. Furthermore, because this scale now fits with the level to which the rally point and food restricts you, it makes attack vs defense much more even.
Well said, Zamte! The last two posts by you is exactly what I had in mind. :)
That is pretty much my opinion of the whole thing as well.
If you want numbers, build a lot of troops that don't eat much.
So, now the complaint has degenerated to "they didn't give us notice."
We are making progress.
I agree with every thing you said, but one thing was overlooked. AT's. The recent "fix" will really men that 20k archers is about the max each mid-range player city can sustain without taking over 10 lv 10 lakes(which they don't anyway). Seige, which is only effective in large numbers, will become just too expensive to mass, so archers will be the unit mostly used (it already is, but atlest you had the option of seige). So, if 100k archers are combined into one village, then sent to attack another, then the defender will cause far more damage to the attacker then the attacker ever could. Why. Because 10k AT's( you can build even more) and one of every other unit, will stump this attack. It will take 12 rounds for the archers to kill all 12 units defending. The archers could kill all 12, but, the AT's will get the archers with no losses. 100K: 12. I'll take that ratio anyday. If you put everything you have into massing AT's (which is very possible if you ignore troops production), then the lack of large amounts of seige will make your village unbeatable. You can play around with it by adding meat shields or whatever, but the end result is the same. Massing your fortifications will make you unattackable. Even with seige, you could build 19989 units at the bottom of archers target list, and they will survive the archer barrage and kill the ballistas. The patch really didn't do anything but give players more incentive to attack players who have weaker armies.
Valid, I see the point you are making that the defender will always hold because the attacking army isn't big enough.
You also missed one point too. It is mean to be difficult to storm anyone's castle on a 1on1 basis. The defender always gets the advantage from the castle walls. Now, this is where team work and alliances comes into effect. Would a team of 3 to 5 players storm the same castle you've mentioned?