I play on age 1, can anyone desxribe the differences in the age 1 and 2 servers please?
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I play on age 1, can anyone desxribe the differences in the age 1 and 2 servers please?
Okay.... but too truly get an idea you have to play it. Anyone who describes it will be biased....(like this, this statement is biased...but its a opinion....) Pretty much they loaded up Age II with alot of crap such as colonization armor and stars, hero level cap, Facebook adapt, no more farming (lmfao thats bs.) and other stuff.
Its a money pit
Age 2 currently has no attack option for regular player cities. This is something that is being addressed as far as everyone knows though. Hopefully it will change soon. Currently without an attack option, there is no risk, and it is rather boring really.
Age 2 has historic cities. This is an entirely new aspect of the game. Nothing like this was seen in age 1 and it is far more challenging and harder to deal with than most things you will come across in age 1, though the real challenge only starts at level 14+.
Age 2 has a level cap of 100 for regular heroes, and 150 for historic heroes. I have yet to see anyone praise this. It is really one of the weakest and most pointless things about age 2. Worst thing about it though, is that a level 100 hero in age 2 is far weaker than a level 100 hero in age 1. One of the greatest things about age 1 is that you can freely upgrade heroes as high as you want. This was regrettably lost in age 2.
Player made NPCs are gone, and troop upkeep is 50% of what it was in age 1. With NPCs disappearing, there are no more problems with not being able to move for inactives any more. Rather now people complain because they want those flats for medal farming, which is far smaller an issue and will cause no problems realistically. Lower upkeep is one of the greatest things that was introduced to age 2. It is now easy to maintain an army of millions per city with barely having to farm.
Facebook. Like most I criticised it at first, but not two weeks ago did my alliance almost demand that I start using it because it is so helpful to them. There are pretty useless things like 100 swordsmen etc. but I have someone in my alliance that has never trained any cavalry on the server but got 60k through Facebook over time, so I guess it adds up. There are other useful things about it too, like free war horns, penicillin etc.
Many will argue that people who spend money on the game will rule the server in age 2. This is true but not always for the reasons these people are thinking. It is buying materials for hero gear that gives them such an advantage. I have yet to see anyone document a material drop, and no-one knows where they are meant to be, so you would be stuck at level 2 for everything unless you got lucky on the wheel.
Lag and bugs. Like nothing you have seen on age 1. Most of the major ones have been fixed, and rightfully so. But there are still noticeable differences between how age 1 servers run, and age 2 servers.
I think age 2 is definitely worth trying, but if you are currently playing age 1, I would most certainly not abandon that account until you have at least tried end game of age 2. That is where the real party starts.
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age 2 currently it is rather boring really.
i so agree!
Age 1 is awesome....
Age 2 is not....
What is Evony Age II?
Evony Age II is an online game. It can be played by a wide audience of people from children to adults. It can be played as a simple city building game or an aggressive empire building game or a strategic war game or all of the above. Every player has the ability to play Evony Age II in a style that is comfortable to them and fits their schedule.
Think of Evony Age II as a piano. A piano can be played by young children or adults. It can be played as a sophisticated musical instrument or it can be played as a simple musical toy. It can be played in a number of styles like jazz, classical, swing, blues or pop. The piano player can decide how simple or how complex they wish to play. They can decide how many minutes or hours they will play. They can advance their playing level slowly or quickly by dedicating less or more time to the instrument. Every player can enjoy themselves and experience fun and challenges playing at their level and in their style. This illustrates how flexible Evony Age II is. It can be extremely simple or it can be fantastically complex. It all depends on how it is played.
What is the concept of Evony Age II?
The concept of Evony Age II is that of a Kingdom. Each Kingdom is divided into states. Each player within the Kingdom may build up to 10 cities at any location within the Kingdom. Strong players become rulers over a certain area or players. Players may be allies of a ruler or subjects of a ruler. Kingdom rulers may impose various things upon their subjects, but not upon their allies. As with any Kingdom, the subjects of a particular ruler may be unhappy with that ruler. As a result the subjects may rebel and attempt to overthrow their ruler. They can do this on their own or get others to help them in the rebellion. Allies of the ruler may help the ruler fight against any rebellions. Or, allies may also become unhappy and join the rebellion.
In Evony Age II there are competing rulers and alliances. Often times they go to war with each other. They typically fight over territory and resources.
Evony Age II also has Barbarians. Every player may attack a Barbarian city and steal it?s resources or attempt to capture the city. Barbarian cities are computer generated cities that are not owned or controlled by any player.
In Evony Age II you can play one of many roles:
1. A Ruler (Also known as a Suzerain)
2. An Ally of a ruler (also known as an alliance member or sister alliance member)
3. A Subject (a player who is under the domain of a ruler)
4. A neutral player (not a subject, not an ally)
5. A Spy (someone who spies on subjects, rulers and other alliances)
6. Someone who only attacks Barbarian cities
... and many more.
As you can see, you can play Evony Age II as:
1. An aggressive and overbearing ruler who imposes many things upon their subjects.
2. A happy subject of a ruler who enjoys building cities and farms.
3. A rebel attempting to overthrow a ruler (on your own or with others).
4. A kind and passive ruler who imposes nothing upon their subjects.
5. A neutral player who has no alliance and no ruler.
...and many more.
Evony Age II is very flexible. You can spend a few minutes per week playing it or hour upon hour everyday. You can develop short-term or long-term strategies and goals. You can play it as a simple building game or a strategic war game. Evony Age II is a very complex game, just like a piano is a complex musical instrument. But people of all ages can have fun learning to play it at their own pace and in their own style. The level of sophistication and style you wish to play all depends on you.
In Evony Age II you can play defense or offense just like chess. And just like chess, offense (white) always has the advantage. But being offensive in Evony Age II may surprise you. Read on.
Nobody is a real threat in Evony Age II if you know how to play smart. In Evony Age II you can be a Colonizer (a Suzerain) or be colonized. Contrary to what you might think, a Suzerain in Evony Age II actually plays DEFENSE. Once you are colonized you switch from playing Defense to OFFENSE. Someone who colonizes another person must defend against uprises. Someone who is colonized becomes offensive in game play as they are in a position to attack (uprise against) the person who colonized them. If you are using your troops to colonize other players and conquer Capital/Historical sites, what you are doing is indeed initially offensive. But once you capture a Capital/Historical site or colonize another player, you must become DEFENSIVE as others will try to take it from you and kill your troops or uprise against you. The opposite is true if someone is attempting to colonize you. In the initial attack of someone trying to colonize you, you can be defensive and try to fight them off. But once you are colonized your game play switches from being defensive to offensive as you are now in a position to attack the player who colonized you. And if colonized you can still attack Capitals/Historical sites. If you are always fighting off other players from trying to colonize you, then you will be constantly playing defense. And if you are constantly trying to colonize other players, you will INITALLY play offense, but after colonizing a player you will play defense. If you always want to play offense and not worry much about defense, then a good strategy is to ALLOW your cities to be colonized. If colonized, you can still be a very strong player, and in most cases even more powerful than the one who colonized you. Read on, the rest will be explained.
Also, you can boost your hero by adding gear to him/her. To add gear to your hero the hero must be level 10+. Go to your Workshop, do research on a gear item. After research is complete go to feasting hall, click on the hero, click view, click on the gear box you just completed research for and add it on your hero.
A final note about Heros, you can capture your own SUPERHERO and nobody can take it from you. Every player can do this and every player has the ability to capture one, one per player. We are not talking about Historical/Legendary Heros in Age II, we are talking about having a Queen or King as your Hero and nobody can take it from you. To capture one follow the very firwst quest "Queen" or "King". It will eventually tell you to capture a Level 8 Barbarian City and afterwards capture a level 10 Barbarian City. After completing that Quest you will be rewarded with a special Hero. This Hero will be yours forever and nobody can take it from you. So level up the special hero as high as you can and use it often!
If you pay to play you can simply buy game coins. But if you are like me and do not pay for anything, then you can EARN game coins by "donating" troops to help players uprise. You do this in Quests > Commission Quests. Sometimes you will see players who are offering game coins to whoever donates troops to help them uprise. Only one person can win the "bid" and earn the game coins. The Commission Quests are not always full of players offering coins to those who donate troops. Sometimes it is empty. So check it often. You can use the coins to buy materials so you can level up your hero gear in the workshop.
Nobody can destroy your city or take it like age 1. Take your time, keep building. Don't worry about being colonized. It is to be expected as you build up. So don't turn into a scared little girl. If everyone on the entire server declared war on just you, very little would happen to you. In age 2 only ONE person can colonize you. And if you play smart, colonization does very very little to prevent you from becoming just as strong or stronger as the person who colonized you. So keep building.
If colonized you can prevent your Suzerain (the one who colonized you) from effecting you. As you build up your troops and Heros you can garrison them in other players cities. This will protect your troops and Heros from being drafted by the Suzerain. Use nearby players cities to "store/hide" your troops and heros. Simply recall your troops and heros from the other players city when you want to use them. Then send them back to garrison when they are not in use.
A historical city is a "capital city" of a state or region. If you own a historical city, you have the authority to set policies on cities that surround the Historical site, policies such as tax on other cities, levy food, disarm 10% of any city's troops, draft 10% of any city's troops and re-deploy population, capture their Heros, all this without ever having to attack or colonize individual players. But owning a historical city is a two edge sword as it will put you on constant defense mode.
If someone wants to colonize your city you have 2 options:
1)Open gates, put all troops in that city and fight them if you think you can win.
2)Keep gates closed, let them do it, your troops won't die. Next, ship your troops and heros out to garrison cities of other players. Then build/rally troops for a future uprise.
Other alliance members can send you troops to help you uprise and fight off a Suzerain. OR.... if other members are colonized by the same person, you can uprise together and the Suzerain must fight both of you at the same time. So group uprises are a good idea. Or, have players reinforce your colonized city and their troops will help you fight during the uprise. But be warned, if someone REALLY wants to colonize you, they will do it. It may take them a few times to do it, but they will eventually succeed. One player had people try to colonize him over 60 times, he eventually lost. In fact, you may want to lure players into colonizing you by making your city look weak by having little troops and small defenses. Then after you are colonized, recall 500k troops you have hidden in other players cities and uprise, possibly killing off all the troops of the Suzerain.
If you are colonized and garrison your troops in another players city, you MIGHT lose your troops. Reasons you may lose your troops if garrisoned in another players city include: The other player has their gates open or the other player does not have enough food to feed your troops.
If you don't want to be colonized then you will need to consistantly have ~500k archers in your city with full defenses and gates OPEN. But this type of city is hard to support as you will need tons of food and you will be busy everyday playing the game just to keep your troop numbers high. Also, you will be on constant defense. Many working adults do not have time to sustain a city like that. That is why I personally prefer to always keep my gates closed, a small number of troops and defenses in my cities BUT keep my main troops & Heros safely garrisoned in other players cities as "safe" cities. When I get online and want to play, I simply recall my troops, use them to attack some targets, then send them back when I am done. This is how I consistantly play offensive. It does not matter if my cities are colonized at all. In fact, I prefer to have my cities colonized. When my cities are colonized my Suzerain protects my cities. If someone tries to attack me, they actually fight my Suzerains troops, not mine. So I do not mind at all if I pay some sucker 10% of my production to have his army protect my cities and deter others from disturbing me. It lets me build in peace, which is why I am much stronger than my Suzerain. The only thing I need to worry about is protecting my troops and heros from being drafted.
If you think that capturing a historical site is all good, think again. You will need to defend it with hordes of troops and have other team members reinforce it. As a result MOST of your army will be cramed into the historical to defend it. You will always need to defend it. If a few strong players sent massive waves to it, most of your troops, if not all defending troops will be killed and your army wiped out. How will you defend a historical AND your cities from colonization and players who uprise? Can your troops be in two places at once? Do you want to constantly defend a historical? Constantly on the defense? Or would you rather build troops and attack historicals owned by other alliances and kill off their armies? The decision is yours. But our alliance is offensive, not defensive. We build up, send out troops and kill off enemies, then do it again. We do it from colonized cities, non-colonized cities, makes no difference if others colonize our cities because all of our army is hidden. So you can actually allow yourself to be colonized and be very very offensive in age 2. Or you can own a historical or colonize other players and become very very defensive by fighting off uprises and those who attack your historical. The choice is yours. How do you want to play the game?