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Good Defenses?
On one of my four servers I've decided to try out some different defenses. I want your feed back, so I know what I need to build to make them better before testing.
#1: Compact
40k- Work
200k- War
150k- Pike
250k- Scout
400k- Sword
240k- Arch
50k- Cav
25k- Phract
20k- Trans
15k- Balli
5k- Rams
5k- Pults
WALLS: 9k At's 7k Logs
#2 Mech
40k work
100k war
65k pike
250k scout
150k sword
400k arch
50k cav
25k phract
20k trans
50k balli
50k rams
30k pults
WALLS: 2k traps 1k Abatis 500 Logs 500 Rock AT's = Rest
#3 Cav
40k work
150k war
100k pike
250k scout
150k sword
250k arch
350k cav
275k phract
30k trans
20k balli
10k rams
5k pults
WALLS: 5k traps 1k Abatis AT's = Rest
#4 Archer
50k work
150k war
75k pike
200k scout
300k sword
400k arch
100k cav
50k phract
30k trans
20k balli
10k rams
10k pults
WALLS: 100 Traps, 100 Abatis, 100 Logs, 100 Rock, Rest AT's
#5 Normal
100k work
200k war
150k pike
300k scout
350k sword
500k arch
200k cav
100k phract
50k trans
50k balli
30k rams
20k pults
WALLS: 500 Traps 500 Abatis 100 Logs 100 Rock AT = Rest
I'll be doing these one at a time. If you can see anything that I could do better be it on the walls or with the troops let me know please (:
Also once I do that i'll build exactly half the amount of all of those troops and put them into one city to port into enemy territory.
EDIT: Also can anyone tell me what those cities will eat individually?
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for a CD you probably should have at least double warriors to archers...........and for your #3 cav defence that will not work at all, cav are too easy to take out with 5k range setters..........to make them decent in defence you need to have no t/a/d or long ranged mechs this will keep your cav protected by your archers and ats
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So if I add say 40k Pults and some more t/a/d it'll be ok?
I've never delved much into using just cav as a defense.
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Like they said, cav defense wont work well at all. Few warrior bombs and those cav are gone.
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Best place for your cavs and phracts is in your compact defense city. If you have no range setters other than ATs, and somebody like intertron were to send a warrior bomb to eat the cavs, you would be laughing and he would be VERY confused, as the warriors would be shot down by your archers long before they even get close enough for your cavs to touch them. An ineffective attack like this would yield you 0 losses. The same would happen if the attacker tried to use a pikebomb, except that your ballies and pults would also get in on the shooting action. I'm not saying that cavs/phracts in a CD city are invincible, simply that they're protected from maybe 90%+ of players in the game, as they will either not have the knowledge or not have the troop counts to break your defense.
In regard to your CD city, I agree with Bert about beefing up your warriors, if only to add another protective layer. It all depends on what you're willing to feed.
Which brings me to your last question. The following is an hourly food consumption calculator. http://evonypedia.com/Hourly_Food_Consumption I could do it for you, but eh...I'm just WAY too lazy for all that.
As for your #4 and #5 cities, I'd say that if you're going to build traps/abatis, you might as well go all out and put in at least 2k of each. When I put in traps/abatis, I like to put in the number that I think will last long enough for me to get on-line and start actively defending. 100-500 traps/abatis just wouldn't cut it for me.
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Nope, cav come out past the traps and abs, out of archer and at range. Done it lots of times.
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Lol Mira, your right. Without range setters, cav wont come out. Read the post wrong.
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You have a lot of logs for you CD. If I understand CD correctly, an enemy could take out your ATs pretty quickly with 3 100k archer attacks. The archers will target the ATs and will take out about 3k per attack. I would up the ATs to at least 15k or 18k.