Cap lvl10 NPC: Epic Fail [Game Mechanics Questions]
ok, have some serious questions on lvl10 regen rates and inconsistencies.
Having capped 5s, 6s & 7s with no problems in the past launching from multiple cities using two Arc farming waves followed by 40-50 cav hits (yes its overkill) I set off to cap a 10, realizing I needed a 10 Workshop to finish Medal Casting 10 for catapults having stupidly NPC'd a captured city with it in it earlier in the day.
I also knew I would lose a good amount of cav, but was sitting on 200k.
Following same logic as 5,6,7 capping... sent 2 Arc farming waves to clear troops & walls, and the 40k warriors that regen by second wave.... 1st two waves 15 second apart. At 16s & 17s two 70k cav/30k scouts to clear most of Abatis..... then the 40 waves of 1500 cav within next 20 seconds or so.
1st Arc wave clears as it should :attack:
2nd Arc wave at 15s, no warriors in city, wall D amounts = casualties
1st Cav/Scout wave at 16s, 40k warriors appear from no where :confused: --> Cav/Scouts Slaughtered :oops: Wall D appears again, but 60% casualties
2nd Cav/Scout wave at 18s, more Slaughter but successful after 6 rounds.
3rd - 25th 1500 cav waves, Slaughter continues, however on all of them.... amount equals casualties on wall defense, and that number decreases each wave.
~26th cav wave and beyond.... successful hits....
End result as soon as I could get a scout there, loyalty to 54, RL at 864, DTs at 104 and Abatis at 3
13mins later, (faulty scout b/c of camp time from sending earlier waves) Wall D regen as one would expect, but there are now 80k warriors!!!!!
Lesson learned, no Cav to take a 10, but wtf am I missing? Warriors just regen whenever they feel like it, Wall D regens every hit minus 5-10%?