When troops go to refuge camp... how long are they supposed to stay in it before they go away?
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I give up trying to help you see the error in your ways, cheaters simply can't be helped when they are fully aware of what they are doing and just keep playing dumb
Will be fun to see that.
By the way anyone ever lost there armies when they had them reinforcing and troops could no longer be fed by that city, how does that work they slowly die of and appear in the city they were sent from?
They slowly die off every minute or so, after like few hours they all gone.
One day ppl exploiting the bug will get hit by the banhammer, it happens in every MMO, ppl think b/c it's a bug and they can exploit it to work to there advantage that it's not a bannable offence, and then the banhammer drops, and they cry the blues saying they didn't know.
http://tradercentral.com.au/wp-conte...alloon-pop.jpg
I can almost hear balloons belonging to those that wish to use this bug as a strategy popping all over the world right now.
So by this logic when someone is arrested for shop lifting, they can say to the police: "Hey, I've been in several stores WITHOUT shoplifting. I went to those stores specifically to buy something."....and then they'd be ok?
Making sure your troops have food in the reinforced city is part of the game. Even though this bug exists right now, I still always send tons of food with my troops when they head out to reinforce. I just don't want to run the risk of Evony correcting this one night and then I wake up to several hundred thousand archers starving to death. Nor do I want to exploit a bug for my own gain - I'd really rather play the real Evony within the rules.
But that's just me. Us old folks have CRAZY ideas sometimes.
As far as the original post about the "future of AgeII" being holding Atlantis for the longest time - I don't buy it. I think some Alliances will play that way, but AgeII is a "to each his own" game. This Alliance will focus on warfare, while that one will focus State Capitals, while that one will be "peaceful" (whatever they mean when they say that), while that one will dog it out for Atlantis.
I'm in a top 5 Alliance on my server. We have 3 sisters in the top 10 and 5 in the top 20. When we make our play for Atlantis it certainly won't be all of our sisters participating. Each of the sisters has its own identity and its own idea of how to play the game.
This is a good question. Say for example Spawn reinforces a player who only has 20k warriors buts wants to uprise. He Spawn sends 500k archers. Spawns archers eatup all the food because the player had to run out for some job emergency. When the player gets back all of his 20k warriors are dead. What about Spawns troops? Do they auto return to his city?
Well If i was reinforcing that many archers i always send enough food to last them.
But now they don't auto return they do go to refuge as far as I know, to be honest but I've never reinforced and have the person I reinforced run out of food, But I Assume it works just like when your troops die when you reinforcing you have to heal them or have to feed them from your own rally point
Would just be stup1d is they auto returned but, doesn't make sense, there starved they have no food to last the trip, you would love that but would you, heh starting to think what's going to happen when they fix the bug now I see.
I want to hear his strategy for taking Atlantis without using any HCs after this change goes into effect.
..Or did it just go out the window? lulz
Pretty much, Honestly I don't know anyone who doesn't reinforce and send food to help support there army, which is why I've never seen refuge camp work like that, mind you I can't even remember if they ever had it in AGE1, hell I've never had my troops starve lol, i don't take notice to these things hehe
well age1 public grivenance would rise, and you would have reports of riot, and would lose troops outright, and couldn't get them back. Not sure what happens, or even if you can get public grivenance up in age2.