http://i186.photobucket.com/albums/x...sxx/badhit.jpg
Do I even need to say anything here??:confused:
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http://i186.photobucket.com/albums/x...sxx/badhit.jpg
Do I even need to say anything here??:confused:
...
what is your tech?
everything is all 10's I don't have any members thats still building there researches.
maybe he found a way to use strategems on AgeI :rofl:
what level was the academy in the city you attacked from?
Hmmm... that's certainly weird. I'd report it as a bug or something unless you figured out you did something wrong.
33 rounds... Sounds like there was no academy maybe, It only takes about 8 rounds for the archers to get into tower range.... No way the battle would of lasted 25 rounds after that.
I wouldnt think so anyway.
Yeah, thats messed up... I agree with Abomb and Hunt.. prob academy level or something. Or maybe Zeptuno is right with the AgeI strategems lmao :rofl:
I'm attacking a guy right now, and were talking about my attacks. I showed him this thread and asked if this kind of thing is happening. He said yes.
He has just 220k archers. All layers gone, and no traps up. Rainbows not touching archers at all. even with no layers, and no range setters.
He also says he's noticed weired results as well with his alliance attacks.
Evony gonna see a lot of people on 136 quit if this don't get fixed. Right now, all you need is 220k arch and 13k at's and your invincible...long as you keep abatis up and stop cav smaks...rainbows won't touch you.
I seen what my rainbows do. This is bull sh**
That's starnge. Maybe it's a glitch or a bug
_____________
AyuB
ss49
yup. thats a glitch maybe :S
:confused: No Range setters??? Of course the archers arnt being hit, The towers are... Stop crying glitch! :duh:
WOW! u should hav easilly beat that thats so wierd lol
you might be right, if it wasn't for the big report on the first post proving that something is wrong with it.
A full rainbow can take out 18k at's, and it got wiped out by just 9k AT's. AT's seem to have been over powered. That would explain it all. 9k AT's did more damage then 18k AT's USUALLY do.
we all know if you have all researches maxed and academy 10 that a 95k arch rainbow can take out full walls with no defending troops.
Tell me again theres not something wrong with that hit on post #1. ANd why wouldn't that same problem exist any where else on server?
I am sure its everywhere, but since it IS so hard to discern from the normal, you have to wait for an obvious report to surface like the one I posted to see that there is a definite problem somewhere. ANd needs looked into. We can't have AT's doing over double there intended damage, thats crazy.
if you had academy 10 in the sending city it's strange, but how come you had academy 10 when rally obviously was 9? so i'm not sure you're really saying academy was 10 in that very city.
I simply dont believe the city had an adademy. 33 rounds is too long.
33 rounds is about right if the troops were moving at speed that has no compass tech though.
And my reply about the archers hitting at's was to your other port about archer rainbows not hitting the archers.
stop cursing
they will fix it them selves .
You almost certainly had no academy in the city you attacked from, so its just like having all Research at Lvl. 0. The battle lasted too many rounds for any other explanation, and game mechanics have not been changed.
Dawnseeker did you take a look at the player city on the server to make that determination? A number of players are experiencing weird skewed results and I'd be reassured to know that in this case the academy being missing is in point of fact the actual problem.
First off, the fact that the battle means that something is very off, it's not the damage that the at's do because again, there would be fewer rounds. So the only logical explanation would be techs. As to the issue of arch bows not hitting pure archers, that is just the way it works, defending units get a wall bonus so the defending archers outrange the attackers. Plain and simple, you don't try to kill 200k archers with an arch bow, it's been that way since I stRtwd playing and I've never seen a report with an arch bow taking out a city full of archers. So Im inclined to think it's been that way for quite a while. A city with 200k archers is not invincible, but you have to know how to use the right tools.
Anybody see the irony In Immortal Empires signature in relation to this thread? :lol:
I think its the HBR and compass 10 other then that lll I see is a EPIC fail =(
I am in the alliance of the defender and just now scouted the closest attackers city to the target. If that was the attacking city, I can confirm it does have a level 10 acad in a converted NPC10 city.
Since the defending hero on my scout was Cherrybomb, and there is only 1 Cherrybomb hero on the server, then it's safe to assume it was the attacking city.
This is pretty consistent with 0 techs on the attacking side.
Somethings off, we had a player lose EVERYTHING on a lv10 hit last week. 170 att hero with horn, had a proper rainbow too. Didnt even kill all the warriors.
the only reason i can think of is that you didnt have workers in your wave. but even so, taht should have made that much of a difference.
(btw might wanna do 1k of everything then the rest archers, idk why you put in 13k swords)
Ok, you were talking about an archer rainbow on a city with no range setters, that is retarded. Archers automatically attack AT's in that situation. So the enemy archers and AT's nomnom your archer rainbow, while your archers try valiantly to attack the archer towers, but end up epic failing. As to the actual report you posted, then yes. You almost certainly must have done something wrong, or it may actually be a bug.
He probably has more than one city and forgot to build the academy in the city he attacked from.
Iv seen the same thing happen but only when there is no academy in the city.
a converted lvl10 witrh a lvl9 rally seems strange......Quote:
I am in the alliance of the defender and just now scouted the closest attackers city to the target. If that was the attacking city, I can confirm it does have a level 10 acad in a converted NPC10 city.
Maybey its a glich that acts if the attacker dosen't have tech?
Because I know the alliance and I highly doubt that any of them would attack without a academy, haha there was some group mail when a member was kicked from the alliance and "He's a complete noob once deystroyed his academy"
Also if the enemy alliance scouted and said it was a converted 10npc I'd say its probably a converted 10npc.
BUG maybe same crap happened to me I was attacking someone with 1000 AT and 40 traps 3000 abits 200k scouts died. Wave after wave died. Every scout report said all defense still intact
The next day loyalty dropped to 10 form 90
1. Where is the guy that launced rhe attack? Why is he not posting in here that his city DOES or does NOT have an academy? Maybe he accidently demolished ir or dropped a level.
You say "you have no guys". Are you accessing their accts to know or scouting your own members?
2. @Dawnseeker. While I do respect you. I find it sickening that you would poke your head in here and say what you said. It sounds like all you are doing is looking at the report too. Go hack the city with your super admin buttons and look, before assuming. I will apologize if you did do that. But you sure did not say. "We checked into this and he does not have an academy at level 10 at the time of the atk". Or some other vague yet clear answer. Maybe there has been one of those "undocumented" things and acted by not recognizing his academy. Just like when I send transports it says 14 hours when in fact it is 45 minutes. (And yes I cycled the heroes to find the fastest one)
I honestly do not care if it was two months ago. All I saw was speculation and assumptions with no confirmation at the end. Which was my point. Seeing Dawn come in and make a speculation. Or least that is how I percieved what he said based on the reports. Is again. In my opinion just wrong. I know they cannor coimment directly about account status. But a simple. "At thge time of that attack, he did not have his techs max out." Vague yet totally answering the questions. So yes I did think. Even read through all the messages three times to make sure I read them as accurately as possible.
Since I am a mechanic (game not the troop) junkie, I see these and get a little worried. So I ran a little simulation on paper, with full techs on the defender, and 0 techs on the attacker.
The above where the attacker has 0 tech, 10 Attack, 10 Int.
Would have had similar results. Taking the current game knowledge and applying.
The archers would have walked into range at turn 11, taking about 5.5k losses per round. And 'WOULD NOT' have been in range to attack the ATs till round 16.
There went 30k of the archers. before even firing....
The last 65k would hit killing a about 600, increasingly few each round.
Finally the ATs kill the last of the troops about round 44.
So the above is possible, under the current rule-set. No hacking or Developer mischief needed.
So, either :
A) the person in question does not know a academy is needed to get the tech bonuses
B) This is a captured town, and the attacker did not notice the academy was missing (the most probable)
C) The people in question purposely set this up to mess with us, and waste all our time.... (God, I hope not)
Similar thing happened to me just today actually.
Sent a smack to clear archers and AT's.
75k cav, 15k cata, 10k scouts.
He had, at the time of the sent attack, 130k arch, and 15k AT's. Scattered traps and abis here and there. Had my alliance chip him to clear the minuscule defenses.
An hour later I get my report, full loss, I killed what was left of his archers (my alliance was scout bombing him) and roughly 3k AT's.
So when I hit, he had 15k AT's, 44k arch, 3k trans, 2k ballis, 5 traps, and 10 abis. Even after my wave, he still had 2 abis left, along with the 13k AT's.
It lasted 10 rounds, luckily I healed 50%.
But is there something I'm missing here?